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Overwatch: Jeff Kaplan über eine neue Map und die Flaggeneroberung

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Um die Spieler von Overwatch bereits im Vorfeld auf den für den morgigen Donnerstag, den 08. Februar 2018, angesetzten Start des Jahres des Hundes vorzubereiten, veröffentlichten die Entwickler in der vergangenen Nacht netterweise ein auf diesem Feiertag basierendes Entwicklerupdate mit Game Director Jeff Kaplan auf dem offiziellen YouTube Kanal dieses Hero Shooters. In diesem trotz einer Länge von gerade einmal vier Minuten äußerst interessanten Video verkündete dieser Entwickler erst einmal, dass dieser Feiertag im Jahr 2018 zusätzlich zu neuen kosmetischen Gegenständen auch noch eine komplett neue Map mit dem Namen “Ayutthaya” beinhaltet. Dieses in Thailand untergebrachte Spielfeld wurde laut Jeff Kaplan extra für eine überarbeitete Version der aus dem letzten Jahr bekannten Flaggeneroberung entworfen, weshalb diese Karte den Spielern auch nur in diesem Modus zur Verfügung stehen wird.

Was die Funktionsweise der diesjährigen Flaggeneroberung betrifft, so haben die Mitarbeiter von Blizzard Entertainment aus dem letzten Jahr gelernt und eine Reihe von Anpassungen an diesem beliebten Spielmodus durchgeführt. Neben einer speziellen Map handelt es sich dabei dann auch noch um ein System zum Vermeiden von Unentschieden, praktische Veränderungen am Aufheben einer Flagge, die Einstufung einiger besonders mächtiger Fähigkeiten als “restricted Abilities” (droppen die Flagge) und die Verlängerung des Feiertags von drei auf vier Wochen. Zusätzlich dazu besitzt die Flaggeneroberungen dieses Mal eine direkt im Spiel angezeigte gewertete Rangliste, die allen Teilnehmern am Ende des Feiertags ein spezielles Spray als Belohnung überlässt. Wer besonders erfolgreich ist und es unter die Top 500 schafft, der darf sich für seine Leistung sogar über eine zweite kosmetische Belohnung in Form eines Icons freuen.

 

 


Update: Die Rüstungssets aus Battle for Azeroth

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In den Spieldaten des aktuell auf dem Testservers von World of Warcraft vorhandenen Patch 8.0.1 konnten die Data Miner der bekannten Internetseite “wowhead” in den letzten Wochen unter anderem eine Reihe von komplett neuen Rüstungssets aus Battle for Azeroth ausfindig machen, die die Spieler dieses MMORPGs in der Zukunft dann zusammen mit vielen aktuell noch immer unbekannten Sets durch die verschiedensten Tätigkeiten erhalten können. Zu den schon jetzt in dieser Spielversion vorhandenen Sets gehören die Ausrüstungsteile aus den anfänglichen Dungeons dieser Erweiterung, die Questbelohnungen aus Zandalar und Kul Tiras, die durch die Kriegsfronten freischaltbaren Gegenstände und die Traditionsrüstungssets für die Zandalari und die Dunkeleisenzwerge. Wer sich diese interessanten Rüstungen nun gerne selbst anschauen möchte, der findet weiter unten in diesem Artikel praktischerweise mehrere Bilder zu diesen in der Zukunft in WoW erhältlichen Rüstungen.

 

Update: Die folgende Übersicht zu den Rüstungssets aus Battle for Azeroth wurde am 07. Februar 2018 zum ersten Mal aktualisiert. Aus diesem Grund beinhaltet diese Bildergalerie jetzt auch das Lederset aus den Dungeons in Zandalar und die von der Horde durch die Kriegsfronten freischaltbaren Lederrüstungen.

 

 

Dungeons in Zandalar:

Stoff:

 

Leder:

 

Platte:

 

 

Quests in Zandalar:

Stoff:

 

Leder:

 

 

Von den Kriegsfronten:

Stoff:

Horde Warfront Tier 1

Horde Warfront Tier 2

Horde Warfront Tier 3

 

Leder:

Horde Warfront Tier 1

Horde Warfront Tier 2

Horde Warfront Tier 3

 

Kette:

Alliance Warfront Tier 1

Alliance Warfront Tier 2

Alliance Warfront Tier 3

 

Platte:

Horde Warfront Tier 1

Horde Warfront Tier 2

Horde Warfront Tier 3

 

 

Quests in Kul Tiras:

Stoff:

 

Leder:

 

Kette:

 

Platte:

 

 

Dungeons in Kul Tiras:

Platte:

 

 

Orc Clan Rüstung:

 

 

Die Traditionsrüstungssets:

Dunkeleisenzwerge:

 

Trolle der Zandalari:

 

 

(via)

Heroes: Die Patchnotes vom 07. Februar

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In der Nacht von gestern auf heute haben die für Heroes of the Storm zuständigen Mitarbeiter von Blizzard Entertainment nun endlich das in der letzten Woche auf dem PTR testbar gewesene neue Content Update für diesen Titel auf die Liveserver der einzelnen Spielregionen aufgespielt und gleichzeitig damit dann netterweise auch wieder offizielle Patchnotes zu den Inhalten dieser Spielversion auf ihrer deutschen Communityseite veröffentlicht. Dieser von den Entwicklern zusammengestellten Übersicht zufolge brachte dieses Update neben den üblichen Fehlerbehebungen auch noch den neuen Assassinen Maiev Schattensang, die Inhalte für das mittlerweile gestartete Mondfest 2018, mehrere Gegenstände für den Shop, einen aktuell noch immer deaktivierten Voicechat, neue Grafikelemente und eine Vielzahl von Spielbalanceänderungen an den spielbaren Helden mit sich. Genauere Informationen zu den Auswirkungen dieses Updates findet ihr in den folgenden Patchnotes.

 

 

Patchnotes für Heroes of the Storm – 7. Februar 2018

Unser neuester Patch für Heroes of the Storm mit Maiev, Voicechat und Spielbalanceänderungen ist jetzt verfügbar.

HINWEIS: Orangefarbener Text zeigt Unterschiede zwischen den Patchnotes des PTR und der Live-Version an.

Mondfest 2018

Feiert auch in diesem Jahr gemeinsam mit uns das Mondfest, indem ihr Spiele gegen die K.I., in der Schnellsuche, im gewerteten oder ungewerteten Modus abschließt und als Belohnung tolle neue Beute erhaltet! Das Ereignis beginnt in der Woche vom Mittwoch, dem 7. Februar und endet am Montag, dem 5. März. Also sorgt dafür, dass ihr die folgenden Quests abschließt, bevor das Mondfest zu Ende geht.

Quests und Belohnungen

  • Teil 1 – Absolviere 2 Spiele
    • Belohnung: Spray: Süße Mondfestrakete
  • Teil 2 – Absolviere 5 Spiele
    • Belohnung: Kriegsbanner des Mondfests
  • Teil 3 – Absolviere 8 Spiele
    • Belohnung: Porträt: Süßer Mondfestwächter
  • Teil 4 – Gewinne 10 Spiele
    • Belohnung: Reittier: Mondfestrakete

 

Ihr könnt außerdem auf unserer Miniseite zum Mondfest 2018 vorbeischauen, um mehr über das Ereignis zu erfahren und herauszufinden, wie ihr die festlich verzierten Beutetruhen zum Mondfest 2018 verdienen könnt, indem ihr einfach nur Heroes of the Storm spielt!

Neue Heldin: Maiev

Maiev Schattensang hat zehntausend Jahre lang den eingekerkerten Verräter bewacht und ihn nach seiner Befreiung gnadenlos verfolgt. Manche nennen sie entschlossen. Andere nennen sie besessen. So oder so wird sie nichts davon abhalten, für die Sicherheit ihrer Welt zu kämpfen.

Eigenschaft

  • Reflexe der Wächterin (D)
    • Springt in die Luft und wird 0,75 Sek. lang immun gegen alle feindlichen Effekte.
    • Passiv: Maiev hat 15 Panzerung.

 

Grundfähigkeiten

  • Dolchfächer (Q)
    • Fügt Gegnern in einem halbmondförmigen Bereich 180 Schaden zu.
    • Wenn mindestens 2 gegnerische Helden mit Dolchfächer getroffen werden, werden die Abklingzeit auf 0,5 Sek. verringert und Manakosten zurückerstattet.
  • Umbralfesseln (W)
    • Maievs nächster automatischer Angriff trifft benachbarte Ziele und bindet getroffene gegnerische Helden 2,5 Sek. lang an Maiev. Wenn ein an sie gefesselter Held sich zu weit von Maiev wegbewegt, wird er zu ihr gezogen, erleidet 110 Schaden und die Fesseln brechen.
  • Rachegeist (E)
    • Entsendet einen Schatten von Maiev, der zu seinem Ausgangsort zurückkehrt und bei seiner Hin- und Rückreise Gegnern in seinem Weg jeweils 100 Schaden zufügt. Fügt gegnerischen Helden 100 % mehr Schaden zu.
    • Erneut aktivieren, um Maiev an den Standort des Schattens zu teleportieren.

 

Heroische Fähigkeiten

  • Tragbares Gefängnis (R)
    • Wirft eine Gleve in die Zielrichtung. Wenn ein gegnerischer Held getroffen wird, kann Tragbares Gefängnis erneut aktiviert werden, um ihm die Sicht zu rauben und 4 Sek. lang die Zeit für ihn zu stoppen.
    • Tragbares Gefängnis aktiviert sich automatisch 6 Sek. nachdem ein Held getroffen wurde.
  • Kerker der Wächterin (R)
    • Beschwört 8 Wächterinnenavatare, die einen Käfig um Maiev bilden. Nach 1,5 Sek. werden gegnerische Helden, die mit einem Avatar in Berührung kommen, in die Mitte des Käfigs gestoßen und der Avatar wird verbraucht. Die Wächterinnenavatare bleiben 7 Sek. lang bestehen.

 

Benutzeroberfläche

Voicechat

  • HINWEIS: Der Voicechat ist zwar auf dem PTR verfügbar, doch er wird erst zu einem späteren Zeitpunkt auf den Standard-Servern aktiviert.
  • Wir haben in Heroes of the Storm Voicechat für Gruppen und Teams eingeführt.
    • Spieler werden dem Voicechat ihrer Gruppe standardmäßig beitreten.
    • Der Voicechat für Teams muss aktiviert werden, kann jedoch in den Einstellungen für Voicechat angepasst werden, um automatisch beizutreten. Zu Beginn eines Spiels erhalten Spieler standardmäßig eine Erinnerungsnachricht für den Teamvoicechat, die jedoch deaktiviert werden kann.
    • Wenn das automatische Beitreten zum Teamvoicechat aktiviert ist und ihr euch bereits in einem Gruppenvoicechat befindet, erhaltet ihr eine Bestätigungsmeldung, durch die ihr standardmäßig dem Teamvoicechat beitretet.
  • Die Stimmeinstellungen können im Reiter „Voicechat“ im Optionsmenü angepasst werden.
    • In der oberen linken Ecke der meisten Bildschirme ist außerdem ein Widget für den Voicechat verfügbar. Mit diesem Widget könnt ihr schnell zwischen Channels wechseln bzw. Voicechat-Channels verlassen.
      • Während eines Spiels findet ihr dieses Widget in der Reiteransicht.
    • Ihr könnt auf die Mikrofon- und Lautsprechersymbole klicken, um die Stummschaltung zu aktivieren bzw. zu deaktivieren.

 

Fenster mit Zielinformationen

  • Wir haben Fenster mit Zielinformationen eingeführt, mit denen Spieler die Gameplaystatistiken einer Einheit in Echtzeit mitverfolgen können.
    • Das Fenster mit Zielinformationen wird in der linken oberen Ecke des Bildschirms angezeigt, nachdem ein verbündetes oder gegnerisches Ziel per Linksklick ausgewählt wurde.
      • Das Fenster mit Zielinformationen kann verschoben werden, indem ihr mit der Maus klickt und es an den gewünschten Ort zieht.
        • Mit einem Doppelklick kehrt es an seine Standardposition zurück.
    • Im Fenster mit Zielinformationen werden die folgenden Informationen angezeigt:
      • Lebenspunkte & Lebensregeneration
      • Mana & Manaregeneration
      • Schaden automatischer Angriffe
      • Angriffe pro Sekunde
      • Angriffsreichweite
      • Modifikatoren für Fähigkeitsstärke
      • Bewegungsgeschwindigkeit
      • Physische und Zauberpanzerung

 

Zähler für Ziele auf dem Schlachtfeld

  • Alle Schlachtfelder, auf denen Ressourcen eingereicht werden müssen (Schwarzherzbucht, Grabkammer der Spinnenkönigin, Heldenchaos Goldene Zeiten), verfügen jetzt über eine visuelle Anzeige, die darauf hinweist, wenn ein Team genügend Ressourcen gesammelt hat, um sie für die Erfüllung eines Ziels einzureichen.

 

Grafikelemente

Allgemein

  • Pings: Pingsymbole, die über den Köpfen von Helden erscheinen, haben neue visuelle Effekte erhalten.

 

Helden, Fähigkeiten und Talente

  • Abathur: Über den Minikartenporträts von Helden erscheint jetzt ein Kronensymbol, wenn sie von Abathurs Symbiont betroffen sind.
  • Ana: Für von Nanoboost betroffene Helden wird jetzt eine Einblendung angezeigt.
  • Erzengel Diablo: Die auf dem Gelände angezeigten visuellen Effekte von Apokalypse wurden aktualisiert, sodass sie für Spieler beider Teams besser zu erkennen sind.
  • Falstad: Die visuellen Effekte von Macht des Hinterlands entsprechen jetzt besser den äußeren Rändern des Wirkungsbereichs.
  • Junkrat: Das Fadenkreuz von Granatwerfer hat eine neue Grafik erhalten.
  • Leoric: Das Fadenkreuz von Einkerkern hat eine neue Grafik erhalten und zeigt jetzt die Form der Fähigkeit besser an.
  • Li-Ming: Die visuellen Effekte von Magische Geschosse wurden aktualisiert, sodass sie jetzt besser zu sehen sind.
  • Lt. Morales: Für von Stimdrohne betroffene Helden wird jetzt eine Einblendung angezeigt.
  • Tychus: Die visuellen Effekte von Maschinenkanone wurden aktualisiert, sodass jetzt besser zu erkennen ist, ob die Fähigkeit aktiv ist.
  • Tychus: Das Symbol für die neue Zielerfassung von Volles Rohr hat eine neue Grafik erhalten.
  • Die visuellen Effekte der folgenden Helden wurden verbessert, damit sie mit ihren Talentänderungen übereinstimmen:
    • Graumähne
    • Malthael

 

Schlachtfelder

Schlachtfeldrotation in gewerteten Spielen

  • Die Schlachtfeldrotation für gewertete Spiele wurde nicht geändert und bleibt weiterhin:
    • Schlachtfeld der Ewigkeit
    • Endstation Braxis
    • Verfluchtes Tal
    • Drachengärten
    • Höllenschreine
    • Tempel des Himmels
    • Grabkammer der Spinnenkönigin
    • Türme des Unheils
    • Volskaya-Fertigung

 

Volskaya-Fertigung

  • Gegenstände aus Söldnerlagern
    • Der Heilimpuls funktioniert jetzt wie ein Totem und heilt alle Helden im Bereich, nachdem er platziert wurde.
    • Geschütze können jetzt sofort platziert werden.
  • Triglav-Protektor
    • Der Protektor erhält 10 Panzerung und einen Schadensbonus von 25 %, wenn beide Sitze (Pilot und Richtschütze) besetzt sind.
    • Der Grundwert der Lebenspunkte wurde von 9.500 auf 10.450 erhöht.
    • Die Skalierung der Lebenspunkte wurde um 10 % erhöht.
    • Pilot: Raketenfaust (W)
      • Die Dauer des Schwächungseffekts für Gebäude wurde von 2 auf 4 Sek. erhöht.
    • Richtschütze: Gatling-Kanone (W)
      • Gatling-Kanone feuert jetzt sofort anstatt nach einer kurzen Verzögerung.
      • Die Kugeln der Gatling-Kanone bewegen sich jetzt 50 % schneller.

 

Helden

Assassinen

Genji

Divider_Hero_Genji.png

Fähigkeiten

  • Drachenklinge (R)
    • Der Schaden wurde von 240 auf 220 verringert.

 

Talente

  • Stufe 20
    • Eins mit dem Drachen (R)
      • Die Bonusdauer wurde von 0,75 Sek. auf 0,5 Sek. pro getroffenem Helden verringert.

 

 

Graumähne

Fähigkeiten

  • Gilnearischer Cocktail (Q)
    • Die Manakosten wurden von 70 auf 55 verringert.
    • Der Explosionsbereich wurde um ca. 15 % vergrößert.
    • Der Schaden zu Anfang wurde von 59 auf 55 verringert.
    • Der Schaden der Explosion wurde von 236 auf 220 verringert.
  • Krallenhieb (Q)
    • Der Schaden wurde von 135 auf 126 verringert.

 

Talente

  • Stufe 1
    • Absolute Treffsicherheit (Q)
      • Die Rückerstattung der Manakosten für Treffer auf Helden wurde von 50 auf 35 verringert.
  • Stufe 4
    • Hochprozentiges (Q)
      • Entfernt
  • Stufe 7
    • Bewährter Duellant (Passiv)
      • Neue Funktionsweise:
        • Jeder 6. Angriff gegen einen gegnerischen Helden erhöht den Schaden der automatischen Angriffe von Graumähne um 1 %, bis maximal 30 %. Graumähne erhält den dreifachen Bonus, wenn er in Worgenform angreift. Die Hälfte dieser Boni geht beim Tod verloren.

 

Kommentar der Entwickler: Wir haben diese Änderungen vorgenommen, um für mehr Abwechslung bei den Builds für Graumähne sorgen. Gilnearischer Cocktail fühlte sich ohne die dazugehörigen Talente ein wenig fade an, also haben wir Teile von ihnen zu seinen Grundwerten hinzugefügt. Ihr könnt Gilnearischer Cocktail zwar weiterhin mit Talenten stärken, doch wir wollten dafür sorgen, dass die Fähigkeit auch dann eine wichtige Rolle spielt, wenn ihr einen auf automatische Angriffe fokussierten Build spielt. Außerdem haben wir Bewährter Duellant überarbeitet, damit die Quest auch dann nützlich ist, wenn Graumähne in einem Spiel im Untertreffen ist. Das hat den zusätzlichen Vorteil, dass sie jetzt unabhängig von der aktuellen Spielsituation eine Belohnung darstellt, die auch erreicht werden kann (da die durchschnittliche Anzahl an Toden auf unterschiedlichen Spielniveaus stark variieren kann).

 

Hanzo

Divider_Hero_Hanzo_crop.png

Talente

  • Stufe 7
    • Allem gewachsen (W)
      • Die Reduktion der Abklingzeit pro automatischem Angriff wurde von 4 auf 2,5 Sek. verringert.
    • Geschärfte Pfeilspitzen (Passiv)
      • Die Reduktion der Panzerung wurde von 4 auf 2 verringert.
        • Das Maximum der Stapel wurde von 5 auf 10 erhöht, sodass die Panzerung insgesamt weiterhin um 20 verringert werden kann.
      • Die Dauer der Reduktion der Panzerung wurde von 4 auf 3 Sek. verringert.

 

 

Malthael

Werte

  • Automatische Angriffe treffen jetzt benachbarte Ziele in einem Bogen mit einem Radius von 3,25 vor Malthael.
  • Der Schaden wurde von 117 auf 82 verringert.

 

Fähigkeiten

  • Seelenraub (Q)
    • Die Heilung pro getroffenem Gegner wurde von 44 auf 36 verringert.
  • Eisiger Hauch (E)
    • Die Breite wurde von 2,25 auf 3 erhöht.
  • Mal des Todes (Eigenschaft)
    • Der Schaden wurde von 2 % auf 1,75 % der maximalen Lebenspunkte eines Gegners verringert.
  • Gepeinigte Seelen (R)
    • Verleiht Malthael keine Panzerung mehr.
  • Asche zu Asche (R)
    • Die Abklingzeit wurde von 75 auf 65 Sek. verringert.
    • Malthael erhält jetzt außerdem Fortschritt für die Quest, wenn ein gegnerischer Held innerhalb von 1,5 Sek. stirbt, nachdem er Schaden von Asche zu Asche erlitten hat.
    • Die Reichweite wurde von 4 auf 5 erhöht.

 

Talente

  • Stufe 4
    • Stirb einsam (Q)
      • Verleiht jetzt wieder Bonusschaden, wenn nur ein Held markiert ist. Das gilt auch, wenn mehrere nicht heroische Ziele ebenfalls markiert sind.
    • Schatten werfen (E)
      • Die Anzahl der für den Abschluss der Quest erforderlichen Treffer wurde von 20 auf 15 verringert.
    • Dunkle Ernte (Eigenschaft)
      • Für den Abschluss der Quest müssen Helden jetzt 150 Sek. lang mit Mal des Todes belegt werden (vorher 180 Sek.).
  • Stufe 7
    • Massaker (W)
      • Wurde von Stufe 16 auf Stufe 7 verschoben.
    • Todgeweiht (Aktiv)
      • Die Abklingzeit wurde von 30 auf 25 Sek. verringert.
  • Stufe 13
    • Seelenstrom (Q)
      • Die Heilung durch Helden wurde von 4 % auf 3,75 % verringert.
    • Ätherisches Wesen (Eigenschaft)
      • Die maximale physische Panzerung wurde von 40 auf 30 verringert.
  • Stufe 16
    • Vergänglichkeit (W)
      • Wurde von Stufe 7 auf Stufe 16 verschoben.
      • Der Schaden wurde von 4 auf 6 % der maximalen Lebenspunkte eines gegnerischen Helden erhöht.
  • Stufe 20
    • Seelenernter (R)
      • Die Bonusdauer wurde von 1 auf 2 Sek. erhöht.
      • Wenn Helden getötet werden, wird jetzt die Dauer zurückgesetzt und nicht mehr um 4 Sek. erhöht.

 

Kommentar der Entwickler: Malthael ist zwar mächtig, doch er musste sich zu sehr auf Gepeinigte Seelen verlassen, um in Teamkämpfen Ziele mit Mal des Todes zu belegen. Jetzt treffen seine automatischen Angriffe benachbarte Ziele treffen, und wir haben die Nützlichkeit von Todesnebel erhöht. So hat er es leichter, mehrere Gegner mit seinem Mal zu belegen. Damit werden nicht nur seine Widerstandsfähigkeit und sein Schaden erhöht, ohne dass er sich auf Gepeinigte Seelen verlassen muss. Er erhält außerdem mehrere Möglichkeiten, seine Geisterwanderung einzusetzen. Wir wollten auch die Einsatzmöglichkeiten von Asche zu Asche erhöhen und die Fähigkeit zu einer attraktiveren heroischen Fähigkeit machen. Zu guter Letzt wird Mal des Todes viel mächtiger, da Gegner jetzt zuverlässiger mit einem Mal belegt werden können. Deshalb haben wir den Schaden und die damit verbundenen Talente angepasst.

 

 

Maiev

Divider_Hero_Maiev.png

  • Fähigkeiten
    • Reflexe der Wächterin (D)
      • Der passive Panzerungsbonus wurde von 15 auf 10 verringert.

 

Unterstützer

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Fähigkeiten

  • Kampfschild (W)
    • Kann nicht mehr bei nicht heroischen Zielen eingesetzt werden.

 

Krieger

Tyrael

Talente

  • Stufe 1
    • Rettung (W)
      • Die Heilung bei Zerstörung des Schilds wurde von 125 auf 140 erhöht.
    • Inbrunst (Passiv)
      • Die Heilung wurde von 12,5 auf 13,75 pro Stapel im Verlauf von 5 Sek. erhöht.
  • Stufe 4
    • Unerschütterlich (Q)
      • Die Panzerung wurde von 25 auf 20 verringert.

 

Sammlung

In unserem neuesten Entwicklerblog erhaltet ihr eine Vorschau auf alle neuen kosmetischen Gegenstände, die mit diesem Patch Einzug in den Nexus halten.

Neue Sparpakete

  • Heroisches Paket: Maiev – erhältlich bis zum 19. Februar 2018
  • Sparpaket: Mondfest 2018 – erhältlich bis zum 5. März 2018
  • Sparpaket: Mondfest-Klassiker – erhältlich bis zum 5. März 2018

 

Neuer Ansager

  • Maiev

 

Neue Skins

  • Maiev
    • Darnassische Maiev
    • Nächtliche Maiev
    • Höllenwächterin Maiev
      • Knochenwächterin Maiev
      • Schreckenswächterin Maiev
      • Hordewächterin Maiev
      • Pestwächterin Maiev
  • Kael’thas
    • Mondfest-Kael’thas
    • Jadegrüner Mondfest-Kael’thas
    • Frostweißer Mondfest-Kael’thas
  • Sylvanas
    • Mondfest-Sylvanas
    • Jadegrüne Mondfest-Sylvanas
    • Himmelblaue Mondfest-Sylvanas
  • Cassia
    • Mondfest-Cassia
    • Himmelblaue Mondfest-Cassia
    • Ehrwürdige Mondfest-Cassia
    • Jadegrüne Mondfest-Cassia
    • Mitternächtliche Mondfest-Cassia
  • Zul’jin
    • Mondfest-Zul’jin
    • Ahnentreuer Mondfest-Zul’jin
    • Grausamer Mondfest-Zul’jin
    • Jadegrüner Mondfest-Zul’jin
    • Verzierter Mondfest-Zul’jin
  • Arthas
    • Königsblauer Arthas der mystischen Reiche
  • Azmodan
    • Mondfest-Azmodan
  • Genji
    • Mondfest-Genji
  • Illidan
    • Geschuppter Mondfest-Illidan
  • Jaina
    • Jadegrüne Mondfest-Jaina
  • Li-Ming
    • Blütenfarbene Mondfest-Li-Ming
    • Frostweiße Mondfest-Li-Ming
    • Imperiale Mondfest-Li-Ming

 

Neue Reittiere

  • Mondfestrakete – Schaltet die Mondfestrakete frei, indem ihr die Ereignisquest des Mondfests 2018 abschließt.
    • Goldene Mondfestrakete – kann mit Gold gekauft werden
  • Mondfestwächter
    • Jadewächter des Mondfests
    • Marmorwächter des Mondfests

 

Behobene Fehler

Allgemein

  • Es wurden mehrere Tippfehler sowie Fehler in Beschreibungen in unterschiedlichen Bereichen des Spiels behoben.

 

Grafikelemente

  • Jaina: Es wurden mehrere Fehler behoben, durch die sich die Kleidung von Arkanistin Jaina mit anderen Teilen des Modells überschnitten hat.
  • Samuro: In der Punkteübersicht nach dem Ende des Spiels flackern die Schatten hinter Affenkönig Samuro nicht mehr.

 

Schlachtfelder

  • Schlachtfeld der Ewigkeit: Es wurde ein Grafikfehler behoben, durch den die von Ashiko erzeugten Umrisse an bestimmten Orten unter dem Gelände verschwinden konnten.
  • Endstation Braxis: Es wurde ein Fehler behoben, durch den K.I.-Helden in der Nähe eines gegnerischen Tors blieben, anstatt die Zitadelle anzugreifen.
  • Garten der Ängste: Es wurde ein Fehler behoben, durch den von Wildes Wachstum betroffene Gebäude unter bestimmten Umständen unendlich lange nicht angegriffen haben.
  • Heldenchaos Schwarzherz’ Rache: Wenn Helden versuchen, die Teleportationsportale zu verwenden, wird das Kanalisieren nicht mehr von Schaden unterbrochen.
  • Heldenchaos Flucht von Braxis: Bosse können nicht mehr durch unpassierbares Gelände wandern, das durch Tyraels Talent Heiliger Boden erzeugt wurde.
  • Ausprobieren: Die Effekte von Anas Talent Hocke werden jetzt wie vorgesehen entfernt, wenn die Schaltfläche „Talente zurücksetzen“ betätigt wird.
  • Ausprobieren: Die durch das Talent Fokussierte Reichweite erhöhte Angriffsreichweite von Sergeant Hammer wird jetzt wie vorgesehen entfernt, wenn die Schaltfläche „Talente zurücksetzen“ betätigt wird.
  • Volskaya-Fertigung: Söldner im Geschützcamp sind jetzt unaufhaltbar, um einen Fehler zu vermeiden, durch den bestimmte Helden sie dauerhaft von ihrem Lager weglocken konnten.

 

Helden, Fähigkeiten und Talente

  • Abathur & Malfurion: Es wurde ein Fehler behoben, durch den Malfurion dauerhafte davon profitierte, wenn ein durch Ultimative Evolution erstellter Klon Nachwachsen wirkte und damit Malfurions Nachwachsen auf einem Ziel überschrieb.
  • Ana: Nach der ersten Dosis von Vergiftete Kugeln verursachen auch weitere Dosen den vorgesehenen Bonusschaden, wenn Ana über erhöhte Fähigkeitsstärke verfügt.
  • Auriel: Der Schaden automatischer Angriffe, den Auriels Ziel von Hoffnungsquell verursacht, erzeugt nicht mehr weniger als die vorgesehene Menge an Energie.
  • D.Va: K.I.-Helden werden jetzt versuchen, während Selbstzerstörung vor D.Vas Mech zu fliehen.
  • Junkrat: Junkrat trennt sich nicht mehr von seiner Rakete, wenn er während Ritt auf der Rakete Bewegungsbefehle erhält.
  • Li Li: Blendender Wind fügt jetzt neutralen Söldnern wie vorgesehen Schaden zu.
  • Li-Ming: Es wird jetzt eine Beschreibung angezeigt, wenn ihr den Mauszeiger über das Symbol für Astrale Präsenz bewegt.
  • Lunara: Speersprung kann nicht mehr eingesetzt werden, während Lunara bewegungsunfähig ist.
  • Rehgar: Es wurde ein Fehler behoben, durch den das Talent Wolfshunger auf Stufe 16 Angriffen in Geisterwolfform keinen Bonusschaden gewährte.
  • Tassadar: Die Zeitleiste des Talents Psionisches Echo erscheint jetzt wie vorgesehen neben der Zeitleiste von Archon, wenn beide gleichzeitig aktiv sind.
  • Valeera: Die an die Beschreibung von Klingenwirbel angefügte Beschreibung für Fieser Trick sagt jetzt wie vorgesehen aus, dass das Ziel geblendet wird.
  • Zeratul: Transit hebt jetzt wie vorgesehen Zeratuls Unsichtbarkeit auf.

 

Sound

  • Valeera: Gegner in der Nähe können nicht mehr hören, wenn Valeera Disteltee aktiviert, während sie getarnt ist.
  • Einstellungen: Die Reaktionen von Helden sind nicht mehr hörbar, wenn Stimmen deaktiviert sind.

 

Benutzeroberfläche

  • Hotkeys: Einfache Hotkeys können jetzt Maustasten zugewiesen werden.
  • Ladebildschirm: Es wurde eine veraltete Beschreibung in Ladebildschirmen entfernt, die im Zusammenhang mit Munition von Türmen steht.

 

 

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Heroes: Das Mondfest 2018 wurde gestartet

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Im Verlauf des gestrigen Abends haben die Entwickler von Heroes of the Storm einen neuen Reiter auf ihrer offiziellen Communityseite freigeschaltet, der die Spielerschaft dieses Titels auch außerhalb des eigentlichen Spiels darauf aufmerksam machen sollte, dass zwischen dem 07. Februar und dem 05. März mal wieder das aus den vergangenen Jahren bekannte Mondfest in diesem Team Brawler stattfindet. Wie mittlerweile für einen in diesem Spiel stattfindenden Feiertag üblich ist, brachte dieses Event eigene Lootboxen in Form der sogenannten Mondfesttruhen mit sich, die vorübergehend als Ersatz für die normalerweise in diesem Titel vorhandenen Beutetruhen fungieren und die Quelle einer Vielzahl von neuen kosmetischen Gegenständen darstellen. Wer sich nicht auf diese zufälligen Kisten verlassen und lieber etwas Geld investieren möchte, der kann im Verlauf dieser Festivitäten zwei aus unterschiedlichen Objekten bestehende Sparpakete im Ingame Shop von Heroes of the Storm erwerben.

Zusätzlich dazu brachte das diesjährige Mondfest auch noch eine insgesamt vier verschiedene Abschnitte umfassende Event-Questreihe mit sich, die die an diesem Feiertag teilnehmenden Personen für das Abschließen von insgesamt 25 Partien in den Modi Gegen die K.I., Schnellsuche, Gewertet oder Ungewertet nacheinander mit einigen nur auf diese Weise erhältlichen kosmetischen Gegenständen belohnt. Wer diese Reihe innerhalb des Events komplett beendet, der darf sich über das Spray “Süße Mondfestrakete”, ein Kriegsbanner des Mondfests, das Porträt “Süßer Mondfestwächter” und das epische Reittier “Mondfestrakete” freuen.

Weitere Informationen zu diesem Feiertag findet ihr entweder auf der Communityseite von Heroes of the Storm oder in dem folgenden Video.

 

Der Trailer:

 

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Die Alpha von Battle for Azeroth wurde gestartet

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Nachdem sich die Daten für die kommende Erweiterung “Battle for Azeroth” mittlerweile bereits seit mehr als einer Woche auf dem offiziellen Testserver von World of Warcraft befinden, haben die Mitarbeiter von Blizzard Entertainment im Verlauf des heutigen Abends nun endlich die offizielle Alphatestphase zu diesem Addon gestartet und den ersten Spielern Zugriff auf die Inhalte dieser Erweiterung gewährt. Ähnlich wie bei vergangenen Addons oder anderen Titeln dieses Entwicklerstudios ging die erste Welle mit Einladungen für diese Testphase hauptsächlich an bekannte Streamer, wichtige Personen der Community und Vertreter von Fansites, die in nächster Zeit durch ihre umfangreiche Berichterstattung dafür sorgen sollten, dass möglichst viele nicht eingeladene Personen einen Blick auf die Inhalte der Alpha werfen können.

Was die im Moment in der Alpha testbaren Inhalte betrifft, so wurde auf dem Testserver bisher leider nur ein kleiner Teil der mit Battle for Azeroth erscheinenden Neuerungen freigeschaltet. Den netterweise ebenfalls heute Abend veröffentlichten Development Notes der Alpha zufolge dürfen die Tester bisher auf die beiden Gebiete Drustvar (Allianz) und Nazmir (Horde) zugreifen und sich bei Interesse in die beiden neuen 5 Spieler Dungeons Atal’Dazar und Freehold begeben. Zusätzlich dazu wiesen die Entwickler ihre Tester in ihren Development Notes auch noch einmal darauf hin, dass die Alpha ihnen einen sehr frühen Blick auf das nächste Addon liefert und sie in nächster Zeitsowohl mit einer Vielzahl von Bugs als auch mit möglichen Anpassungen an den testbaren Inhalten zurechtkommen müssen.

 

(Hinweis: Um eine Einladung für die Alpha zu erhalten, müssen Spieler sich in den Accounteinstellungen für anstehende Testphasen zu World of Warcraft angemeldet haben. Es kann nicht schaden zu kontrollieren, ob diese Anmeldung auch weiterhin vorhanden ist.)

 

 

Ein Livestreams zu der Alpha:

Wer die Wartezeit auf seine eigene Einladung zu dieser Testphase nicht aushält, der kann in dem folgenden Livestream einen Blick auf die Alpha von Battle for Azeroth werfen.

Live-Video von Wowhead auf www.twitch.tv ansehen

 

 

Die Alpha Development Notes:

Welcome to the World of Warcraft: Battle for Azeroth alpha test!

Please note that this test provides a very early look at the next expansion, so your feedback and understanding are very much appreciated at this stage. As with any test environment, none of your progress here applies to your live character, and anything you see here is subject to change before the final version. You’re welcome to publicly share your experiences and adventures in the alpha , so feel free to stream, record video, and post articles and screenshots.

Here’s a quick summary of what’s available in this phase of the alpha test:

Two Zones: Drustvar (Alliance) and Nazmir (Horde)

Drustvar: The harsh lands of Drustvar are ruled by House Waycrest, who conquered these lands after vanquishing the ancient, evil Drust. The edifices of the Drust still stand in ruin across the land, but that’s not all that remains of this accursed people. Recently, their evil leader has been awakened—and if left unchecked, his dark power will spread throughout all of Kul Tiras.

Upon arriving in Drustvar, you will be met with a request to visit Mayor Cyril White of Fallhaven in eastern Drustvar.

Nazmir: Once the shining heart of troll civilization, Nazmir is now a swamp riddled with bleak, ruined reminders of its greatness. Its inhabitants are the vile blood trolls, dedicated to the worship of the Blood God G’huun and to a single-minded purpose: the destruction of the last functioning titan disc within the city of Zuldazar. Should the trolls shatter this seal, G’huun will be freed from its eons-long confinement to rule the world.

Upon arriving in Nazmir, you will meet Princess Talanji, who will ask you to escort her as you look for signs of blood troll activity in the area.

Two Dungeons: Atal’Dazar and Freehold

Atal’Dazar: For millennia, the Zandalari kings were laid to rest within the tombs of Atal’Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased’s vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.

Freehold: Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats.

Dungeons
You can access dungeons via the Dungeon Finder system (hotkey “I”). Select Random Battle for Azeroth Dungeon or specify which one of the dungeons you’d like to explore, then select Find Group.

General Known Issues:

• Not all class talents will work as intended.
• Boss mechanics may not work as intended.
• Not all areas of the zones are active.
• Players may receive UI errors.
• Terrain and NPCs may clip.
• Work-in-progress art assets will be present.
• Limited voiceover, audio, and music is present.

Please feel free to report unexpected bugs in the Battle for Azeroth Alpha Bug Report forum.

 

 

 

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BfA: Einige interessante Dialoge aus der Alpha

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Die Data Miner der bekannten Internetseite “wowhead” konnten in den Daten der gestern Abend gestarteten Alpha der kommenden Erweiterung “Battle for Azeroth” unter anderem eine Reihe von Dialogen für unterschiedliche NPCs des Spiels entdecken, die für die Levelphase in diesem Addon bestimmt sind und hauptsächlich in den Quests von Zandalar und Kul Tiras eine Verwendung finden werden. Auch wenn diese Dialoge keine bisher unbekannt gewesenen Geheimnisse aus der Hintergrundgeschichte dieser Erweiterung enthüllen und in den meisten Fällen nur einen einseitigen Blickwinkel auf bestimmte Momente im Spiel liefern, so vermitteln diese Texte den Lesern aber dennoch bereits einen recht guten ersten Eindruck davon, was genau in dem nächsten Addon auf sie zukommt und welchen Gestalten sie im Laufe der Anfangszeit von Battle for Azeroth begegnen könnten. Wer die äußerst langen Texte aus den Spieldaten nicht komplett durchlesen möchte, der findet folgend praktischerweise auch noch eine kurze Zusammenfassung der angesprochenen Themen.

 

(Spoilerwarnung)

 

Informationen aus den Dialogen:

  • Sylvanas setzt die Seuche gegen die Allianz ein.
  • Die Vulpera sind die Sklaven der Sethrak und die Spieler müssen sie retten.
  • Der Angriff auf Teldrassil startet im Teufelswald und zieht sich von dort aus zur Dunkelküste.
  • Malfurion leitete eine Armee der Nachtelfen zur Verteidigung von Teldrassil.
  • Um Saurfang aus Sturmwind zu retten, dringen die Spieler zusammen mit Thalyssra und Rokhan in diese Stadt ein.
  • Die Naga von Azshara greifen Kul Tiras an.
  • Der Händler Griftah wird erneut auftauchen.
  • Jaina Prachtmeer wird bei ihrer Rückkehr sehr negativ von ihrer Mutter empfangen. Sie wird verbannt und Spieler landen im Gefängnis.
  • In Kul Tiras müssen sich die Spieler mit viel Hexerei, Hexenzirkeln und unheimlichen Kindern auseinandersetzen.
  • Die Ankunft der Spieler in Zandalar wird als gutes Omen gedeutet. Eine der Visionen berichtet von der Wiederbelebung eines früheren Freundes.
  • Die Venuture Company startet mit dem Abbau von Azerite.
  • Maximillian von Nordhain taucht in Kul Tiras auf.
  • Die Dialoge beschreiben den Krieg zwischen Rastakhan und Zul, die Aufgaben der Loa und die Probleme mit den Bluttrollen.

 

 

Die Dialoge:

Battle for Lordaeron:

Is that all you’ve got, Banshee Queen?! ——–
Ahhhh, what have we here? Has the Lion of Stormwind finally come out to play? You have no idea what you’re up against, boy king. We have only just begun!

Siege Engine ready fer action!
King Anduin is leading the assault! Push past the reserves and secure the battlefield! Godspeed, heroes!
Brothers and sisters of the Alliance, hear me now!
We are standing the precipice of glory!
We stand as one in solidarity for those who were lost at the battle for Teldrassil – for the families who have lost their homelands.
With this act of war, it is clear that we must fight for the survival of our next hundred generations.
FOR THE ALLIANCE!

The blight is far too dangerous, my king! We must focus on the living!
VICTORY TO THE FORSAKEN!

The dead are rising! We must evacuate the wounded!
This is the end, Sylvanas will finally answer for her crimes. Champions to my side…
The Alliance gains no victory if the Warchief escapes. Capturing her is the only way to win this war.
The horde is falling back again? What is their strategy here?

Soldiers of the Horde, hear me!
As you know, SI:7 spies have been lurking in our cities. They are among us now as we speak.
The Undercity is not safe. We need your help evacuating its citizens!
We’ve isolated their location to the Mage District and locked down the rest of the Undercity.
You are to flush them out of hiding, eliminate them, and get our civilians to safety in Orgrimmar. Lok’tar ogar!

So be it. Champions – with me. Mekkatorque, backtrack through the keep with the rest of our forces, and station them at Brill. Be ready to strike on my command.

You are right. Sylvanas did not have much time to prepare for this attack, but we cannot underestimate her.
Everyone, fall into position. We strike on my command!
Genn, I need you to cover our flank. It is too risky to funnel everyone through the side of the keep at once; there could be traps.
Yes, Anduin. I will watch for her arrival.

Alleria, thank the Light you’ve made it!
And just in time, it would seem. Mekkatorque, are you ready for battle?
I was born ready! I brought some extra machines as backup. Feel free to give’m a spin!
Jaina, Genn – help me with Nathanos and Lor’themar. Alleria, take the rest of our troops and focus on routing the army!
You got it! Champions – with me!
My machines are at your command!

That army is enormous… Give the word and I will abscond us to safety.
We must be willing to fight! To die for what we believe in!
Time is up for you, Prince Anduin!
ALLIANCE, HOLD YOUR GROUND!

Our siege machines are lost; we have not yet breached the wall. My king, I…
Father, help me. I need your guidance. I need… a miracle.

Your army is bested and it is only a matter of time before our siege towers bring the walls down around you! Surrender now, and stop the bloodshed!

 

 

Vulpera:

Glory and honor to you, $p.
There are powerful entities down there, $p. Let wisdom guide your strikes and your choices.
Whatever’s going on down there, just take the water and get out. Don’t get involved.
Make it flashy, if you can. We want to really impress Sumber.
Just look for big puddles of water. There’s not many in Vol’dun. They should be easy to spot.
Ack! This water moves so quickly. I can’t control it!
I am impressed. You were wise to bring me this essence.
You’re welcome, Sumber. My friend and I are happy to aid you however we can.
I infused a portion of my power into this totem for you to wield. Use it wisely.
Thank you, Sumber! I want to learn everything you can teach a small vulpera like me.
Your size is of no import. Your spirit is bigger than any I’ve met in these hills.

Every sethrak killed is ten vulpera saved.
We don’t outnumber the sethrak, so we gotta outsmart them.
HAH! It be working, keep stabbin’!

A sethrak skull will send the perfect message.
The vulpera are not weak. They will fear us!
The sethrak stole one of our banners? That gives me an idea!
Now they will know who is killing them. The vulpera!

The vulpera have been slaves for too long.

“Look around you. These are the abused bodies of my family, my friends, my kin.
The Faithless have enslaved countless of my people and forced us to work and fight for them.
For generations, we’ve suffered, powerless to stop it. But Nisha and Kiro have shown us we can resist.
At night, we sneak into the slave camp below and rescue the most vulnerable vulpera.
We bring them back here until we can secure safe passage out to the dunes, where we have caravans waiting to take them.
It’s dangerous, but would you do any less for your people?”
“Sure, we’ve got vulpera at key points along our escape route.
Just pop out of the cave and head West. Cross the bridge into the ruins and you’re home free.
If you need to sneak back in, that’s the route.”
“Nisha’s stirring up trouble down at the slave camp. Just head West out of this cave, and head down the first ramp on your right.
When in doubt, listen for the sounds of sethrak dying and go toward ’em. She’ll be close by.”
“Kiro’s hard to keep track of. Always on the move, always working on some big plan.
Last I heard, he was heading down into the gulch to steal supplies or sabotage the cannons or something.”

Any further bids for the vulpera? They will serve you well!
Get your own vulpera here, plenty of energy!
You won’t get another chance at a vulpera quite like these!

Get yer vulpera steaks, freshly cooked!
Bring a vulpera head, get a discount on your first purchase!

You will no longer enslave the vulpera!
The vulpera are lowborn, you only exist to serve my empire!
Then prepare to die by this lowborn’s hand!

 

 

Burning of Teldressil

Wisps are dangerous only in large numbers, can we kill enough them Warchief?
Not enough to matter. But we can disperse them.
Saurfang, take some of our troops and go into Felwood. Find or make path over the mountain into Darkshore, but leave the siege weapons under my command.
We will squeeze Malfurion from both sides.
How many smugglers do you know, Blightcaller?
I beg your pardon?
I am not so naive to believe that Everlook gets all of its cargo via ship routes from Azshara. There has to be a hidden route somewhere through Felwood.
Most smugglers will not want the attention of the high overlord, but I do know of somebody who is more loyal to the horde than their profits.
Then it is decided. Saurfang, Nathanos – you are to leave at once.
$n, let’s keep the remainder of Malfurion’s army busy.Anything for the Warchief. I will gather the guards to clear the docks immediately. Lok’tar, friend.
Two hundred soldiers with the Warchief, you say? I will prepare the outpost for her arrival.
The Warchief needs rations and lodging for at least two hundred soldiers. The will arrive momentarily.
We must make room for the arrival of the Warchief’s fleet. Can you clear the docks?
Commander, the Warchief asks that you prepare your outpost for an incoming army of at least two hundred.

I said I’d do anything to avenge Teldrassil. Pretending to be a troll, evidently, is anything. Here’s my report.
Can you believe some people think trolls and night elves are related? This has been an awful experience. Here’s my report.
I will not fail the Alliance. Even if I had to sit in mud for three days to get this. Please, take my report.
Let no one say I gave nothing for the war effort. Here’s my report.

 

 

Escape from Stormwind

Listen up. We won’t be in contact once we’re inside.
You, Thalyssra, and Rokhan will infiltrate the Stockades and extract the prisoners.
Our scouts located a hidden entrance in the park. The tauren and I will cover your escape.
We have no other objectives. There will be no reinforcements.
If you want to live, there can be no witnesses.
There’s our way out. Get to that ship once you have the prisoners.
I’ll find you. Good luck.
Deh 7th Legion be here. Whoever we breakin’ out, deh humans not takin’ chances.
I be goin’ on ahead to find deh prisoners. Cover my back.
We will draw their attention. Be careful.
I t’ink you best be takin’ dis.

We should pause a moment.
Surrender, and I will return you to the Stockades where you belong. There you will await the King’s justice.
Respectfully, we have a boat to catch.
Then perish.
Let us not be hasty.
Surely you haven’t failed to notice that your city is burning.
You can finish us, mere pawns of the Horde, or you can quench the flames that will otherwise burn Stormwind to the ground.
Your choice.
No… it can’t be.
Tick tock.
The future is uncertain.
Come. We must away to Zuldazar.
We can discuss it on the way, Highness.
Seeing as how this is my ship and you at present have no other way to leave, I suppose you will need to adjust your plans.
I think not. I have orders to return you to the Warchief directly.

 

 

Azshara and Naga

Deliver the letter to Nathanos Blightcaller at the Horde Embassy, in Dazar’alor.Queen Azshara is plotting with someone on the Zanchuli Council.
Her nefarious naga are not randomly attacking the coast, they are being directed.
Nathanos should know about this.

Sssecure the relicsss for the queen!
Desssstroy anything that emerges from the temple!
Crush anything that resssissstsss! For the glory of the Queen!
Newt claims this rocket makes a safe one way vehicle. The flimsy construction suggests otherwise.

The Feathered Vipers are known for their aggressive infestations, but this is getting out of hand! Destroy their eggs to keep their population in check.
Their numbers will recover, and quickly. They always have. Thank you for your efforts.
I have never heard of the Ring of Tides, but it must be powerful if Azshara is sending an army to retrieve it.
We will not be safe here much longer.

Azshara, don’t abandon me…
You will fall under my sword!

I’ll carve you to ribbons!
I’ll shoot you through the heart!
I’ll blast you to pieces!
Die!
Darkness take you!
No one escapes the maelstrom!
No! I will not be defeated! Azshara, aid me!
Ahahahaha! I am unstoppable!

For Queen Azshara!
Your flesh will feed the depths!
For the queen!
To the abyss with you!
Perish, landwalker!
I’ll taste your blood, landwalker!

Queen Azshara, I implore you. Grant me the power to bring Borlaus to its knees!

Looks as if Boralus is already in its death throes.
Remember, the primary objective is recovering Lady Ashvane’s weapons.
Though while we’re here, may as well see what other treasures we can find.
I’ll circle above and call out anything that looks interesting.
I’ve spotted one of Kul Tiran’s finest rallying his troops in the courtyard ahead.
Defeating him will cause disorder among their ranks, making it easier for you to move through the city.
Ha! Look at them scatter. Without their leadership, these humans are worthless.
I’ve spotted Lady Ashvane in the next district. Hurry and you may be able to cut her off.

I will never surrender the city to you, Ashvane.
Surrender? Ha! You misunderstand, my lady. I want you to watch while your city burns.
Why would I save a failure, Ashvane?
I see now that entertaining her delusions of taking this city were a waste of my efforts, a mistake I will now gladly rectify.
You will serve as an example of what happens to those who invoke my wrath. Let Azeroth tremble at my power!
Lord Admiral, we must get you to safety now! A massive tidal wave is approaching the city!

So Lady Ashvane is in league with Azshara? Interesting. Though it changes little about our objective.
You’ll have to remove that beast from your path if you hope to catch Ashvane.
I’ve spotted Ashvane’s entourage crossing the bridge. In order to catch them you’ll need to remove a pair of troublesome naga from your path.
Ashvane has retreated to the castle and has nowhere left to run. Time to end this hunt.
Well done claiming the azerite weapons, but we need to move quickly.
A tidal wave is rushing towards the city. It’s time to leave Boralus to its fate.

Seas… swallow you…
My life for Azshara!
Abyss take you…
My queen… I’ve… failed…
The tide… ebbs…

 

 

Griftah

“My kind are keepers and collectors of knowledge.
It is my job to ensure our discoveries are properly archived.”
Griftah’s guarantee: Don’t ask questions, get a discount!

Dis totem’s flame has burned bright ever since King Rastakhan first sat on da throne. Own dis piece of Zandalari history today!
Spy on ya enemies, keep an eye on ya friends, sneak a peak at the royal chambers… all with dis incredible whispering wisps totem!
If Vol’jin had had his trusty invulnerability totem with him on da Broken Shore, he’d still be wit’ us today. Don’t make da same mistake!
Blessings and shouts are outdated! Only Azerite can give you da strength needed for today’s dangerous and demanding world. Drink bottled azerite today!
Amazing amulets! Incredible curios! I got special deals for top-notch traders!
Psst, $p, ya ever wanted to punch someone in da face but knew ya couldn’t? I got da solution fer ya right here!

 

 

Island Expeditions

Loot and plunder, ha ha! Dorp, shoot anything that moves funny. Pete, find those Alliance scum, and give em’ the ol’ Sneaky Pete. And get that azerite!

“Your goal on an Island Expedition is to collect Azerite.
A group of Horde forces will be collecting Azerite as well.
The first group to 4000 wins.
Rare spawns, treasure chests, questgivers, and many more things will grant you Azerite. They appear on your map when you are close to them, and are outlined in the world.
Shrines, food, and objects around the island are clickable and will help you fight.
Some elites and rare elites on the island are difficult and may kill you. Group up for them!”

 

 

Jaina’s Story

Our enemies remain one step ahead of us. We must close that gap.
The time has come to call upon old allies in distant lands, and to see the true might of the Alliance made whole again.
Pack your bags and report to Stormwind Keep immediately. You’re headed for Kul Tiras.
The Horde has just run wild through Stormwind and you want to send me home?!
Underestimating our enemy has already cost us enough lives.
There is now a more important task at hand, Jaina. Something only you can do.

My king, the Lady Jaina’s ship is ready to set sail.
Thank you, admiral. This hero will be joining her.
Kul Tiras must pledge their fleet to the Alliance. Can I count on you, Jaina?
I will see it done. I will do anything to defeat the Horde.

[Loading screen -> IGC sail through Boralus main canal & meet Katherine scene.]

Boralus. The capital of Kul Tiras – and a safe port of call in unsafe waters.
The outer wall hosts a marketplace that is second to none. Merchants from all over Azeroth dock here to trade their goods.
For most visitors, the market is all they ever see of Boralus. Beyond the Great Gate lies the city proper, and very few outsiders are allowed inside.

That’s Proudmoore Keep at the end of the channel. Imposing and unbreakable.
Like my father for whom it was named.
I must admit… it feels good to be home.

[IGC – Katherine rejects Jaina and exiles her. Player is arrested.]

[Player wakes up in Boralus Prison. ~10m of gameplay as they break out with Flynn. Taelia brings them to a safehouse in the harbor.]

This… this is not good.
Sir! I don’t see any sign of Notley, and the trail is impossible to follow in this storm!
Curse it! We’ll have to continue without him… wait, what is that?
This looks like ice magic… Jaina must have come this way!
We must press deeper into the forest! Form up!
The beasts bar the way. Cut through them!
There appears to be a structure in the distance. That must be where Jaina was headed!

“What..?

My apologies. I… misspoke.

So you are allied with house Proudmoore, then? I imagine you’ve come here for news of Jaina, then. There’s no other reason you’d come this far north.

Well, you may have arrived just in time.”
“What is this, a mainlander come to visit the wall? No doubt you want to get a glimpse of the cursed land of Drustvar without facing any of its real dangers?

Go home, $Gboy:girl;. This is no place for travelers.”

“I’ll admit, your courage surprises me, mainlander.

Even though you are not from this place, you choose to put yourself in great peril to save one of ours. I only hope your blade is as steady as your heart.

We leave on your word.”

“Oh, we don’t get many mainlanders here at the wall.

Are you looking for supplies?”
Marshal Reade sends orders to join his expedition to find Jaina.

I suspected the marshal might be here for that reason, though I’d keep your voice down when mentioning that name around here…
If he has need of me, I’ll follow his orders, but it would be dereliction to leave without thining out these beasts a hair.
Take up a crossbow and assist me, mainlander!
Hold your fire, it looks like we’ve got them on the run.
Reward, you say? Well, that changes things…
I’ll just… borrow some of the things we’ll need here…
That should do it! Tell Marshal Reade that Quartermaster Notley is reporting for duty!
Halt! Where exactly do you think you’re going with my men, Marshal?
Captain Denholm, I have conscripted these men for a special mission. I order you to stand aside and allow us to pass!
By order of the queen, none shall pass this gate. Not even you.
We don’t have time for this! Soldiers, stand with me!
Enough, I yield!
You can pass, Reade, but the queen will hear of this! You’ll never set foot in Boralus again!
That is a risk I must take, Captain. Soldiers, on me.
Jaina!? She is the purpose of this expedition? But that’s treason!

Here we go, this be the path!
I have a feeling they’re not going to open that gate for us when we return…
We will find a way, Mace, once we find Jaina. Thoughts, Yorrick?
It’s likely she would’ve followed the road to look for shelter.
Very well, that’s where we will begin.

Guess we’re not going out this way. Let’s try the other side.
Let’s find the head jailer for this cell block and get his key!
Told him he’d regret lockin’ me up. Now where’s my stuff…
Mages, let us return to camp. We have much to study!

House Proudmoore runs the military. The city guard and marines all answer to Lord Admiral Katherine Proudmoore. Technically, she rules the entire nation.
House Ashvane controls the nation’s wealth. The Ashvane Company holds all of the official state contracts for trade and production.
Pretty much everybody works for them in one way or another. Even the gangs.

The Proudmoores are done for! And when Lady Ashvane takes the throne, I’ll command her fleet!

I am ready to make my decision.
I grew up hearing tales of the great kingdom of Lordaeron. And tales of its fall.$B$BI want to see it with my own eyes.
Everything here changed when Daelin Proudmoore was defeated.$B$BJaina must have had her reasons… right?
Cyrus has looked after me since I was a child.$B$BI wish he would recognize that I’m not a child anymore.
There’s an old saying here in Kul Tiras.$B$BWhen something goes wrong, old sailors will shrug it off and proclaim: “You cannot change the winds.”$B$BI hate that saying.

Katherine would see us all drown!

I will throw you to the waves!
Kul Tiras has no need of the Alliance!
They will find your body in the harbor!

Jaina! I never lost faith that when the hour grew darkest, you would stand with us once more.

 

 

Kul Tiras

From the sewers of Freehold comes a tortollan brigand who makes it his duty to “turtley” hurt you. He is the Dynamo of Defense… the Sergeant of Shell Shock… the Hellion in a Half-Shell… Ludwig!
Without further ado, here comes a dangerous duo from across the sea. A peerless pair of gladiatorial beasts that strikes fear in the hearts of the most stalwart warriors.
The Hungry Hungry Harbingers of Doom… the Brutal Bisect of Blubber and Birds… the Deadly Double Destroyers… Gryff and Stevin!
Amazing! These sweaty scallywags found a way to best Gryff and Stevin! There is only one challenger left, and he needs no introduction.
Our champion that sleeps with the fishes… literally! The Freehold Fanatic… the Master of the Jagged Jawbone Jab… the Powerful Pugilist Predator… Trothak the Shark Puncher!

“<This man matches the description of Cyril White, the mayor of Fallhaven. Unfortunately, he is in no state to help you right now.
The mayor, along with the rest of the residents of Fallhaven, appears to be under the effects of some unfamiliar magic. While still breathing, he is unable to move or respond.

You’ll need to find a way to break this curse if you want his help in contacting House Waycrest.>”
“<The effigy looming in the town’s center pulses with dark energy similar to that which has entrapped the villagers. It may be acting as a focus to hold the spell in place.
If it could be destroyed, the spell might be broken.>”

The man you are looking for is named Carentan. His shop is upstairs, at the south end of town.
Now, this is important: The scroll you’re trading for is sealed with green wax. It MUST be green!
I suppose I’ll return to Boralus empty-handed for now. Meet me there with the scroll and we shall work out your compensation.

That shon of a wench took off with our -hic- jewel. We shpent all that time carvin’ it out thish shtupid thing and whatsh he do? -hic-$b$bHe jush leavesh in the middle of the -hic- night. We were gonna shell that thing and be shtinkin’ rich! -hic-$b$b<Salton takes another swig from his flagon.>$b$bShay, you have any gold on you, $gmishter:mish;?
Where’s this person who took the jewel?
Haha, that’sh the funny part. Lishen, he went and got himshelf -hic- caught! Shtupid shcallywag tried to kill shomeone.$b$bThey got him over in the prishon with the resht of the trash -hic-. If he’sh shtill got it on him, I’m willin’ -hic- to bet the only way you’ll get it from him ish by pryin’ it from -hic- hish dead handsh.$b$bShay, you won’t try to kill me too, will ya? -hic- I ain’t never done nothing to ya.$b$bLishten, I’ll jusht go shomewhere else and shober -hic- up. Shailor’s honor, haha.
Nope, don’t worry about me, $gmishter:mish;. -hic- I’ll jusht be on my way now… uh… where the hell am I?$b$bLishten, let me just shober up here for a bit and by the -hic- time you’re back, I’ll have cleared out. I shwear.

Mal-function!
Health depleting. Require assistance.
Primary targeting f-f-failing…
System power running low.
If you had seen what I seen, you do deh same. Come inside. I show yah!
Children of the sea, today is the dawn of a new age for us all.
No more will we work our fields and build our ships for the haughty Boralus elite to give nothing in return.
House Stormsong must take control of this shattered kingdom and restore it to glory!
We must work as one and muster our strength. Kul Tiras will forever belong to its people!
Our mighty tidesages shall guide us all to victory with the very power of the sea itself!
Together we shall return to the tides. Together we shall be powerful again!

<Choose to help Longfang and end the stalemate.>
Bella, I’ll need you to follow this one and carry the supplies they find, okay?
Yah! Ride to Arom’s Stand, Bella!
I can’t believe we’re here! My father used to tell me stories about this place.
It contains an ancient secret of our house, from back when the Waycrests first settled this land.
We just need to find the entrance!
That’s it! The way is opening!
Long ago, when Kul Tiras was first settled, our people encountered a savage group of warmongering barbarians. They called themselves the Drust.
Drustvar was their ancestral home. It was from here that they launched endless raids into our fledgeling hamlets.
This carried on for countless years, until the ancestors of House Waycrest decided that something had to be done.
Wait… what was that?
Look out!
I’m sorry, $c. The coven’s magic must be disturbing the spirits of the ancient Drust. We’ll have to be careful.
My ancestors fought against stone constructs much like these in their war against the Drust.
The Waycrests have always been hearty folk, but the Drust’s magic was strong. We were losing the war…
Wait… look out!
Thank you, $c. I thought that one had me for a moment.
As I was saying, the tide of the war shifted when our scholars began to uncover weaknesses in the Drust’s magic.
They compiled what they learned into a treatise on weapons and tactics that could be used to defeat the barbarians.
Armed with this knowledge, our men started driving the Drust back into their mountain holds.
Hmm… It looks like some rubble blocks the way ahead. Can you clear the way?

Here it is… the last resting place of the Order of Embers. Are you ready to revive ancient history?
If you are prepared to follow the path of the Order, take up the book.
The knowledge within will grant you, as well as our forces, the edge needed to destroy the foul coven that plagues our land.
Thus is reborn the Order of Embers.
Now then, I believe we have some witches to kill.

Tell Marshal Reade that Quartermaster Notley is reporting for duty!
Very well, I’ll ready the supplies posthaste.
Wisdom would favor waiting for the storm to clear before venturing into such hostile territory.
However, time is often the enemy of wisdom.
Thank you for your assistance, as well as relaying my orders. I will report to Marshal Reade.

Welcome to Fletcher’s Hollow, $c. Sorry for the mess, but we’ve got a bit of a wicker problem on our hands.
Unless you plan on lending a hand, I suggest you move along.

Cagney fished this girl out of the water with his ferry – said she was trying to escape the foundry.$B$BDoesn’t surprise me one bit that the Ashvane Company is putting kids to work. I was barely older than her when the gangs in Boralus had me picking pockets and distracting guards for them.$B$BIn this world, the weaker you are, the more people take advantage of you.
Send those kids to the western edge of the foundry. I’ll wait there and make sure nobody tries to snatch ’em.
Meet me there when you’ve got some information on those shipments.
Never thought I’d be stickin’ my neck out again for Cyrus.$B$BCourse I also never thought either of us would live this long!
<Peeling back the wrapping, you see the glint of gunmetal within the crate.>
<The unmistakable scent of gunpowder wafts from this crate.>
<Thousands of balls of musket shot are bundled carefully inside this crate.>
<The cutlasses in this crate have a familiar sheen on their blades.>
<You see hundreds of fuses leading into small vials of glimmering powder.>

Lord Brannon and the others have departed for Stormsong Valley to warn of the corruption within the priests. I will bring the information back to Boralus.
Thank you for aiding me. I know not the implications of our discovery, but I’m happy we were able to save some of the people here.

Fish, fresh from Tuskarr boats!
Nothing like a freshly-caught fish for supper!
The best fish in the market, no “trout” about it!
Aaaah! Try distracting him with a toy!

Below us! Look out!
Watch out! They’ve got cannons firing upon our position! Take ’em out with some cluster shot!
We need to check the accuracy of the gun before we can do anything else, so why not get rid of a few of those naga at the same time?
Being tall means it takes longer for my emotions to reach their maximum potential.$B$BBe patient.
Listen here, $Glad:lassie;… I, er… fergot what I was goin’ ta say, but best ta keep yer hands ta yerself ’round here.$B$BWouldn’t want ya bleedin’ all over me equipment.
Giant incoming! Hey, I that’s the guy that wrecked our ship! Time for some pay-back!!
I’ve got just the thing to deal with him. Let em have it!

What are you doing out here?
I may be a wee lass, but I swing me hammer harder than most o’ the Horde filth ye’ll come across out here.
Quite an interesting shield. Where did you get it?
This old thing?$B$B<Lets loose a hearty chuckle.>$B$BLook around. Where do ye think I got it?

Due to several recent disappearances, a new curfew will be strictly enforced in Fallhaven.
For your protection, all villagers are expected to retire to their homes no later than sundown.
In addition, we have received reports of dangerous creatures in the foothills. Anyone with business outside the town limits is urged to use caution.
Please report any suspicious persons or activity to Mayor White at once.
Dear Foreman Staughton, I apologize for the delay in the latest butchery shipment.
I was given some plant scraps by the kindly old woman down the way for my pig feed, but I’m afraid it may have been tainted.
My swine have become afflicted with a malady that makes them unusually aggressive. It has been difficult to corral them for transport.
I will attempt another shipment by week’s end.
Dearest Husband… I don’t know who you think you’re fooling, but I’ve seen you sneaking out into the foothills while you think I’m asleep.
Whatever it is you’re up to, it better not involve that crazy woman in the woods.
She’s a dangerous one… but not half as dangerous as I’ll be if I find out you’re up to no good!

You hear that, boys? The mainlander’s gonna help us take our town back!
Let’s hope you brought an army in that pack of yours.
Alright, boys, let’s secure this road so we can get these bystanders out of harm’s way.
$C, take a position with them and hold off any attacks from the town!
Looks like they’re onto us. Protect the civilians!
More attackers from the town! Hold your position!
Looks like they’re sending in the big guns! Brace yourselves, boys!
That’s the last of the villagers. With any luck, they’ll make it to Fallhaven unscathed.
A word of warning, $c. Avoid the mine at all costs.
I don’t know what they’re up to, but the magic coming out of that place seems to sap your very life away.
I’ve already lost two good men in there. Don’t make yourself the third.
Sisters of the coven, take heed.
The miners at Fletcher’s Hollow have stumbled upon a previously undisturbed ruin hidden deep within the Elderstone Mine.
The tomb inside may hold powerful relics that could prove useful for our coven’s rituals.
Do what you must to secure the town. I will arrive shortly to investigate the ruins personally.

Where are the fish most plentiful today?
I will inform the fishermen.
I am preparing to head toward the monster grounds. Please, give me your blessing!
I feel your blessing course through me. My deepest thanks.
We are making an excursion into the deep waters. How do the tides fair?
Then we have no need to worry. Thank you!
We must make an excursion into the deeper water. What is the best course to take?
We will experience safety with your guidance.
Send the fishermen to the dock by the market. Many fish swim there today.
My blessing will keep you safe even in the water.
The tides surge strongly in the east but stay calm here in the west.
The sirens are out in full force today, but do not leave the soil. Steer clear of islands and you shall be prosperous.
The coven will swallow all!
The coven will claim you…
So much to do, so little time!$b$bI must bless the fishermen and their equipment, read the tides for omens, pray for the return of our sailors…
This town belongs to the coven, interloper!
You will fall before the matron…
Do you have any seaweed? Therold needs it for an antidote.
You should not have interfered!
My sisters will avenge me…
I’m sorry, $c. We’re completely out of seaweed. Everybody has felt too ill to go into the water to harvest. Give Therold my apologies.

Kul Tiras shattered. My master, Lord Stormsong, now focuses inward.
I often wonder whether he is right.
Addington! By the depths…
I heard there are spies! What do I do?
Lambs to the slaughter.

“Something wicked stirs in the woods, mainlander. At night, the ancient Drust monument at its heart glows with unholy power.
If I were you, I would give that place a wide berth in your travels.”

The ocean’s mists hide much, but this beacon shall let us reach them.
A bit waterlogged, but still legible. These incantations will serve us well.
Unleash your power!
We must not let these lost souls wander any longer. I would have words with you, $p.
The blood of Azeroth flows through you!
Shatter!
Sea to sea, ashes to ashes, tide to tide.
The ground will consume you!
The currents will carry ye, oh fallen.
Tidefather cleanse your wicked flesh.
May the abyssal depths welcome your weary soul.
Your intrepid spirit will rest forevermore.
Ebb and flow, from shelf to shore, your spirit’s woes.
Fear not, brother. The waves judge not your surface.
Wonder not for whom the bell tolls. It tolls for thee.
Hear the storm’s song, and know peace.
Let your soul wash away from its mortal shell, and flow into the waters.

“<The fisherman stares obsessively at the water, mumbling to himself. His lips are cracked, his hands bleeding, and his body is covered with cuts and scratches – likely from the ravenous birds swarming the coastline.
It looks like he hasn’t moved from this spot in days.
He is clearly under the coven’s spell, but unlike others you’ve seen, he’s able to move and speak, but he doesn’t address you when you approach.>”

Freehold is a “free people’s port.” Unlike Boralus, it has no rules or regulations about what vessels are allowed to dock.
Privateers, mercenaries. Even pirates are welcome. Naturally, it’s a, uh… colorful town.
I’ve never seen it this busy before. Something big is going down.

One day while Lord Arom was hunting for food in the forest he came upon a massive white stag.
The stag had been attacked by the Drust and had killed many but was injured.
Lord Arom’s people needed food and the massive deer would feed many, but he decided not to strike.

“Anyone who can fight off so many Drust is someone I wish to have in my forests,” he thought. So Lord Arom healed the stag’s injuries.
The stag bounded into the woods and Arom made camp.
In the night, the Drust attacked!
Lord Arom stood against ten warriors! He fought valiantly and with cunning but he was out numbered and surrounded!
Determined to take down as many warriors as he could, he held his ground.
A mighty bellow came from the forest!
The white stag returned and trampled some of the Drust!
The he turned and vanished into the woods. Since then, the valiant and true have found shelter with the White Stag of the forest.

Interesting. I hadn’t realized the constructs came later as part of his desperation to win.
This isn’t Drust. It’s a Kul Tiran carving over a Drust Monolith.
That’s Lord Arom Waycrest when he was just a Colonel leading the final assault. And there… That is Gorak Tul being stabbed by Waycrest.
Histories of this event always say Lord Arom killed Gorak Tul and his army fell thereafter. But here you can see all his constructs shattering as he is stabbed and his power broken. There was some connection.
But… Tul isn’t shown dead. Wounded and broken but not dead. I would have expected to see his body carved in stone.
You keep an eye out for your friend. I’ll keep my eyes on the road.
Zem’lan’s port is to the south. Ships haven’t sailed into its dockyard for years, but it’s still our best chance to get what Kiro and Nisha need for their attack on the sethrak.
I will find her, or die trying.

I’m telling you, Arthur, you should not allow this. Our daughter marrying a common merchant!?
Lucy is just following her heart, Meredith. Just as I did when I wed you…
Her heart isn’t doing our house any favors…
While I’m thankful for your help, I would appreciate you not rummaging through my daughter’s undergarments…
I don’t think I left them with Lucy’s letters, but I guess it’s good to check.
Why would my husband put his notebook in Lucille’s pack? Are you daft!?
We’re looking for a book. Don’t you think we would’ve already checked the bookcase?

 

 

Witchcraft

Marshal! What do you know of this coven? Tell me what is happening to our land!
It is worse than you know, my lady. This coven has spread like wildfire throughout Drustvar.
They’ve overrun much of the land past the mountains. We’ve only a handful left holding Highpass.
And my father? What is he doing to combat this incursion?
They… they have him, my lady. We were working on a way to extract him when we heard word of this… trial.
Well then, it looks like we’re going to have to take the fight to the coven. I think know how to do just that.

“Well, let’s just say that the creepy looking wicker people aren’t for show.
It all started a few weeks back with some of the miners disappearing. Then all of a sudden, these wicker things started showing up and driving us out of our town. It all started around the time that Waycrest girl started nosing around the town, but even after she left the problem just kept getting worse.
Now, the things have taken over and have captured most of our villagers to boot. I managed to hold this point with a handful of volunteers, but I’ve got no idea how I’m supposed to get my town back.
So unless you’re here to help, you might as well keep moving.”

I wish to meet with the lord of House Waycrest.
You wish to meet with the cowards of Waycrest? I don’t think it’ll do you much good.
There is a curse upon this land, and when it showed its head the Waycrests did naught but tuck tail and run. They hide in their manor house while their subjects fall prey to unseen evils.
I doubt they have any desire to parlay with a mainlander.

More interruptions!? What is it this time?!
Constable Framer! I order you to release the lady Waycrest into my custody!
Miss Waycrest stands accused of witchcraft! We will not turn her over unless she is absolved of this crime!
There is no time to argue. If you refuse to stand aside, we will take her by force!

You’ve bought us some time, mainlander. Let’s just hope that these villagers truly mean no harm to the lady Waycrest.
Constable! You may continue this… trial.
At last! Let’s get on with it!
Has Miss Waycrest determined how she wishes to be tested?
This trial is an awful thing, but justice must be done for Fletcher’s Hollow!
How can you prove someone is not a witch? How can you prove someone is not a witch?
“Well, my ma always told me that a witch could never cry, no matter how hurt or sad they got.

Miss Waycrest didn’t cry one bit even after being told she would be put on trial. She must be a witch!”
That woman brought evil into our town. She must be made to pay!
“I’ve heard that a witch’s flesh is impervious to flame. That’s why we hang them when they’re found guilty!

If you want to convince me, put a torch to her!”
“Something must be done to stop the curse on our village.

Surely, killing the witch who cast the spell should break it?”
“I… I’m not sure…

There is a rumor that a witch could never sick up, since their belly is constantly emptied by the dark spirits living within her.

I’m not sure how you could prove that, though…”
The witch’s evil curse took my son! There will be justice done today!
“Back in the old days we would weigh them down and throw them into the river! If they resurfaced, we’d know that they had made an unholy pact, and they’d get the noose!

That’s the only way to absolve a witch in my eyes!”
I’ve never seen a real witch before. Isn’t this exciting?!
“I heard a story a while back that there was a witch who lived in the swamp, and the way the villagers found her out was because the bloodflies there wouldn’t go near her.

They bit everyone else, but wouldn’t bite her!

They say it was because a witch’s blood is so foul that not even a bloodfly will touch it!”
Are you quite finished? I’m becoming impatient!
Finally! The trial can commence!
As is customary, the lady Waycrest has chosen the tests she will undergo to prove her innocence of the accused crime of witchcraft.
She has selected this mainlander to administer the tests. An unusual choice… but as a show of good faith, I will allow it.
The first test will be the shedding of tears. Let it be known that Miss Waycrest shed not one tear during this entire process.
Is the accused even capable of weeping? Show us, that we may pass our judgment.
Go ahead, mainlander. Show them.
She’s crying! Witches can’t do that, can they?! She’s crying! Witches can’t do that, can they?!
Calm down, calm down. There may still be trickery afoot. We will continue with the trial.
The second test will be the stinging of insects. It is well known that even the voracious bloodfly will not taste of a witch’s vile blood.
Release the flies, then watch as they scatter from her bewitched flesh!
Don’t worry about me. I can handle a few bug bites.
Ouch! Oof! Oh, that stings!
The bugs don’t seem to be avoiding her. If anything, they’re biting more than usual! The bugs don’t seem to be avoiding her. If anything, they’re biting more than usual!
Interesting, but hardly conclusive. Let us move on to the final test… the purging of the viscera.
It is well known that a witch’s power is fueled not by food, but by consuming the souls of her victims. Her insides are an empty husk.
Are you prepared to prove otherwise, Miss Waycrest?
Indeed I shall. The venom, mainlander.
Ohhh… I don’t feel so…
She got sick! It’s impossible! She got sick! It’s impossible!
Maybe she’s not a witch after all! But what of our village? Maybe she’s not a witch after all! But what of our village?
Quiet! I will be the one passing judgment here!
I remain unconvinced. This still doesn’t explain the happenings at Fletcher’s Hollow.
What?! After all I just went through!
Tests or no, you will only be absolved once we uncover the truth of what happened to our village!
But that could take ages!
Then I guess we shall have to wait.

Miss Waycrest, you are free to go… with my apologies…

<The woman is weeping. You reach out your hand to console her.>
“Such… such… loss…
I had no idea it could hurt this much…”
“When they came to the door, I should have realized… they never show up when it’s something good.

I knew right then, the dream was over.”
We… we could have had such a wonderful future together, but it was ripped away.
Well, there is one thing that could help…
The coven’s rejection tore out my soul, now I will take yours!

Brothers and Sisters, today you become the searing fire that burns away the darkness.
Today you become the shining blade that cuts through the wicked.
Today you become the beacon of hope against the endless foe
By the authority of House Waycrest, I name you Inquisitors of the Order of Embers

Yes. The coven took them. Now they are no more than mindless pawns.
We will have no choice but to cut through them.
I’m… sorry…
Alright men, let us take this tower and drive the coven from Corlain!
Glory to House Waycrest!
We can handle these soldiers, $c. Find their leader!
Excellent work, $c! This tower will provide us a vantage over Corlain and all of its holdings.
Now we can see exactly what we’re up against. Will you hold still!? I need to make this tight!
I’m trying! It would be easier if you weren’t attempting to rip my arm off!
Well done! Now the path to Waycrest Manor runs through Upper Corlain. We should check that out first.
So they’ve put up a barrier, eh? I can’t say I’m surprised, but that will prove problematic.
Why don’t we do a flyover of the town proper. Be sure to come in low enough that we can get a good look.
They’re rounding up the townspeople? That must mean that they’re not completely under the coven’s spell!
Maybe there are more survivors out there!
Before we return, there’s one last place we should check. There’s an armory right over the hill. Let’s see if anyone’s home.
The blacksmith is alive? We’re in luck! Though we’d better get to him quickly.
Hurry back! We need to let Marshal Reade know what we saw. I’m sure he’ll have a strategy in mind!
Watch what you’re doing!
Are you trying to get my bird killed?
Next time, fly away from danger! Away!
Thank you for returning Winston to me in one piece. I’m sure Reade will be interested in what you saw out there.
Get back, or ye’ll be meetin’ my hammer!
Wait… yer not one o’ them!
You found him! We should leave quickly. The coven has this place surrounded!
Wait… what was that?
They’re in here! Flush them out!
You cannot escape… the Mother…
Ah, cram it, ye foul-tongued nag. Yer “Mother” can rot in the bowels of a sea snake!
If you’re finished, I think we should be leaving here.
Aye, ye be correct there. Lead the way!
I will escort Ballaster back to Watchman’s Rise. I will meet you there presently.
Welcome back, $c. Ballaster is already hard at work on the forge downstairs.
He asked that I convey his thanks for the rescue.

$C! Over here!
The spiders! They’re everywhere!
Thanks again for taking care of those spiders. Not sure how much longer I would’ve lasted.
If it’s all the same to you, I’m getting out of here before more of those things come from the mine!
Hmm. Ain’t much here, but I got a notion how to maximize its potential.
Let me work this fer a spell. Meanwhile, I believe I spied an old hand cannon in the repair heap over there.
Fetch it fer me, an’ we’ll see what we can do.
That’s the one! Jus’ toss it atop the table there.
I’m thinkin’ if we break this silver up into shrapnel, we’ll have ourselves quite the dangerous blast.
I’ll need te modify this here hand cannon a mite first…

“I’m afraid I’m a little indisposed at the moment, though I suppose I could let you borrow Winston for a spell.
Here, take this whistle. It will allow you to directly control him. Be careful, though. If Winston gets too stressed, it will break the connection. Try to steer clear of any possessed falcons or crossbowmen.
Good luck… oh, and $n, please try not to kill my bird.”

Say “hi,” Winston.
Lovely day for some witch hunting, isn’t it?
Hello.
Be seeing you.
Who’s a good bird?
Happy hunting.
Don’t you know about the bird?
Everybody knows that the bird is the word.
B-b-b bird, bird, bird! B-bird’s the word! B-b-b-bird, bird, bird! The bird is the word!

I will be right behind you.
Keep moving, we’ve got this! Go for the eyes, Winston!
Oh you’ve screeched at the wrong woman, witch!
We’ll cover the flanks. $n, stick with Lucille and the Marshal!

 

 

Zandalari Omens

Very well. Let us see what da spirits have ta say ta ya…
Pa’ku’s shadow crosses a stone path…
Masks of gold…
Ancient waters, undisturbed for generations…
A severed elf’s head…
All the troll tribes, united under the Zandalari banner…
A large egg, shaking wildly, but not cracking…
A rising sun over golden water…
A resurrection of former friend…
A good omen of strength, power, and success.
A good omen of prosperity and heritage.
A good omen of expansion and da growth of our people. Interesting it should be given ta ya…
A powerful omen! Dis bodes well for ya…
A… surprising omen for an outsider. What does dis mean?
Despite what many think, ya haven’t reached ya full potential yet. Ya power will grow and ya will be mighty beyond expectations.
A good omen for all of us. Ya presence should be welcomed on Zandalar.
Almost always a good omen, but it will depend on ya friend…

Krah’gwa swallows an island…
Bwonsamdi looks away…
Rezan stomps and blood trolls scatter…
Torcali stands tall on a mountaintop, alone…
Shadra’s eggs hatch. Countless eyes rush forward…
Gral jumps over the king’s fleet…

A river of blood, with corpses floating upstream…
A brutosaur drowning in blood.
A broken throne of fire and ice…
A human ship, landing on our shores…
Two priests killing each other.
A cracked vase, leaking wine.
A setting sun in the dark swamps of Nazmir.
The death of a new friend.
A dark omen for all of us…
A darkness rises that will consume even the strongest among us. Including ya.
Leaders divided are not leaders at all. Ya must work with ya rivals, or suffer da consequences.
An unwelcome omen, but one ya can overcome with strength and determination.
Division among ya and ya allies threatens us all. Ya must unite Zandalar.
Ya wasting ya potential. Rise to da opportunities before ya, or be forgotten to among da nameless dead.
A dark omen for all of us. What have ya brought to our shores?
There be few omens more unwelcome dan dis. Tread carefully.
Pa’ku closes his eyes in the darkness.
Gonk is alone, swimming across a river of gold.
Krah’gwa swallows a herd of blue direhorn.
Bwonsamdi offers a deal with a smirk.
Rezan falls to the ground… dead.
Torcali sleeps.
Shadra’s nest is empty.
Gral is pulled into the deep by an unseen hand.
You must walk into da future blind, I’m afraid.
Beware da City of Gold. It is not worth da risk.
A warning from da Other Side. Be careful.
Do not take shortcuts in pursuit of your goals today. Any compromise or carelessness will lead to a grisly end.
I’ve not heard this omen in a very, very long time… You must change your destiny.
You will be exposed to great hardship and betrayal. Choose ya companions carefully today.
Empty? No… You must change dis.
Avoid da water today. It is not safe.
I’m afraid dese all be bad omens… Dere be endless trouble in your future. I’m sorry.
Da omens are mixed… Ya will face impossible challenges, but ya will overcome dem. Da loas not abandon ya.

I have seen how this world ends, and ya not gonna like it.
I have foreseen what you will say, so please get it over with quickly.
Fate is not with you, my friend.
The trolls were first to rule this world, and we shall be the last.
The troll empire shall rise again. I have foreseen it.
This be dread, mon. Truly dread.
Dread days be coming.
I have seen many great events of our time, and at each, you have been present. Curious.
We all have our parts to play, even you.

 

 

Horse Race

My dad talks about horses all the time! He wants to ride one, but I think he’s scared of them.$b$bI know exactly how to help him!
Before we begin, let me get prepared. Just a moment…
Well alright, enough dawdling then. It is time to identify the perfect horse!
What about this one, dad?
No, no Joma. This one will not do. It is too… uh… fidgety. Yes! Fidgety! I suspect it would spook at any abrupt movement.
This one looks nice!
No, no child. I cannot ride this one. He… he looks too bouncy! Look at his gait. My old bones could never handle such motion!
I like this one. I think it’s the prettiest! Dad?
This is not the horse for me, my son. Look at the shine in her eyes when her gaze falls upon me. She craves my shell as food!
Alright daddy, enough procrastinating! You have to get on this horse.

<Present the documentation.>
“Ah, yes. One… palomino horse.
Where are you bringing this horse in from?”
I brought this horse in with me when I arrived from Lordaeron.
Uh… Iron…forge?
It was a dark, stormy night when the land sharks attacked.
They ride rams in Ironforge, not horses!
To arms! Land sharks be takin’ the wharf!
“Ah yes, of course. One of the mainlanders.
And where may you be taking this horse?”
I believe it’s… Kennings Lodge?
Like stabbin’ fish on dry land!
Is that all you got?
“Kennings Lodge?
My good $Gsir:madam; you are on the complete wrong side of the Sound for that.”
Where there’s a gill there’s a way.

I shall be taking this horse to the Norwington Equestrian and Hunt Festival.
How’s that fer chummin’ the waters?
“To… compete?
Now, I do not mean to be rude, but your horse looks as though it can barely walk in a straight line. I doubt it can carry a person on its back, let alone complete in an equestrian festival!”
Excuse me, but my horse comes from a long line of successful show horses. Have you even heard of the Carmallo pedigree?
He’s uh… tougher than he looks.
“Pah! I’ll believe it when I see it.
<Greer inspects your horse up and down.>
And I am quite confident I will never see it.”
With the sharks at bay, I sought out the alpha.
Time to find the alpha o’ these beasts.
“Oh, excuse me.
Why don’t the two of you show me how good of a ride your horse is, then?”
We will.

 

 

Gallywix and Goblins

So this is where all the black market azerite has been comin’ from, eh? Not a bad operation.
Just one problem… it don’t belong to me! That’s where you come in.
Teach these Venture Company upstarts that there’s nothin’ they got that I can’t take.
I wanna see explosions, mayhem, and off-the-charts violence! You know… the stuff you do best.
Ha! Look at those chumps gettin’ crushed. Those elementals are really layin’ on the hurt.
Seriously though, better destroy ’em before they start hurtin’ my profits.
Great job! Now for the real heroics to begin… Signin’ all these forms to take ownership of the mine. All nice and official-like.
I’ll admit, watchin’ you work almost makes me consider cuttin’ you in for a share of the profits.
I’m not gonna, of course… but I thought about it. For almost a whole second!
These Venture Company upstarts are floodin’ the black market with azerite, which is bad for everybody.
So I’m pleased you Alliance types see the wisdom in my business proposition.
We can keep this our little secret. What Sylvanas don’t know won’t hurt her, am I right?
Now that it’s finally official, there’s only one thing left to do… Get your Alliance butts off my newly acquired island!
Did you really think I’d share the spoils? That’s adorable! At least you’ve still got your honor… for all the good that’ll do you.

This is so exciting! The first real potential kaja’mite find since the Lost Isles. I can hardly contain myself!
What’s kaja’mite?
“What’s kaja’mite? It’s a powerful resource that gives you ideas!
It was discovered on Kezan thousands of years ago, and we goblins mined and refined it. Some experts say that kaja’mite is what gave the goblins our incredible intelligence in the first place.
The Zandalari use kaja’mite too. For some reason. Probably for rituals. But according to goblin law, all kaja’mite belongs to goblins!”
Husband, please attend to our guests.
No! You won’t take him from me!
I will never let him go!
Our bond can never be broken!
Don’t say I not be warnin’ you, little gobbos. That gorge be abandoned for good reason.
Oh, because of a few wild gorillas? Nothing our friend can’t handle! Isn’t that right, chump? I mean chum.
This could mean big things for us. Big! Now if only there were some friendly gorillas to help us out with that kaja’mite…
My friend, my comrades and I are not warlike. We will not assist with your foolish endeavor.
But… but… think of the moolah!
Moo… lah?

You better be here to make me money!
Make it snappy, kid.
Let’s get down to business.
No time like the present… to get rich!
Time. Money. You get the drift.
Penny for my thoughts? Gotta do better than that!
Step right up, pal.
I got a card game to get back to.
Thanks for keepin’ it short, pal.
We done? Gotta get to my lobe massage appointment.
This conversation stays between us. Got it?
Move along. I got deadlines to meet!
Leave the thinkin’ to me, kid.
I’m always three steps ahead of the competition.
A body doesn’t get into this kinda shape by accident. I take gluttony very seriously.
You’re just jealous of my pleasure palace!
Move along, before I call in the muscle. I’m a personal friend of the warchief, you know.
They are trying to escape! Fire on their locations!

I did it, I made it out!
Ye sure ye didn’t hit anything on the way here?
What’d ye say happened ta yer cart here? This’ll take a bit ta get it runnin’ again.
Not sure what road ye took ta get here, but I haven’t seen damage like this in quite some time.
I’ve got the parts ta get ‘er up and runnin’, but it’s gonna take time.
Oi! That’s mine!
Watch your grubby hands!
Git outta here!

The last “hero” who pestered me ended up reassigned to a construction project… as part of the foundation.

Hey! That diary was mine!
You did a good job findin’ it, but those pages were written by our missin’ friend. They may be da only clues we have about where ta find her.
Send the signal. Let’s get out of here!
You ever been to Tol Barad?
When in doubt, blow it up.
Watch your back around here!
There’s big treasure here somewhere.
“Used to run with a partner just like you.
He blew up!”
Can’t ever use too much explosives!
Bomb beats Rock, Bomb beats scissors, Bomb beats everything!

 

Faceless One

The Void consumes all.
All will become shadow.
All will be consumed.
No hope… no life.
All will fall.
All will be lost.
The empire will be reborn!
Azeroth is ours.
Pointless… all will be… darkness…
The Void comes… for all…
The masters… stir…
You… have won… nothing…
Insignificant… against… the… Void…
No victory… for you… only… death…
See the truth… of your doom…

To think the trolls may have been sitting on the archaeological find of the millenium!
Do not forget our purpose here. We must find the Eye before the Alliance can.

 

 

Maximilian of Northshire

“What ho, traveler!

Have you been chasing my heroic tales in hopes of becoming the squire of Maximillian of Northshire?

You can hope no longer, for you are in luck! I am need of a squire to assist me with tasks as I take on dangerous foes.”

“Ah! My trusty squire! Always showing up in my time of need.

I’ve come to Kul Tiras in hopes of finding imperiled citizens in need of saving. My current task is to save the poor fishers in this quaint village from the ettins which have decided to terrorize them.

Their hide is abnormally thick.”

That’s…. great, Maximillian. I’ll just be going now.

Fair maiden, what ails you? For Maximillian of Northshire is here to help!

 

 

Tortollan

Have anything ancient to trade? Needs to be at least two centuries old.
Greetings sir and or maam.
Step closer and don’t mumble.
I’ve seen things that would scare you white.
Come back with some better stories.
If you find anything exotic, bring it to me.
Not everything in the ocean is as good looking or nice mannered as I.
Fine, leave. I was done talking to you anyway.
Pretty soon I’ll be as old as you!
I like to roll!
How you carry your stuff without a shell?
When I grow up, I am going to read ALL of the things!
Tortol tortol tortol, I rolling everywhere. Tortol tortol tortol, my feetsies in the air.
I am aphoobias… afavulous… ah… grrr… amphibious.
I like water.
Good swimming.
Byyyyeeeeeeee!

 

 

Dark Iron

We left our mountain for this?
The Explorer’s League certainly likes taking their sweet time with digging, when there’s a war to be won.
The Dark Iron don’t mind the heat. But this humidity…
By the time we finish digging here, the Horde will be halfway to Ironforge!

And their kids, too! I can rig up a photobooth and dino plushies. You’d get a cut, of course, Jangalar. 70-30 or something. In my favor as the idea woman.
If we weren’t here to keep an eye on the Dark Iron, who knows what they would do?
I wish the Explorer’s League could have spared more of their people on this expedition.
The Horde are close, be wary!
The sooner we find what we’re looking for and sail away, the better.
Those sailors should be spending their time keeping an eye on the Horde, not on us.

 

 

Direhorns

%s whines excitedly.
%s prances around with glee.
%s regards you mischeiviously.
%s growls playfully.
Lashers are tasty, but I want MEAT!
Mama, can I have more meat, please?
I’m so hungry, I could eat a brutasaur!
Direhorn Juvenile excitedly knocks you over.
Direhorn Juvenile gives you an accidentally sharp love bite.
Direhorn Juvenile pounces on you affectionately.
Direhorn Hatchling squeals in surprise.

 

 

Zandalar

Are you after this thing too? Because I saw it first and I am buying it so back off.
Well well well, a member of the Horde here in Zuldazar, very interesting.
Don’t touch me, Horde scum.
By order of the princess, you are banished. Leave or die.
No Horde scum is going to unite with the Zandalari
Horde scum!
Ya not be rid of me so easily!
The Zandalari can’t ally with you if you be dead.
I’ll not leave here while you still breathin’.

How be ol’ Vol’jin these days? Dead I hear. Ah too bad. Some of us be havin’ dreams of killin’ him ourselves.
Take your blessing and begone. If you return your life be forfeit.
You be wantin’ to see da King? Well then, go ring the gong an we be sendin’ a proper challenge for you.

You should know that our King has survived one hundred and twenty three assassination attempts.$b$bThe heads of those who have tried now decorate the throne room.
<Short talky moment where I laugh at Zul and demean him, tell my daughter she abandoned her post>

I never be settin’ foot on Zandalar before. Zuldazar be more grand than anythin’ I be believin’ before today.$b$bWatchya back, mon. The Zandalari may be lookin’ prim’ n’ proper, but they still be trolls. Troll society be unforgivin’ to those that be seen as weak.
If you survive, meet us at the entrance to Barrel Row. I may have a task for you then.
Be swift and deadly. Zul and I shall await you at the stairs to pyramid. It is hard to miss.
You give wise counsel, Rokhan, but now is de time for action. These blood trolls must be stopped, and you’d be a fool to think I don’t got a plan.
My people… slaughtered! You see now who we be fightin’, $n. De blood trolls be monsters!
More of my soldiers, but the path goes further. So must we.
Free! We gotta move, hop on!
COOL CUTSCENE/FLYOVER. You see the corrupt titan superconstruct! The Blood Matriarch notices you and casts a capturing spell on Talanji!
Talanji talks about wrangling limited support from contacts in Zuldazar while the player seeks the aid of forgotten loa.
<Glares at you… suggestively.>
We need more power to stop the blood trolls, and we only got one option: the loa in Nazmir.
So we gonna make a deal with da loa of death, da turtle loa, da bat loa, and da frog loa… all ta stop da blood trolls.
The frog loa, Krag’wa… he be in Nazmir! He be a strong loa who no put up with the evil of blood trolls.
From what I heard, he be protective of his followers. I sure he be willin’ to help us fight the blood trolls… if we can find him.
Bwonsamdi… the loa of death. He be a powerful loa, but dangerous… always makin’ deals.
I be feelin’ his power… he be close. Closer than all the other loa.
Ah, Hir’eek, the bat loa… he must be somewhere in Nazmir. He be cunnin’… he can be knowin’ how to stop this.
If any of the loa would know how to stop da blood trolls, it be him.
Hatchlings be quite particular about who dey bond with. Why it chose an outlander like you be a mystery for sure! Hatchlings be quite particular about who dey bond with. Why it chose an outlander like you be a mystery for sure!
Direhorn be plant-eaters, so don’t go trying to feed it meat!
Da bond with our beasts begins at hatching and lasts a lifetime. Dey be family. Da bond with our beasts begins at hatching and lasts a lifetime. Dey be family.
Be you ready to put your hatchling’s needs before your own? Do you got any idea how much they eat?
You be determined, I give you that. It be time to meet Matriarch Jaz’lith. Come.

The harsh climate of Nazmir has faded most of the tablet’s writing. Only the words “praise”, “spirit”, and “grave” can be discerned.
Dis offering not be here when I first found this place, looks like Bwonsamdi still be havin’ a follower here.
I sense a stronger presence to the north. Lets be going to check it out.
The body has a small dagger imbedded in its back.
Mmm… sacrificial killing, it be fresh too. The residual mojo of whatever ritual was performed here left a trail. Let’s see where it leads us.
What news do you bring from the north?
Look mon! The trail of mojo heads off to the north, Let’s follow it.

What can I do for you?
What can you tell me about Warguard Rakera?
Walk with me, but let’s try ta avoid drawing attention.
Talanji tasked her with takin’ a closer look at Jakra’zet’s activity in Vol’dun.
Whatever she uncovered was enough ta earn her a trip to da sands.
The dunes are a death sentence. Rakera deserved better than that…
Hey you! Yes, you. Are you da one that’s been askin’ around about Rakera?
As you can see, there are still some among us who believe da same.
Whatever you need, make it quick.
That’s a name you don’t want ta be speaking around here. General Jakra’zet has eyes and ears everywhere.

I been training to be a beastcaller since I was born. What have you done?
I, Zan’gaji, leader of my tribe and architect of this temple, hereby dedicate it to the mighty Akunda.
Long ago, my people watched with awe as the great thunderlizard roamed the jungle.
All of the jungle creatures revered his power and majesty. All except for one, the tyrannous Zul’khan…
The devilsaur, Zul’khan, was jealous of the loa’s power. He lurked in the dark jungle, hunting for greed and killing for pleasure.
Akunda protected us from the terror of Zul’khan, but as the years passed on my people grew complacent.
We stopped paying tribute to the great thunderlizard. Eventually Akunda disappeared from the jungle…
Zul’khan was now free to terrorize the land. He hunted and killed my people indiscriminately. These were dark times…
The elders of the tribes met in the heart of Vol’Aman. Do we stand together and fight as one or do we take what we can carry with us and flee the jungle? We chose to fight!
We lured Zul’khan deep into the canyon and ambushed him. A great net was thrown down from above…
We attacked Zul’khan with all our might, but his power was too great! He broke free… doom was upon us.
Just when hope was lost, a great roar thundered through the canyon. A figure appeared upon the cliffs, blocking out the light of the moon.
Akunda had returned at last and in moments the two beasts were locked in battle. The earth shook with every blow!
Just when it seemed the battle would never end, the dust cleared and the earth grew still…
When the dust settled, we climbed to the mountain’s peak. The lifeless body of Zul’khan lay before us, but Akunda was nowhere to be seen.
And so it was upon this very spot that we built this temple in honor of Akunda. May we never again forget the great Loa.
Becoming a beastcaller requires skill, yes, but also boundless patience. Young Direhorn can be quite da troublemakers, you know!
My direhorn and I have been together since da day he hatched. We fight as one.

After completing tasks to prove your worth, your request for an audience with King Rastakhan was granted.
Against the advice of General Jakra’zet, the King decided to allow the Horde to establish an embassy within Zuldazar.
For reasons unknown, the General has a deep mistrust of the Horde.

May we always pay tribute to the great thunderlizard. May he forever watch over this jungle.
Seek out the ancient tablets within the halls of the temple. The legend of Akunda awaits you.
The time for the ritual is nearly upon us, but many of the necessary offerings have yet to arrive.
Without them, we will be unable to summon the loa. Perhaps you can help us…
Rifu! We have a visitor I would like you to meet.
Yes, Master Higashi!
Hakasi has yet to arrive with the last of the offerings. Please take our new friend with you to collect them for us.
But I’m already busy preparing the feast!
Taste-testing the food is not ‘preparing the feast’. I will not ask twice, Rifu.
As you wish, Master Higashi…

I can’t believe Hakasi left us with all of the work. He’s going to pay for this when he gets back!
Let’s get going.
Don’t give in to despair! We’ll find a way out of this.
When you meet with the spirits of your ancestors, do you really wish to say you gave up?
Pull yourself together, we still have some fight left in us!

Pull yourself together. You’re better than this, you’re a Shadow Hunter!
What? Of course not!
Then keep fighting! Believe in yourself and make them proud!
Will you let the hopes and dreams of your ancestors end here without a fight?
You’re a Shadow Hunter, Bwu’ja. Show them it isn’t just a title.
It’s hopeless to fight, we’re through!
Is that the type of attitude you would show the Warchief? They’re depending upon us!
We have a mission Bwu’ja, we must carry it out no matter what!
Giving up is not something a soldier does, Bwu’ja. Now snap out of it and let’s figure our way out of here. For the Horde!
Ye words, they be right mon. Let’s look around, there has to be a way out of here.
Aye, ye words ring with wisdom. Come, let us find the way out of this crypt.
You’re right! Let’s do this!
You ever sparred wid a devilsaur? He don’ bite hard – most a da time!
I will not rest until Rakera is found.
We’ll ride when you’re ready, but let’s not waste time. Rakera won’t last long in da sands.
Let’s mount up and make our way to Vol’dun.

Great Bwonsamdi, I come bearing more souls… as we bargained.
Two of dem be particularly powerful. Surely dey should be enough to satisfy our agreement?
BWAH HAH HAH! Hanzabu, do you be takin’ me for a fool? Your hand not be the one ta kill those two.
You take care of the serpentine, I’m going in ahead to find Hakasi…
Guards! Allies! Horde forces on approach from the southwest! Ready at the gates!
$n! Over here!
I just heard Hakasi’s voice from inside that cave! He sounded like he was in trouble…
We’ve got to save him!
What news do you bring, traveller?
Ah, hello dere, Hanzabu! You here to be payin’ your debts?

Bad devilsaur! Bad!
Hakasi you’re safe now… Hakasi? Hey… wake up…
*Sniff* Please wake up…
I’m not leaving him like this. Go let the others know they did to him, I’ll meet you back at the temple.

G’huun is de master of dis land. Soon even dat fool Bwonsamdi will be made ta serve!
This will not… be… de end…
Your soul for me master! Your soul for G’huun!

Ah, Salazae… she be dawdling among de living too long. Do whatever it takes to bring her soul to dis so so very patient god, hmm?
Eh heh, look at dat! Maybe ya be woth me time after all, mon. We gonna chat back in de temple. Old Bwonsamdi just might have an offer for ya.
Look, you got spunk, kid, but you ain’t a negotiator. Not on my level.$b$bJust get me an audience with that King of theirs and I’ll sweet talk him out of his fleet, his throne, all that gold they use to decorate the place, and maybe even a couple of extra souvenir tiki masks on the way out.

Alright boys, let’s get in here and paint it red. I want guards on the doors in case they decide to try to kick us out and I want a full service bar ready to go stat. Also, someone find me another teleporting stone in case of emergency.
Would someone please help me out of this pot? It’s getting quite warm.
Rokhan has his most experienced Darkspear coming along for the journey to Nazmir. I’ll be here dealing with the Zandalari. Good luck.
Step forward and fight me, coward!
I hear the sneaking steps of a coward.
Come forward and die.
Another vulpera come to steal my crystals?
Another pathetic exile come to die in the sand?
Valjabu, der be no reason ta go to da other side. Submit to G’huun and life eternal be yours for da taking!
Ye can’t hide from da mojo!
“There’s no time for chit chat soldier, this here is Forward Command. We are right in the thick of it, with Camp Taurajo over there sending wave after wave of those blasted Tauren at us.

If we lose our position here, I can’t see how we can possibly take the gates.”

You be on my good side for saving our Princess. I know from experience she be a handful to protect at times. She thinks she has to save the Zandalari all by herself.
Where is Talanji?
“She’s not here more than a day and she already leaving!

Talanji be heading somewhere and doing it behind her father’s back. She grab only a few of her personal guard to keep up appearances.

I feel she is going to Nazmir even if she don’t say. That’s a bad place, mon. If I can’t go, I would feel better if you went in my stead.

She be needing supplies. The princess probably gonna call in markers with the priesthood at her old haunt. Let me see your map.”

Ta sound da drum you’ll need da Mallet of Mambu and da Mallet of Gee’dae. You can find dem both in me temple grounds.
Wait, we ALL have to fight that thing? I thought we could… like… you know… send in our champion or something.
Good good. Sylvanas will be pleased. Come, “Speaker,” let us discuss our next move.
Run along, mon. Bwonsamdi be watchin’ ya.
I be walkin’ in this world for far too long. At last, peace be mine!
Such audacity! An attack in my own temple? Goodness me. Dey gonna be mighty sorry, mmm-hmm. Mighty sorry.
Let us split up and track these Alliance down. I’ll be doin’ my best to help ya find dem.
Dat be enough for now. Go find da Princess over on the great stair. I will keep patrollin’ for any other Alliance we missed.
Settle down, everyone! $p will come around to each of you and say hello.
Thanks again for your help. I’m going to take this offering straight to the temple.

You should head to the temple ahead of us. If this loa has as much power as they claim, maybe it can help us find Rakera.
Drekal and I will meet you there after we’ve had a look around.
They said they was gonna feed us, but I ain’t seen a crust of bread since I got here!
My nose is froze, and my ears are froze, and my toes are froze…
Are you mean?$B$BYou don’t look mean.
I saw bad men. They were yelling at everyone – even the other grown-ups!
Head down to the water. There is a boat waiting to take you to safety.
The sethrak are growing their empire, taking over the plains where our people once lived. We must put a stop to their rapid expanse!
Nicely done. That will surely set them back.

Grenja is our resident bard. She’ll play any song you ask her… as long as its drums. She likes smashing things. Hopefully not your face, ha! She won’t, she won’t…. She might.
Ha! Volni, be nice. They mighta gotten dressed in the dark… You not wrong, though!
Yes, I heard what $p said, Man’zul. I still think your eyepatch is uglier than a saurolisk’s backside.
I’m sorry that Zulsan isn’t here to meet you. He’d like your hair.
Wait, they is friend- $n, look out!
Ah keeping us busy with talk till your friends get here?
Hold up Jhasan! $GHe:She; got a quality to ’em. Maybe this little girl be telling the truth.
I swear it!
Hmm, I believe enough of ya story… for now. Let’s talk.
Welcome! Sorry about the mess, we don’t get living visitors much.
I’ll go with them, make sure it be truly safe.
It be north. Just follow the river and cross over when it gets shallow.
Stay safe soldier.
I return to the shadows.
Will this war never end?
Scum and filth these Horde.
Your bones will serve da mistress!

Welcome to me trap.
Gonna collect dat head of yours.
Watch ya step…
Step forward. Don’t be shy.
Say ‘ello to Bwonsamdi for me.
Hold still. I need ta take dat head of yours cleanly.
Ya be a nice change from dem blood trolls I always be huntin’.
Well, that was embarrassing. At least ya found me gun.

These stones I have collected, please take them. And would you mind if I tag along with you for a while? This island seems dangerous.
What is it, Notley?
It looks like there’s a path leading this way…
Invader! Have you come to steal my children? I am going to eat you.
You are a friend to the frogs. I will… not eat you.
Mighty Krah’gwa, I bring you an offering of flesh and flies.
Using Spirit Mask
You have brought gifts! This pleases me! You shall live a few moments longer.
Krah’gwa licks his lips and eyes you hungrily. Feed him!
Krah’gwa looks around in irritation. He appears to be growing bored. Distract him!
I accept your offerings. Now show me what you can do.
Krah’gwa grows enraged! You were too slow!
You insult me?! Begone!
Krah’gwa chomps the meat down in one gulp!
Krah’gwa stares at the glowflies briefly, pleased by their light.
There’s a hidden spot over on the other side of these ruins that would make a perfect base of operations. Tell the team to rendezvous there.
It is not safe for you here, you should leave before it’s too late.
The loa has returned to the temple.

The great thunder lizard has allowed us to take refuge here at the temple. You are welcome here for as long as the loa allows.
Welcome to da real hunt.
It appears that we have a visitor, Jal’nanji. Please see to our newest guest.
I accept your offerings, stranger. Please come closer, these old eyes are not what they used to be.
If the sethrak are not driven from the canyon, the safety of this temple will be in jeopardy.
You must locate the fangcaller’s lair and slay the creature without delay. The safety of the temple depends on it.
You have served this temple and proven your worth, $n. In return, I shall grant you my blessing if you are willing to receive it.
Prove yourself by returning safely with the offerings and the loa will grant you an audience.
The proud riverbeasts have been reduced to hiding in the tiny remnants of the jungle that Vol’dun once was. And now, the sethrak torture them for sport! Put an end to this cruelty.
Death with dignity is hard-bought in Vol’dun. The riverbeasts may not survive the desert, but they deserve better than this. Thank you.
Well done, $n. You have more than proven your strength and courage. Return to the temple and receive your reward.
I will suffer these attacks no longer! Crush them! I am Krag’wa, and I am no one’s feast!
Enough with these insects. On to their leader!
Ya be a brave sort to be comin’ out here for da Great Hunt. Ah tink dis gonna be an interestin’ day, ya?

Great Krah’gwa! We come seekin’ ya aid against de blood trolls!
You be a mighty loa! With such power on our side, we be crushin’ our enemy!
When the Zandalari see you fight with them you will have followers once more.
We gonna kill de hunters and reclaim ya lost totems.
Use Sprint to run faster!
Be careful out there.
Let’s see what we’ve got here.
Very interesting…

Hey there, $n! Trade Prince says we gotta start making a profit. Lemme know if you hear of any sweet deals, will ya?
$p rescued you, Zulsan! I’m so happy!
Don’t feel bad. $p can’t even see you. Probably thinks I’m crazy. Ha!
Ha! Yeah, I know $p can’t see you. Probably thinks I’m crazy. Ha!
Great idea, Volni. Let’s get some drinks!
It’s safe to come out now?
Oh, that? That’s just a lil’ something I feed my bodyguards. I got plenty more if you wanna make an offer!
Direhorn Juvenile yawns sleepily.
Firearms, ammunition, and explosives for hunters of all experience!
Going out for a hunt? There’s no better place to get supplies than right here!
Professional arms for hunters of all skill!
Welcome back, gang! Great work infiltrating the Sandfury ranks while $p worked the not-kidnapped angle.
It’s time we initiated $p into the gang. Prepare the ritual!
Ah, the blood tastes sweet… Drink it and see what I see, $p.
Zuldazar betrayed us. Exiled us like outsiders. But we never betrayed each other. Goldtusks stay true.
Heh, first time’s always tough drinkin’ the ritual scorpid blood. Let it out. It’ll go down easier next time.
%s motions in your direction as if to stop you, then retracts, settling down to gaze into the distance once more.

You too late… da loa… all gonna be food… for da Blood God.
I write this as I sit in a cage with a dozen other exiles, travelin’ to da sands where we will live out our days, however numbered they may be. The air, heavy with heat, tells me we’re close.
The sun has set across da dunes, providing some relief from da heat that has made many delirious. In a sun-stricken stupor, one among us began ramblin’ about a temple to da south dat welcomes exiles. I doubt he will make it through da night.
Our camp was attacked in da middle of da night by one among us. Unarmed and befuddled by sleep, we were unable ta defend ourselves. I fought off the traitor, but it was too late; the survivors had scattered, each now forced ta navigate this unforgiving terrain alone.
I won’t survive much longer without food or water. After travelin’ in circles for most of da day, I decided my only option was ta follow da advice of a ramblin’ madman and head south toward da promise of shelter.
I was seduced by the devouring light. Thank you for saving me…

Heh, that part never gets old.
Rookie alert! Goldtusk eruption in 3… 2… 1…
That’s the spirit, $p! Drink ’til it hurts!
Don’t drink too much of that stuff in one day, $p… Trust me.
Try to hold it in this time, $p…
Chug… chug… chug…
I added banana to that batch. I really think it accentuates that my-soul-is-burning-and-I-can’t-feel-my-legs sensation!
The Goldtusk Gang ritual drink… this time, with extra burning!
Save some for the rest of us, rookie!
Is that… ale?
The singing has finally stopped!
Whose idea was it to navigate near this forsaken grotto anyway?
I agree, Grenja. $p would be a good fit if Zulsan doesn’t return.
Help, $p! We been attacked!

Da princess wanna hear our reports straight away. Best not keep her waiting.
De Blood God be having its due now or later. You can’t stop us!
Blood God… take me! Dis not… be… da end…
Outstanding work, mon! Come speak with me when you be ready, we be havin’ a war to get back to.
This place stinks of the forsaken. I don’t know how long these walls will hold, so we should keep moving.
Free at last… You have my thanks for releasing me from that cursed jar! It was a tight squeeze, even for a ghost!
I’m going to search for the loa. Meet me inside the temple when you’re finished here.
People of Zeb’ahari! Retake ya village and prepare yaselves for my summons. When da time comes, I will need your aid in crushin’ da usurpers dat threaten our kingdom.
I should have known better than to trust those back-stabbing Tortaka! I can’t believe they killed me and trapped me in that jar for a hundred years… or was it two hundred? I can’t even remember anymore!

<The room appears to be empty.$b$bThe altar in front of you is etched with ancient zandalari glyphs and images of the loa, Eraka no Kimbul.$b$bIt appears as though something used to sit atop the altar, a statue perhaps?>
Examine the altar.
<The surface of the top of the altar is slightly concave with visible grooves near each corner.$b$bIt appears as if some kind of large and heavy object was seated upon the altar at one point.$b$bWhatever it was, it appears to be missing.>

I guess I could eat my old food, but I’ve never tried raptor meat before. Why pass up the chance to try something new?

“Zul and all those who follow him will soon learn that there is always a price to pay for defying a loa.

With each passing moment, that debt grows.”
This is Rakera’s medallion. It is given to all Warguards in recognition of their service to da King. At least she didn’t give it up without a fight.
Hmm… something must be wrong. The idol is in place upon the altar, why would the loa not return?
Ahh yes, how foolish of me… I forgot the offerings! We cannot summon the loa empty handed!
You no be gettin’ dis artifact!
Ya smell strong, me get power after eatin’ ya!
Huh? It said I get power by eatin’ flesh, why you no die?!
Can’t happen… you no eat me, you no get my power!
How… da flesh… supposed ta give me… power…
We are makin’ our way to Rezan’s lair. Join us dere when ya be ready and we will end dis heresy.
A tsunami of blood is coming. Are we doomed, $n?
I’ll keep an eye on this one and make sure he doesn’t go anywhere.
The Zandalari will need all the help they can get against this evil. Fortunately the Horde is here to come to the rescue.
Now that the offerings are in place we have everything we need to summon the loa.
I’ll make my way to the beach. Meet me there once you have what I’ve asked for.
I’ll keep an eye on the human. If he tries to run, my blade will stop him.
We’re just humble sausage makers! Why would anyone want to hurt us?
These treasures belong to the Vilescale!
My queen… I failed…

*achem* It is I, great loa, your loyal and trusted servant, Vunanju.
Your task was simple: Make peace with the Tortaka and look after my temple while I was away. Now look at this place!
Tortollans have strange customs, my lord. How was I to know that declining a marriage proposal could be considered an act of war?
It was a simple mistake… but look around you! Doesn’t this place bring back fond memories? Stay and allow us to rebuild this temple in your honor!
*Growl* I will stay for now, if only to aid the spirits of my competent followers who were slain for your stupdity.

Zul foretold ya comin’. All be proceedin’ as he predicted.
Great one, ya still be breathin’? Let’s be gettin’ ya out of them chains.
Hmm… An old buddy of mine works the ferry down by the Ashvane foundry. He might know something.
But don’t go getting yourself caught again! Taelia can’t always be there to save your sorry butt.
Pops, you saw what a pinch of this powder can do. If you have any contacts close to Ashvane, now’s the time.
Rastakhan, your enemies test your borders.
Your council challenges your authority. Your friends try to take your life.
There be blood in the waters now.
It be time to ask yourself, are you King, or are you prey?
Ya be right. I grown soft in me old age. If Talanji been here, maybe she had seen this comin’.
But I swear to you, and to this champion of da Horde here, that I not gonna rest until I have Zul’s head.
Come, little King. Let us bring ruin upon these heretics!
Smashing time!
De will of my mistress be done!
Zolani, my blade, meet us at the temple. See that none bar our way.

I thought I’d never see you again…
You shouldn’t have come for me, Kaja.
I couldn’t just leave you to die! We can escape all of this. Start our life over somewhere safe.
You don’t understand. Nowhere is safe if Jakra’zet succeeds.
Oh no… not this place too!

The Tortaka tribe will not stop until they’ve siphoned the energy from every spirit within the temple.
I never imagined that their lust for power would drive them to such evil… what can be done?
The Tortaka are beyond redemption. Kuppaka and his tribe must be slain, and the sources of their dark power destroyed.
Kuppaka has been slain at last, and the stolen artifacts of power have been stripped from the hands of the Tortaka.
Moreover, you have rescued the spirits of my followers from destruction and aided this temple.
In appreciation for your loyalty and courage, I will offer you a blessing of my power. May it serve you well in future battles.
Should you return to this temple in the future, it will be as a friend and honored guest.

Good eye, $p! Back in Zuldazar, Grenja got us out of a lot sticky situations. She held open, and knocked down, a lot of doors for us… people too, actually.
…You okay, $p? You freaking Grenja out… You having a heat stroke?
Hold on, she can’t hear you over the incessant pounding of her drum. Take a break, Grenja! $p is trying to greet you. Grenja’s our bard, but sometimes she forgets people need to talk in here.
You not fooling anyone, Volni. I know you love the hat I got you, and I’m not moving it until you admit it!
Speak up! I can’t eavesdrop if you two jerboas are mumbling over there!
Volni, stop challenging all of our guests to duels! The last two you killed never paid their bill.
Ha! I like your style, $p, but I beat you to it. All he’s got left is that ugly eyepatch and dazzling smile.
Man’zu! This is a family-friendly inn. Those days are behind us.
Yes, yes, Man’zul. We shoulda listened to you. You didn’t deserve this fate. We shoulda stuck to your plan. You so smart. I remember. Now shush or I’ll pinch your nose again!

You! You have ruined everything… the frogs were meant to feed our magic for years!
Why… we were so close… to never thirsting for magic… again…
Impudent SCUM! Our people will finally have our magic sated, no more thirsts, no more yearning!
All your precious frogs will be caged, they will live to serve our needs!
I will not fail you, Queen Azshara! The frogs shall be ours, I shall see to it!
He has come! I must tell the Council. Those still faithful to him must know.
Zul will come again and raise our empire from the ashes.
Zul forsaw the Cataclysm, and we did nothing. We watched as our king banished him. We watched as Zul took our brothers and sisters into exile with him. And we saw the destruction that came with the Cataclysm!
King Rastakhan rots on his throne too weak or too cowardly to visit his people. We need a strong leader!
Remember the words of Zul, our prophet. Remember the doom he saw for our people.
Our borders are weak. Our people are weak. We need the strength that only Zul can offer.
We need a true leader! Not a feeble King.
S-so many legs! So many eyes! They’re looking for me!
I d-don’t know what my sister and her friends are p-planning, but it’s not good. Good things don’t require b-blood sacrifices!
<Show her the Word of Zul.>

These frogs shall feed us!
We will use this frogs to save our people!
These frogs shall sate us for years to come!
The frogs are ours, fool!
These frogs belong to us now!
Death to the mana-stealers!
We will not let you take our frogs!
The frogs belong to the Naga!
You won’t stop us, the frogs will feed us for years!
Our orders say not to kill the frogs, but we can kill you!
We’ll get more of those frogs once we kill you!
Filthy $r, we shall have our new mana source!
I must protect her new mana source!
We shall cage and drain your little frog friends!
We won’t kill the frogs, but we’ll slaughter you!

Da Horde be here? Dark times.
First non-trolls, and now the Horde? Who else will Talanji let into our city?
Thank the loa for Princess Talanji’s return. She was not gone for long, but those who stand against her did not need long.
You are of da Horde? Is it true Vol’jin be dead?
I hear your kind follow an undead leader. Ol’ Bwonsamdi not gonna like that.
Did you really fight alongside da Princess Talanji? Did she melt someone’s face? Did she rip someone’s mind apart? What was her hex like?
Not fond of da Horde, but you killed a lot of Alliance filth so can’t be too bad.
It be true that Zul be dragged back to Zandalar? I bet he not be happy about that.
Some be looking forward to the fleet returning. But I remember well the trolls that sailed with Zul. Dey be an angry lot.

We’re gonna figure that out when we find each of them. You promised me the Horde was capable of anything.
Nazmir be a cursed place… but one where loa rest. Stand back… I be usin’ me voodoo ta find who be here.
There! Torga, the turtle loa. He be wise and benevolent. It be easy to get his aid. Let’s see who else be here…
He be a wise and benevolent loa. It should be easy to get him to help us against the blood trolls.
Dere be one more… here!
Let’s discuss what we can do to fight the blood trolls.

Who you be to stand against us?
Ya not be tellin’ any guards on me if ya be dead.
Blood of a hero fetch a fine price.
No! No! You cannot stop us. He promised us you cannot stop us.
Soon they will come from Nazmir, and you will all see what we have seen.
The tide of blood will break upon you from the North, and you will be made to kneel.

Mother, father…
It be time ta face da judgment of Bwonsamdi, we have da phylacteries, and $n got me da bones ta counter ya voodoo!
What are… impossible! I no be chained, not by you, not by Bwonsamdi!
Kel’vax be vulnerable again… it be up ta you!
Your spirits be fuel for the Blood God!
BAH! Curse you and curse Bwonsamdi, he NOT HAVE ME SOUL!
Good! With the leader dead, these minions will soon fall. Let us feast upon them!
I gotta bad feeling about dis… Be careful, $n!
Do not be such a worry wart! I have found that creatures of supersition are never as fearsome as the stories would lead you to believe.
Bwonsamdi! No… G’huun promised that I never be defeated!
Haha! Our foes flee before us!

Mother… father… I be sorry. Please, forgive me, speak ta Bwonsamdi on me behalf!
It be too late for dat, me son. Ya chose ta betray Bwonsamdi. Ya need ta be payin’ for dat.
No! Mother, do someting!
Your fate be up ta Bwonsamdi now. Best hope he be havin’ more mercy dan us.
No! I can’t see Bwomsamdi, I no want ta… please, STOP!
… Bwonsamdi’s will be done. It time we all be gettin’ our rest.
See ya on da other side.

We should’ve seen the attack coming. Who was supposed to be the lookout?
It was Tucker. The sethrak killed him first.
Tucker! Should have known. At least he paid the price for his incompetence.
Keep it down! Lady Sylvanas won’t be happy if we fail our mission.
You wouldn’t believe me if I told you, Therold. It’s a disaster.
Alby? What’s going on? Where is Lord Stormsong?
Brannon Stormsong is a weak boy. The true power belongs to the sea!
Ifis shuul qi’nuq yyqzz…
It is too late! You cannot stop our progress!
The world shall drown… ak yar qi’lwhuk h’iwn…
Dis be Xibala’s sacred shrine. He will welcome a new soul ta his collection!
Xibala…will make you suffer…
I grant you the blessings of the sea! May you experience its gentle embrace, as it accepts you as an ally.
Urgh… come on… cut in half by the sethrak… this is no way to go.
You… you killed the love of my life!
HOW COULD YOU?!
The desert will cover this land!
We will have dominion over all!
The swamps shall be turned!
You cannot stop our dominion!
We will come for your lands next!
This land shall turn to sand!
We claim Nazmir for the sethrak!
The desert will spread!
You will not stop us from finding the Skycaller Gem’s true power!
Fool… the others will come… and get the gem back…
I’ll tear you limb from limb!
With pleasure.

It is so cold… where is ma’da?
Where did ma’da go? She’s been gone for so long.
Where’s ma’da? I want to go home!
What are you doing here?
Ma’da told me to stay here. I’ve waited ages now and ma’da still hasn’t come back!$b$bI’m tired of waiting. I want my ma’da!
It’s soooo lonely here without ma’da.$b$bCould you help me look for her? Please! I promise I won’t be trouble.
You’ve been very patient.
I’ll help you find your mother.

I knew you were no match for me!
Me and ma’da met da priests here. I got dis dress from dem too. They were so nice!
Eww, da priest in there smelsl like old worms! No, ma’da would not go in there.
No, that is de crypt of de great queen. Ma’da would get in trouble if she went in der.
It is dark in there! You go on, I’ll be right behind ya.
I think we’re close! Ma’da! Where are you?

<The half-buried backpack is covered with sand, but the contents within appear to be in suitable condition.>
Urok be gettin’ protection from da totems, use me torch to burn ’em!
Champion! Deal wit dat witch! Those dancin’ bones she call “minions” gonna fall to de true lord of de dead!
HAH! We be doin’ it! I told ya, Sur’jan, we could beat Urok.
I let you handle da complicated things. I be outside of Urok’s lair.

There, his protection be gone, let’s finish him off!
I know, I be livin’ in Nazmir, so ya think I be crazy, but ya need to listen! Ya all be dead if you no be helpin’ me!
I be goin’ out ta get things ready for the ritual. We be able to kill Urok once I get me power back.
Stupid Sur’jan! Why you runnin’ ya mouth like that in front of everyone? They gonna think you crazy!

“You stand before Hexlord Raal, High Priest of the great loa Pa’ku, master of winds and our navy, and member of da Zanchuli Council. So whatchu want?”

Do not delay, follow Pa’ku today!
Like de sky? So do I. Join Pa’ku. He da loa for you.
Pa’ku, pa’ku, pa’ku, he da loa fo’ you.

You still followin’ Loti? Ha! Ya be dumber than bruto dung.
That army is enormous… Give the word and I will abscond us to safety.
Raal is gonna get you all fed to the King’s loa if he keeps messing with us.
You flyin’ fanatics gonna be the death of Zandalar.
You’ll not be messin’ with our ritual day. Loti gonna make sure of that.
I thought you flyers were supposed to scout out for dese blood trolls. Why we be doin’ your work for you?
Bah! I not be undone by some interferrin’ minion of da Horde!
You tink I be the only one usin’ blood magic here? Ya due for an ugly surprise.

Ah! Da hero of da Horde. Hexlord Raal gonna be impressed with ya. You in good wit’ him, you in good wit’ Pa’ku, you in good wit’ me.
Pa’ku be da loa of winds and master of our scouts and fleet. He be an impulsive loa who loves his freedom. Speak with his champion, Hexlord Raal, if ya be wishin’ to know more.
Hmm, $p. Da loa been whisperin’ ya name. Ya arrival in Zuldazar should be very interestin’.
I answer to Pa’ku, the lord of the winds and master of our navy. He be a loa unlike any other. Ya would do well to deal with him instead of dose other loa. They not be trustworthy.
Whateva you do, do not be listenin’ to da lies of these followers of Gonk. Dey just jealous of how great our loa Pa’ku is.
Da followers of Pa’ku still bitta over how Hexlord Raal left their Wardruid Loti. Very sad. Very unprofessional.
Da followers of Pa’ku still bitta over how Wardruid Loti left their Hexlord Raal. Very sad. Very unprofessional.
Gonk is da loa who taught all trolls how to expand their influence to otha’ loa and become druids. And we be foreva grateful.
Have you spoken with Gonk? He be da lord of the pack. He spoke to some of the Darkspear, guidin’ dem to be druids.$b$bBut for us, he be real. He be a voice we can listen to in person. Not some fragment or piece of him, but here.

How many sources a power are dese blood trolls havin’?
We be doomed! How can we be hopin’ to stop someting like this?
Join me and ya be saved from da destruction of Zuldazar!
Alright, lich, tell me your offer.
Zuldazar be fallin’ ta da blood trolls and G’huun. But ya don’t need ta be sharin’ dat fate.
Serve me and ya be saved… and I be givin’ ya part a da G’huun’s power.
$n never gonna side with you! Show dis lich what ya tink of dis “offer”!
H-hold on, maybe we be workin’ with Zardrax! How we gonna be stoppin’ all of this?
Haha… ya be strong! But all be fallin’ before G’huun. Me offer stands whenever any of ya be wantin’ it…
G’huun be consumin’ everything, dere be no hope.
Ya can be spared if ya be servin’ me, G’huun be promisin’ that.
Ya got no choice, Zuldazar be doomed, G’huun gonna be freed!
If ya try ta fight, ya be crushed by our forces.
But if ya join me ya can be receivin’ more power than ya ever dreamed of!

“Ah, a $c walks in my den. Tell me little $r, have you come to bargain?
Long ago I decided to let my followers chose any loa to also follow. But for a boon, well, for that I require you to be a symbol of my power to the people of Zuldazar.
If you wish for my boon, return to the steps of Dazar’alor, and raise a shrine to me worthy of the gods.
Do this, and I shall consider you one of my pack. Do we have a bargain?”

Use the torch upon our fallen brethren, but leave the sethrak to rot in the sun. They are underserving of such respect.
There will be no peace so long as the sethrak ravage the land.
The sethrak destroyed our food supplies during the attack…
The desert is a desolate place, but there’s food to be found if you know where to look!
Our herd of alpacas went missing in the attack. We must find them before it’s too late!
The alpacas won’t survive in the desert alone. We need to bring them back!
Snarltooth is dead and our missing alpacas have been recovered. I’ll be sure to tell Razgaji how much you’ve helped us!
These may not be the most delicious ingredients, but they keep us fed.

“I questioned many trolls about Xibala, and received a different story from all regardless of my interrogation methods.
Some said that Xibala made people’s bodies swell up with putrification.
Or anyone who laid eyes on him became a living skeleton.
Or he lurked in the shadows and came out at night and devoured people while they slept.
Or he waited near the roads and caused people to die coughing up blood.
No wonder the locals stay away!”

We will reforge our empire with your bones!
Where others failed, the Kao-Ren will triumph!
I will crush your skull in my hands!
The Zandalari will honor their pact or die!
Glory to the mogu. Glory to Warlord Kao!
I am power manifest!
Bow before me!
Feel the fury of the storm!
You will make a fine slave.
The Thunder King’s will be done!
Just as the storm bends, you will serve!
The Kao-Ren will rule this land!
Storm, stone, blood, heed my call!
I will watch the life drain from your eyes.
All who dare stand before us will perish!
Stone embrace me…
This cannot be…
The Empire will never fall.
The flesh is… weak…
Even the stone breaks.
Ours is the will… of the gods…
Even in death… I serve.
You merely delay the inevitable.
Your hubris will be your downfall.
The storm… fades…

I’m ready to begin the ritual to disguise myself as a blood troll.
I should warn you, dis may hurt a little. Well… most likely a lot!
De blood troll women are in charge of de war parties, so you will need to look like one. Trust me, dis will work!
Once you get near their camp, you will be transformed into one of dem. But be careful! Dis disguise is not perfect.
Dead Man’s Pass is easy to spot. Just look for the dark, ominous rock formations to the northwest. It’ll be fun!
We must stay strong.
The Heart of Sethraliss is glowing red. What does it mean?
Hey you! Wanna buy a rock? I got da best rocks.
Buy Bol’dar’s rocks! I got the bestest rocks here, I sell for a good price!
Want to be big and strong like Bol’dar? Buy one of my rocks, then lift and smash with it every day. Then maybe you get big and strong.$b$bMaybe not as big or strong as me though.
Want to buy hats? I have hats! Two for the price of two!
Of course I sell two hats at same time. I have two heads!$b$bI see you have only one head. Me sorry for you. But you can keep extra hat!
Me have good idea: you buy two hats, you wear one hat. You give other hat to friend, family, mate. Me no judge.

I am the thunder’s might. The terror of the steppes. I cannot lose!
Look around, Kao. You’ve already lost! Lay down your arms!
Zul promised a new empire, and we WILL have it!
I knew dat scoundrel couldn’t be trusted! He will pay for dis!
It matters not. Your king’s end comes…

Yeah I see Gazrix and his crew over there, plotting and scheming. Won’t do ’em any good though. Our first order of business when we get our audience with the king’ll be to get rid of the competition.$b$bSupply and demand, right? If we have all the supply, we can demand whatever we want!
$p…?
You got business with the boss, you talk to the boss.$b$bYou got business with me? Nah, you don’t. Scram, pal.
No funny business is allowed here in the harbor. You don’t see me smiling though, do ya?
You can talk to the boss, but I got my eye on you.
You wanna talk, you talk with Moxie. She’s the talker.$b$b<Noxie hefts her mace and slaps the head of it into her other hand.>$b$bI knock the heads around if you try anything stupid. You don’t wanna talk to me.
You think I’m scary, you should see my sister Boxie. She stings like a silithid, but floats like a cloud serpent. Pow! Bam!
Moxie’ll see ya whenever yer ready, friend.$b$bDon’t worry about me, I’m just the muscle. You won’t lay a finger on her though. You’re still well within my range.
You think my fists are too fast, wait’ll you get a load of my sister Noxie. She’s got a swing that’ll have you seein’ stars!
You must believe me when I say that I mean you no harm.$b$bI am a follower of Sethraliss, like my people before me. The other sethrak you have encountered in Vol’dun have long abandoned the ways of Sethraliss. The faithless seek to destroy us just as they do your kind.

Servants of Yazma not be welcome here!
You come for de gold, but you be leaving behind your bones!
You should never have come here.
Only de worthy be buried here. Your corpses be raptor food.
De pools… must be… cleansed.
Death be a better fit for you.
You be cleansed.
Atal’Dazar’s power flows through me!
Corruption be purified!
De gold answers my call.

Princess Talanji be mighty curious what happens here in da swamps.
Me disguise! And Hir’eek!
… Well, dis be it. Either da plan works, or we be dead.
You will serve!
We will reforge our empire with your bones!
Where others failed, the Kao-Ren will triumph!
I will crush your skull in my hands!
The Zandalari will honor their pact or die!
Glory to the mogu. Glory to Warlord Kao!
You will make a fine slave.
Bow before me!
Stone embrace me…
This cannot be…
The Empire will never fall.
The flesh is… weak…
Even the stone breaks.
Ours is the will… of the gods…
Even in death… I serve.
You merely delay the inevitable.

Searchin’ for Rakera is a fool’s errand. Her fate was sealed when she was sent to da sands.
Are you goin’ ta let them keep me caged up like this?
My people can help you find this Xal… what do you call it? Xal’zaix?
Do you really trust these snakes? I think they might be knowin’ more than they’re tellin’…
What will this ritual show us exactly? Are we close ta findin’ Xal’zaix?
That vision was more helpful than we could have imagined. Xal’zaix is within our reach.
Gather the reagents for the ritual and we will help you look for your lost artifact.
The glasstail scorpids must be dealt with, but I fear that an even more dangerous threat looms yet ahead.
Place your hands upon the shamanstone and I will summon a cyclone to carry you to Atul’Aman.

Their loa… she used Xal’zaix to destroy da great pyramid.
She couldn’t have known it would turn da jungle ta sand…

Atul’Aman, once a magnificent structure, was destroyed in a catastrophic explosion thousands of years ago.
The echoes of that blast still resonate throughout the elements. What power could have caused such devestation?

For centuries now, a dark power has been growing within Atul’Aman. I sense that the elements have grown restless…
It will be up to us to find the source of the disturbance and put an end to it.
The winds will guide you into Atul’Aman now… prepare yourself!

“Sulthis was the very first Keeper. He needed me and Korthek to help him seal [the C’Thrax’s] corpse within the great pyramid.
Together, we cast a barrier, sealing the corpse of [My’thix] within.
Each of us created a key, imbued with our power, to ensure that the tomb would remain undisturbed.”
<STEVE IS GOING TO TAKE THIS FROM OK AND LONG, TO EPIC AND CONCISE> This is Sulthis’ key. It is one of three needed to break the barrier that surrounds the pyramid.

My life for Zul!
We fight for a true troll empire!
Zandalar shall rule dis world!
Da Horde gonna fall. Da Alliance gonna fall. And Zandalar gonna rise!
Ya too late. Zul be marchin’ for da pinnacle.
Ya bring dat failed King of ours? He gonna die, and ya cannot stop it.
Ya can’t stop what be comin’. Zul has foreseen it.
Dis world will be ours. Zul has foreseen it!
I need ta gather my armor before I leave this place, but do not wait for me. I will meet you at da ruins.
Keep an eye out for assassins. Jakra’zet has put a hefty price on my head.
Take down those tentacles! Force the beast to emerge!
Don’t stand down, Outriggers! Give her all you’ve got!
Sandfury Assassin retreats into the shadows.
She’s emerged! Show her the power of the Outriggers!
You’re not going anywhere without me. I won’t lose you again, Rakera.
And down she goes! A fight for the ages, Outriggers.

Zak’rajan imprisoned our spirits into these golems. He forces us to serve him.
Why does Bwonsamdi refuse to let us into da Other Side?
Zak’rajan forbid us from worshipping the loas. Only he could be honored.
We were promised wealth beyond measure. Instead, we were enslaved.
He uses our souls to protect himself. You cannot break through his shield with weapons.
Only spirits can defeat spirits.
Zak’rajan has enslaved us for countless ages. Free us….
Even the loas have abandoned us.
Da spirit lodge is ready for ya. Whatcha needin’?

When Zul demanded we give him the remains of Dazar, da first king, we thought he was joking.$b$bWe turned him away.$b$bWe did not know he had an army at his disposal to take our temple by force.
Ready your weapons. Someone’s approaching…
Follow me. King Rastakhan is near.

Curse the cowards in Zuldazar for not stoppin’ this threat sooner! Me father was a fool to think this just be “goin’ away”.$B$BThis ain’t gonna end with us just killin’ Ateena… it be far worse dan I ever imagined.

Dinomancer Kish’o calls out for aid!
Zul promised us vengeance against your kind.
Vengeance for Lei Shen!
Vengeance for the Emperor!
The Horde and Alliance will fall!
Your kind shall fall before our blades.
Your pitiful kind shall be brought to heal.

Invade my temple? Oh ya gonna die for dat.
First I gonna kill ya, den I gonna go to work on ya.
Ya suffering won’t end with death.
I gonna do horrible things to your very soul.
Even ol’ Bwonsamdi gonna be disturbed by what I plan to do to you.

It be hard to say if Zul is a good planner or is just a good prophet. Either way, he be ahead of us at every step.$b$bHe makes to replace me with the bones of our first king, Dazar.$b$bI am one to see trolls rule the world again, but I not be one willing to pay the cost of the dark heresies that Zul has turned to.

Da Darkspear be betrayin’ dere kind. Dey never shoulda joined da Horde.
You be believin’ da Horde be followin’ some little dead elfie for Warchief? Weak.
Da Zandalari tink dey high an’ mighty over da rest. But dey be nothin’ more than dyin’ relics.

Dey say King Rastakhan not doin’ too well dese days. Only a matter o’ time before da whole a Zandalar fall. Den where we be?
Da Golden Fleet be da real Zandalari power. Whoever got da fleet, got the power.
Da Horde got a new Warchief. Weak little elfling, be hearin’.
Watch your back. Dere gonna be a knife dere.

Da Zandalari can’t be hidin’ from da world anymore. Their days be numbered.
We be a long way from da Hinterlands, but know that da Revantusk always be friends to da Horde.
Da Revantusk be rememberin’ da Horde’s help. We be ready to pay it back.
Da Zandalari be sendin’ anyone dat cause trouble to da desert. No one be comin’ back.
You tink dey got enough steps in dis city?
Too many be speakin’. Too few be listenin’.
For all da talk da Zandalari talk about hatin’ da undead, dey sure playin’ nice wit da Horde’s new warchief.
Da Horde’s days be numbered. You best be believin’.
Dis be de only place so many tribes meetin’ without heads rollin’. De moment da guards gone, it be a different story.
I hate da elves. I hate da undead. Da Horde got both.
Da Zandalari once be da proudest tribe, now dat pride be da only ting keepin’ da place together.
Da Zandalari be thinkin’ dey better dan da other tribes. Dey not have much time left ta be wrong.
You be believin’ da Horde be followin’ some little dead elfie for Warchief? Weak.
Too many be speakin’. Too few be listenin’.
For all da talk da Zandalari talk about hatin’ da undead, dey sure playin’ nice wit da Horde’s new warchief.
Da Zandalari can’t be hidin’ from da world anymore. Their days be numbered.
Horde? Pah. Dey not worth a pile of direhorn dung.
You be believin’ da Horde be followin’ some little dead elfie for Warchief? Weak.
Da Zandalari tink dey high an’ mighty over da rest. But dey be nothin’ more than dyin’ relics.
King Rastakhan must be slippin’, to be lettin’ the Horde into Zandalar witout takin’ dere heads.
Watch your back. Dere gonna be a knife dere.
Watch your back. Dere gonna be a knife dere.
Dey say King Rastakhan not doin’ too well dese days. Only a matter o’ time before da whole a Zandalar fall. Den where we be?
Too many be speakin’. Too few be listenin’.
Da Zandalari once be da proudest tribe, now dat pride be da only ting keepin’ da place together.
Dey say da King not even know what be happenin’ in his own city. How he gonna handle da crisis?
I hate da elves. I hate da undead. Da Horde got both.
Da Zandalari be lettin’ blood magic into dere borders. Only a matter of time before it destroy dem.
Da Zandalari tink dey high an’ mighty over da rest. But dey be nothin’ more than dyin’ relics.
Da Golden Fleet be da real Zandalari power. Whoever got da fleet, got the power.
Da Zandalari can’t be hidin’ from da world anymore. Their days be numbered.
Dis be nothin’ like da jungles of home. We got way bigger dinos.
Dey say King Rastakhan not doin’ too well dese days. Only a matter o’ time before da whole a Zandalar fall. Den where we be?
Da Horde got a new Warchief. Weak little elfling, be hearin’.
Da Darkspear be betrayin’ dere kind. Dey never shoulda joined da Horde.
Da Zandalari can’t be hidin’ from da world anymore. Their days be numbered.

Dis be de only place so many tribes meetin’ without heads rollin’. De moment da guards gone, it be a different story.
Da Horde got a new Warchief. Weak little elfling, be hearin’.
King Rastakhan must be slippin’, to be lettin’ the Horde into Zandalar witout takin’ dere heads.
I hate da elves. I hate da undead. Da Horde got both.
Da Zandalari once be da proudest tribe, now dat pride be da only ting keepin’ da place together.

You got da mark of da Princess Talanji, which mean we can’t kill ya, but we don’t gotta like ya.
Tread carefully, mon. Da moment da Princess be done wit’ you, ya gonna have a chat wit’ my knife about what da Horde did to Zul’jin.
Da Horde chose there precious blood elves over us. And den dey killed our greatest leader, Zul’jin.$b$bBlood. Ya kind owe us a lot of blood, mon.
Smile while ya can, $c. Ya step wrong here, and we gonna kill ya ourselves.
Good day to you, $gsir:madam;. May I interest you in the fine art of lapidary?$b$bOr as its more commonly known, jewelcrafting?
Usurpers. Ya Horde will pay for what they did to our people in Tanaris.
Ya have da royal ear, so we not be killin’ ya, for now.

While you were away, I’ve been going through the journal trying to discover more shrine locations.
I believe I know where a few more might reside, but it’s in rather hostile territory.
It’s a land called Zandalar. You may have to charter a boat, it’s practically on the other side of the globe.
Before you leave though, allow me tell you about the next three shrines.
Ya be sendin’ my pets ta die, nobody comes back from Nazmir. Ya be food for da blood trolls!
I be headin’ ta Nazmir, $n. Be ready, dere be nothin’ left dere but blood trolls and dark voodoo.
None of ya are comin’ back from Nazmir. Our poor king, losin’ his daughter ta dis foolish crusade!

Our prey be near. The blood of Zul, Yazma, and their heretics will soon be spilled. It shall be a great hunt.
When I get my claws on Yazma and Zul, I am going to drop them on a rock!
The escort I arranged should be here. Go on down the path to meet him.
Let ol’ Rastakhan know I will return in my own time. Oh, and thanks.

King Da’ka! He find us! Help!
I’m ready for you to apply the synthetic G’huun essence to me.
Synthetic essence of G’huun mask you from undead, will allow faster passage to temple. Do not be alarmed.
Process complete. Undead unable to distinguish you. Must proceed to containment of G’huun.
Gimmie your gold, I’ve got an earnings call in five minutes!
Sometin’ is not right on Rezan’s Claw. We’ll see what we find, while you take care of dis annoyance Zul started.

So… what brings ya to visit lonely old Bwonsamdi?
What ya be asking of death?
Hello, hello! Ya come to make a deal?
Easy, now. Don’t be forgettin’ who ya dealin’ with.
Hm… somebody likes to play dangerous games.
I see dead people. It kinda be my ting.
Ya lookin’ a lil’ thirsty. Wanna drink? How ’bout a “zombie”? Hahaha!
Sooner or later… everyone comes to me.
Shoo!
See ya soon… REAL soon.

Come, champion, let us go to visit my father. Zul, catch up when you can.
Finally, a chance to talk in private.
Zandalar is beset by enemies, both within and without.
Blood trolls surge across our northern border and drag our people off to the swamps of Nazmir never to be seen again.
Meanwhile da Zanchuli council, scheming politicians and aging old tusks, dismiss this threat to my father, convincing him we should do nothing.
General.
If you will not do your job of protecting this kingdom then I must look for someone who will.
The best way to protect the kingdom would be for me to banish this… thing… to Vol?dun. The Horde have no place in Zandalar.
Their fate will not be decided by you, General.
I should warn, my father be a dense troll, set in his ways. He be powerful and observant though, and I sure he knows of your role in Stormwind before I be tellin’ him. Just let ‘im do da talkin’ and hopefully he won’t throw ya off da pyramid.
Princess… allow me to be the first to welcome-
We are keeping your father waiting.
Princess.
When you left, you told your father you were going sightseeing. Not negotiating with mongrels from da Horde.

My father believes he is indulging me. He believes the word of his stoic advisors like Zul instead of listening to me.
Time is short so I will be brief. I plan to lead an expedition into the swamps of Nazmir to deal with the threat to our northern border.
However, if you want our navy, you need the support of my father here in Zuldazar. His advisors plot against you.
And then there are the schemes of Jakra’zet in the deserts of Vol’dun. I have no doubt he is as big a threat to the Horde as he is to my people.
We cannot be in all places at once. I leave it to you to choose your priority. Review your maps and decide which plan you will chose first.
I was able to arrange for your companions to be flown here without Zul interfering. You need only signal them.

The blood trolls have broken through into the Rivermarash! Champion, kill their vanguard and burn any corpses they can raise from the dead.
That will teach them to venture out from Nazmir! I be glad I can count on you champion. (PH)
I have constructed a Greater Control charm using the ones we acquires! Use it on the Demolisher!
We’ll ride that monster out of here!
We can do more than that! We’ll destroy them! Come on! Everyone climb aboard!

Rastakhan! Your city is sieged from the west by the snakes of Vol’dun. Do something about it.
Talanji, take the Horde champion and see what you can do to muster our forces there. I will work with Krag’wa to secure the Sliver.
Be careful father, these are plans long set by an enemy beyond our reckoning.
I sense something coming from the west. An ancient power of the Black Empire. A god killer.
This champion reported that Mythrax the Unraveller has risen.
Well, that can’t be good.
Form ranks! Warbows at the ready.
Rakera, already assuming command of our forces, I see.
Talanji, already riding loa into battle, I see.
Dark times calls for great deeds. How do things look?
Dire. We are flanked. The loa have come and are doing what they can to cut down the invaders, but we need to rally any troll that can hold a spear.
Rakera, command the troops. I will keep them standing.
Brothers and sisters of Zandalar, let’s take back our city! Forward, march.
The way is clear, little ones. Move now, Mythrax is approaching.
Come, Mythrax. Come, Unraveller. The final seal must be broken.
How did Zul get up there?
He commands Mythrax. We must stop the servant of the Black Empire.
Talanji, you and your champion go after Zul. I will rally whom I can and try to slow the Unraveller. It will take an army to bring that thing down.
Now. Shatter final seal. Slay any who would stop you.

Back then, Korthek and I led our people in worship to Sethraliss together.
Our most sacred site was the adytum, hidden away in the hills.
But the Faithless have no need for it anymore. It’s been abandoned for generations.
It will be a safe and fitting place to start our- Wait… Is that vulpera down there?

“Look around you. These are the abused bodies of my family, my friends, my kin.
The Faithless have enslaved countless of my people and forced us to work and fight for them.
For generations, we’ve suffered, powerless to stop it. But Nisha and Kiro have shown us we can resist.
At night, we sneak into the slave camp below and rescue the most vulnerable vulpera.
We bring them back here until we can secure safe passage out to the dunes, where we have caravans waiting to take them.
It’s dangerous, but would you do any less for your people?”

“Sure, we’ve got vulpera at key points along our escape route.
Just pop out of the cave and head West. Cross the bridge into the ruins and you’re home free.

If you need to sneak back in, that’s the route.”
“Nisha’s stirring up trouble down at the slave camp. Just head West out of this cave, and head down the first ramp on your right.
When in doubt, listen for the sounds of sethrak dying and go toward ’em. She’ll be close by.”

“Zuldazar, one of the only other cities to survive the Sundering and still thrive. At their pinnacle, the Zandalari Empire ruled half the world. In Suramar, we still warn our children of the trolls and their dark ways.
We saw them as blood thirsty savages. But looking at this… well, it is easy to wonder who actually needs the other: the Zandalari or the Horde.”

 

 

(via)

BfA Alpha: Neue Talente und überarbeitete Zaubereffekte

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Mit der seit gestern Abend in einer Alpha testbaren Erweiterung “Battle for Azeroth” werden die Mitarbeiter von Blizzard Entertainment sowohl eine Vielzahl von neuen Talenten zu den spielbaren Klassen von World of Warcraft hinzufügen als auch ihre in Legion gestarteten Pläne für die Aktualisierung der mittlerweile bereits sehr in die Jahre gekommenen Zaubereffekte fortsetzen. Damit nun auch die Spieler ohne eine Einladung für die Testphase dieses Addons einen Blick auf diese neun Talente und die überarbeiteten Animationen der einzelnen Zauber werfen können, veröffentlichten die Betreiber der Internetseite “wowhead” in der vergangenen Nacht netterweise eine Übersicht zu den bisher von ihnen entdeckten Neuerungen dieser Art. Folgend findet ihr nun eine übersetzte Version dieser äußerst interessanten Liste, die neben sehr kurzen Erklärungen auch noch immer ein Video oder ein Bild zu dem Zaubereffekt der jeweiligen Fähigkeit beinhaltet.

 

Druide:

Tiger Dash:

Das neue Talent Tiger Dash ersetzt in Battle for Azeroth das mit Legion eingeführte Talent Phasenbestie

 

Hibernate:

Die Druiden von World of Warcraft erhalten in BfA erneut Zugriff auf die Fähigkeit “ Hibernate“.

 

 

Todesritter:

Thoughtseize:

Das neue Talent Thoughtseize (NYI) wird scheinbar allen Spezialisierungen des Todesritters zur Verfügung stehen.

 

 

 

Dämonenjäger:

Dark Slash:

Bei Dark Slash handelt es sich um ein neues Talent für Verwüstungs-Dämonenjäger.

 

Chaos Brand:

Bei Chaos Brand handelt es sich um einen neuen Raid Debuff für die Dämonenjäger.

 

 

Jäger:

Rapid Fire:

Auf Treffsicherheit geskillte Jäger erhalten in BfA Zugriff auf die neue Fähigkeit Rapid Fire.

 

Wildfire Bomb:

Auf Überleben geskillte Jäger erhalten in BfA Zugriff auf die neue Fähigkeit Wildfire Bomb.

 

 

Arctic Bola:

Der der Arctic Bola handelt es sich um ein Talent für Überlebensjäger.

 

Chakrams:

Ein neues Talent für alle auf Überleben geskillten Jäger.

 

 

 

Hexenmeister:

Soul Fire:

Soul Fire kehrt in Battle for Azeroth als ein Talent für die auf Zerstörung geskillten Hexenmeister zurück.

 

Hellfire:

Hellfire stellt ein weiteres Talent für Gebrechens-Hexenmeister dar.

 

Dark Soul:

 

Deathbolt:

Das Talent Deathbolt kann in Battle for Azeroth von Zerstörungshexenmeistern erlernt werden.

 

Rain of Fire:

Rain of Fire erhält in der nächsten Erweiterung einen neuen optischen Effekt.

 

Chaos Bolt:

Diese Fähigkeit erhält im nächsten Addon einen neuen optischen Effekt.

Incinerate:

Diese Fähigkeit erhält im nächsten Addon einen neuen optischen Effekt.

 

 

Schurke:

Die Fähigkeit Expose Armor kehrt in BfA als Raid Debuff des Schurken zurück.

 

 

(via)

BfA: Kommende Änderungen an der Benutzeroberfläche

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Den Berichten der in die gestern Abend gestartete Alpha von Battle for Azeroth eingeladenen Personen zufolge beinhaltete diese interessante Testphase zusätzlich zu zwei komplett neuen Gebieten, einigen Klassenänderungen und zwei 5 Spieler Dungeons scheinbar auch noch eine Reihe von Anpassungen an der Benutzeroberfläche von World of Warcraft, die sich in der Zukunft hoffentlich positiv auf die Spielerfahrung der meisten Abonnenten auswirken werden. Bei diesen Veränderungen handelt es sich unter anderem um neue Namensleisten für freundliche Ziele, umfangreiche Änderungen an den Aktionsleisten und eine neue Positionierung des Micromenüs. Wer jetzt gerne mehr über diese kommenden Änderungen am Interface dieses beliebten MMORPGs erfahren möchte, der findet weiter unten in diesem Artikel sowohl kurze Erklärungen zu diesen Anpassungen als auch mehrere äußerst informative Bilder aus der Alpha.

 

Ein direkter Vergleich:

Auf den folgenden beiden Bildern könnt ihr das aktuell auf den Liveservern (links) verwendete Interface mit dem Interface der Alpha (rechts) vergleichen.

 

 

 

Die Anzeige von freundlichen Namen:

Die Anzeige für die Namen von freundlichen Zielen wird mit Battle for Azeroth ein wenig überarbeitet. Die neue Version dieser Leisten sticht wesentlich besser ins Auge und erinnert stark an die mit Legion angepassten Anzeigen für die Namen von Feinden.

friendlynameplates.png

 

 

Die Aktionsleisten:

Das bisher in den Aktionsleisten untergebrachte Micromenü wird in Battle for Azeroth zusammen mit dem Rucksack aus diesen Leisten verschwinden und an die untere rechte Ecke des Bildschirms bewegt. Zusätzlich erzeugt die Aktivierung von zusätzlichen Aktionsleisten in dem Bereich “unten rechts” auf dem Testserver sechs Plätze an der üblichen Stelle und sechs weitere Plätze an der alten Position des Micromenüs.

baseuibottom2.png

 

 

Das Herz von Azeroth:

Zu Testzwecken startet jeder in der Alpha erstellte vorgefertigte Charakter mit der Halskette “Heart of Azeroth“, die ihnen bisher einfach nur ein Sortiment an verschiedenen sekundären Werten gewährt. Um die Besonderheit dieses Items hervorzuheben, wird es im Menü des Spiels mit einer besonderen goldenen Umrandung angezeigt.

hearthofazeroth.png

 

 

Der Dungeonbrowser:

Der auf dem Testserver von Battle for Azeroth vorhandene Dungeonbrowser wurde aktualisiert und beinhaltet nun eine Liste mit allen 5 Spieler Dungeons aus dieser kommenden Erweiterung.

dungeons.png

 

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Overwatch: Einen Skin am Anfang einer Partie auswählen

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In der vergangenen Nacht haben sich die für die fortlaufende Entwicklung von Overwatch verantwortlichen Mitarbeiter von Blizzard Entertainment mal wieder auf Twitter zu Wort gemeldet und dort dann überraschenderweise in einer kurzen Nachricht verkündet, dass der heute Abend in allen Spielregionen erscheinende neue Patch neben dem Jahr des Hundes auch noch eine von vielen Spielern schon seit einiger Zeit geforderte Neuerung für die Benutzeroberfläche mit sich bringen wird. Dabei handelt es sich um einen neuen Reiter für die vor dem Start einer Partie durchgeführte Heldenauswahl, der es allen daran interessierten Personen zu diesem Zeitpunkt noch einmal ermöglichen soll, den Skin ihres ausgewählten Helden zu verändern.

Um möglicherweise entstehende Probleme und besonders kreative Verwendungszwecke der Community zu vermeiden, steht diese neue Funktion den Spielern bisher leider nur vor dem Start der eigentlichen Partie und nicht beim Wechseln eines Helden zur Verfügung. Aus diesem Grund dürfen Spieler die Optik ihrer Charakter im Verlauf eines Matches auch nicht an den in einer Runde aktiven Kontrollpunkt oder andere Umstände anpassen. Des Weiteren können die Spieler in diesem neuen Menü selbstverständlich nur die Skins für ihren Helden auswählen, die sie bereits für ihren Account freigeschaltet haben und sich auch in der normalen Heldengalerie verwenden lassen würden.

In folgendem GIF des Entwicklerteams könnt ihr euch anschauen, wie diese neue Funktion funktioniert:

 

BfA: Zwei neue Weltbosse aus Zandalar

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Da sich das ursprünglich einmal mit MoP zurückgebrachte System mit den wesentlich leichter bekämpfbaren neuen Weltbossen seit seiner Implementierung großer Beliebtheit innerhalb der Community von World of Warcraft erfreute, steht bereits seit der vor einigen Monaten durchgeführten Blizzcon 2017 fest, dass die Mitarbeiter von Blizzard Entertainment dieses Feature auch in ihrer kommenden Erweiterung “Battle for Azeroth” unbedingt beibehalten möchten.

Auch wenn es abgesehen von dieser Bestätigung aktuell noch keine Informationen darüber gibt, ob dieses Addon im Bezug auf die Weltbosse die gleiche Mechanik (wöchentlich wechselnde Weltquests) wie Legion verwendet und wie viele Encounter dieser Art es am Ende geben wird, so konnten meine Kollegen von Vanion.eu in der seit gestern Abend laufenden Alpha dieser Erweiterung aber zumindest schon einmal zwei kommende Weltbosse auf dem Kontinent Zandalar ausfindig machen. Dabei handelt es sich um das aus mehreren gefangenen Seelen bestehende Sumpfelementar T’zane und den hauptsächlich auf Windangriffen basierenden Pterrordax Ji’arak. Folgend findet ihr sowohl erste Bilder zu diesen Weltbossen als auch kurze Beschreibungen ihrer bisherigen Fähigkeiten.

 

(Hinweis: Die Fähigkeiten, Namen und Modelle der Weltbosse könnten sich im Verlauf der Testphase von Battle for Azeroth jederzeit ändern.)

 

T’zane:

  • Beschreibung:
    • Over the course of the encounter, T’zane will unleash the tormented sprits trapped within him to create avoidable effects. 
  • Die Fähigkeiten des Encounters:
    • Crushing Slam
      • Slams the ground, inflicting Physical damage and knocking the player back. In addition, the target’s threat is cleared.
    • Coalesced Essence
      • Creates an orb of swirling spirits. Touching the orb causes it to explode, inflicting 8287 to 8713 Shadow damage to the target, knocking them back.
    • Consuming Spirits
      • Causes random players to become suffused with energy that bursts forth inflicting 2925 to 3075 Shadow damage to allies within 8 yards every 2 sec for 6 sec.
    • Terror Wail
      • Inflicts 14625 to 15375 Shadow damage to all enemies in a cone in front of the caster, causing them to flee in fear for 3 sec.

 

 

 

Ji’arak:

  • Beschreibung:
    • Ji’arak uses her massive wings to assault her foes with wind, drawing enemies in and pushing them away. 
  • Die Fähigkeiten des Encounters:
    • Wing Buffet
      • Ji’arak flaps her wings, inflicting 1500 Physical damage every 1 sec and pushing enemies away.
    • Hurricane Crash
      • Ji’arak lifts off and draws enemies towards her. After 8 sec Ji’arak crashes down, inflicting 11700 to 12300 Physical damage to all enemies caught beneath her.
    • Matriarch’s Call
      • Ji’arak cries out, summoning Ji’arak Scavangers to attack nearby enemies.
        • Ji’arak Broodling
          • Summoned by Matriarch’s Call.
          • Clutch
            • Clutches an enemy and takes off, after 6 sec the caster drops the victim.

 

 

 

 

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Overwatch: Die Patchnotes für das heutige Update wurden geleaked

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Im Verlauf des heutigen Tages schaltete ein Mitarbeiter von Blizzard Entertainment scheinbar ausversehen die für das erst in einigen Stunden in allen Spielregionen erscheinende Content Update rund um das Jahr des Hundes bestimmten Patchnotes auf der offiziellen Communityseite von Overwatch frei, die die Community dieses Titels praktischerweise im Vorfeld über alle Inhalte dieses Patches informierten. Auch wenn diese Patchnotes mittlerweile bereits wieder von dieser Internetseite entfernt wurden, so zeigten einige aufmerksame Personen aber genug Weitsicht dafür, um ein Bild von dieser informativen Übersicht zu machen und das Ganze kurz darauf dann auf Reddit zu veröffentlichten.

Den geleakten Patchnotes zu dem heutigen Update zufolge beinhaltet dieser Patch neben einer Vielzahl von Fehlerbehebungen auch das noch vor einigen Tagen von Jeff Kaplan genauer beschriebenen Jahr des Hundes, eine neue Karte für die Flaggeneroberung, mehr als 50 kosmetische Gegenstände für die Lootboxen des Events, einige Anpassungen an Doomfist, Änderungen am Interface und die in einem anderen Artikel vorgestellte Mechanik zum Wechseln seines Skins vor dem Start einer Partie. Wer jetzt gerne mehr über die Inhalte dieses Content Updates erfahren möchte, der muss einfach nur einen Blick auf die vor Kurzem von dem Spieler ” DixonSeilem” auf Reddit veröffentlichte Grafik werfen.

 

 

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Overwatch: Das Jahr des Hundes wurde gestartet

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Wie bereits in der letzten Woche durch mehrere Nachrichten des Entwicklerteams angekündigt wurde, sind in Overwatch heute Abend nun endlich die auf dem Jahr des Hundes basierenden Feierlichkeiten zum diesjährigen chinesischen Neujahr gestartet. Dieser zwischen dem 08. Februar und dem 05. März stattfindende Feiertag hat die normalerweise in diesem Titel erhältlichen Beutetruhen wie üblich durch spezielle Neujahr-Lootboxen ersetzt, die den Spielern neben den bereits bekannten kosmetischen Gegenständen auch dieses Mal wieder mehr als 50 brandneue Objekte überlassen können. Bei diesen nur auf diese Weise erhältlichen Gegenständen handelt es sich unter anderem um Emotes, Highlight-Intros, Icons, Sprays und sechs neue legendäre Skins für ausgewählte Helden (Beispiel: Baihu (weißer Tiger) für Genji). Wer sich nicht auf sein Glück mit den Lootboxen verlassen möchte, der kann diese Objekte wie üblich für den dreifachen Preis ihrer Seltenheit mit der Ingame Währung herstellen.

Zusätzlich dazu beinhaltet das Jahr des Hundes auch noch den aus dem vergangenen Jahr bekannten Flaggeneroberungsmodus, der für seine Rückkehr in diesem Jahr allerdings ein wenig von den Entwicklern überarbeitet und besser gebalanced wurde. Aus diesem Grund werden Flaggen in diesem Modus jetzt sofort aufgenommen, das Wirken von bestimmten Fähigkeiten (Unverwundbarkeit und Fortbewegung) lässt die Flagge fallen, auf dem Boden liegende Flaggen werden erst nach fünf Sekunden aufgenommen und ein Unentschieden wird immer durch eine kurze K.o.-Runde entschieden. Des Weiteren haben die Mitarbeiter von Blizzard Entertainment die Flaggeneroberung im Jahr sowohl mit einem neuen kompetitiven Modus (inklusive Rangliste) als auch der neuen Flaggeneroberungskarte “Ayutthaya” ausgestattet.

Weiter unten in diesem Artikel könnt ihr bei Interesse einen Blick auf dem Trailer zu diesem Feiertag und die neuen legendären Skins werfen.

 

Dieses Jahr begehen wir Neujahr mit Änderungen am Flaggeneroberungsmodus, einschließlich eines neuen kompetitiven Modus, der neuen Karte Ayutthaya und einer Menge Gameplay-Verbesserungen. Doch natürlich wissen wir, was euch wirklich interessiert … BEUTE! Schaltet über 50 neue saisonale Gegenstände frei – darunter legendäre Skins wie Schwarze Lilie für Widowmaker, Qinglong (blauer Drache) für Pharah, Xuanwu (schwarze Schildkröte) für Zarya und Baihu (weißer Tiger) für Genji – sowie Extras vom letzten Neujahrsfest zu reduzierten Preisen.

 

Der Trailer zu diesem Event:

 

 

Die neuen Skins:

 

 

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Blizzard: Der Earnings Call für das vierte Quartal 2017

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Im Verlauf des gestrigen Abends veröffentlichten die Verantwortlichen von Activision Blizzard mal wieder ihren vierteljährlich erscheinenden Earnings Call auf ihrer offiziellen Internetseite, der die Aktionäre, Werbepartner, Kunden und Vertreter der Presse darüber informieren sollte, wie gut sich dieses Unternehmen eigentlich im vierten Quartal des Jahres 2017 geschlagen hat. Auch wenn sich dieser Bericht nicht nur mit den von Blizzard Entertainment entworfenen Titeln beschäftigt und die Mitarbeiter dieses Studios sich nicht mehr länger zu den genauen Spielerzahlen ihrer Titeln äußern, so beinhaltete dieses wie üblich äußerst informative Dokument aber dennoch eine Reihe von sehr interessanten Informationen darüber, welche Veränderungen es in den letzten Monaten bei den MAUs (Monthly Active Users) gab und wie erfolgreich die einzelnen Studios von Activision Blizzard im letzten Quartal waren.

Wer keine Lust hat sich den nur auf Englisch vorhandenen Bericht durchzulesen, der findet weiter unten in diesem Artikel praktischerweise eine übersetzte Zusammenfassung der interessantesten Angaben aus dem Earnings Call für das vierte Quartal 2017.

 

Die Informationen aus dem Earnings Call:

  • Aufgrund der in diesem Sommer anstehenden Veröffentlichung von Battle vor Azeroth erwartet Blizzard im Jahr 2018 ein erhebliches Wachstum.
  • In diesem Quartal hatte Activision Blizzard (Activision, Blizzard und King) 385 Millionen MAUs (Monthly Active Users). Im Quartal davor waren es noch 384 Millionen MAUs.
  • Blizzard Entertainment hatte im vergangenen Quartal 40 Millionen MAUs. Auch wenn dieser Wert im Vergleich zum vorherigen Quartal ein wenig gesunken ist, so handelt es sich dabei aber trotzdem um das sechste Quartal in Folge mit mehr als 40 Millionen MAUs.
  • Die meisten MAUs stammten im letzten Quartal aus Overwatch und Hearthstone.
  • Im Durchschnitt verbrachten die Spieler im letzten Quartal jeden Tag über 50 Minuten mit Spielen von Activision Blizzard.
  • Die am 10. Januar gestartete Overwatch League erreichte in ihrer ersten Woche mehr als 10 Millionen einzigartige Zuschauer auf der gesamten Welt. Pro Minute haben durchschnittlich 280.000 verschiedene Personen zugeschaut.
  • Die Overwatch League hat die Erwartungen von Blizzard übertroffen. Der Fokus liegt aktuell auf dem Vergrößern der Zuschauerzahlen.
  • Aufgrund des konstanten Nachreichens von neuen Inhalten für Overwatch, Hearthstone und WoW konnte Blizzard selbst in einem Jahr ohne die Veröffentlichung eines neuen Spiels einen Rekordumsatz erzielen.
  • Im Jahr 2017 wurden 7 der 20 Top Games auf Twitch von Activision Blizzard entwickelt.

 

 

 

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Battle for Azeroth: Eine Vorschau auf Atal’Dazar

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Zu den aktuell in der Alpha von Battle for Azeroth testbaren Inhalten gehört unter anderem der neue 5 Spieler Dungeon “Atal’Dazar”, der von den Entwicklern in dem Gebiet Zuldazar auf dem Kontinent Zandalar positioniert wurde und zumindest von Spielern der Horde im Verlauf der Levelphase von 110 auf 120 betreten werden kann. Da die Levelphase der beiden spielbaren Fraktionen in diesem Addon allerdings auf unterschiedlichen Kontinenten stattfindet und sich endlich mal wieder stark voneinander unterscheidet, erhalten alle aufseiten der Allianz kämpfenden Personen leider erst mit Level 120 Zugang zu dieser in der Mitte des Imperiums der Zandalari untergebrachten Instanz.

Was die in Atal’Dazar vorhandenen Trash Mobs und vier verschiedenen Encounter betrifft, so handelt es sich bei diesem Dungeon nach langer Zeit mal wieder um eine Instanz, die hauptsächlich von feindlichen Trollen und den von diesem Volk als Begleiter verwendeten Dinosauriern bevölkert wird. Zusätzlich dazu dient dieser Ort den Zandalari als ein Grabmal für ihre verstorbenen Könige, weshalb die Spieler neben Trollen auch noch auf eine Reihe von unterschiedlichen Untoten treffen. Eine Mischung dieser beiden Themen ist der Boss “Rezan“, der einen untoten Loa in Form eines Tyrannosaurier darstellt und bereits in dem auf der Blizzcon 2017 gezeigten Vorschauvideo zu sehen war.

Solltet ihr nun gerne mehr über diesen kommenden Dungeon erfahren wollen, dann findet ihr weiter unten in diesem Artikel sowohl eine Aufnahme eines Besuchs in dieser Instanz als auch einiges an Bildmaterial zu den Inhalten von Atal’Dazar.

 

For millennia, the Zandalari kings were laid to rest within the tombs of Atal’Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased’s vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.

 

 

Ein Video zu dem Dungeon:

Alpha BFA - Atal'Dazar von KetsukiWoW auf www.twitch.tv ansehen

 

 

Die Modelle der Bosse:

Priestess Alun’za:

As a fanatical defender of Atal’Dazar’s golden sanctum, Priestess Alun’za has come to cleanse the temple of all corruption at any cost.

Vol’kaal:

In life Vol’kaal was a trusted bodyguard of Yazma. Since his untimely death, she has used her newfound powers to reanimate the corpse of her former lieutenant who can now serve for eternity.

Rezan:

Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds.

Yazma:

Having consumed the might of Shadra, the spider loa, Yazma is now tasked with holding the sacred temple of Atal’Dazar for her master, the Prophet Zul

 

 

Screenshots von diesem Dungeons:

 

 

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Heldenchaos der Woche: Mondfest-Raketenrennen

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Um die Spieler von Heroes of the Storm auch außerhalb des eigentlichen Spiels darüber zu informieren, wie der in dieser Woche im Heldenchaos stattfindende neue Brawl mit dem interessanten Namen “Mondfest-Raketenrennen” eigentlich genau funktioniert, veröffentlichten die Mitarbeiter von Blizzard Entertainment in der vergangenen Nacht mal wieder einen ihrer häufig sehr informativen Blogeinträge zu diesem Spielmodus auf ihrer offiziellen Communityseite.

Dieser komplett auf dem derzeit laufenden Mondfest basierende Spielmodus stellt interessanterweise etwas komplett Neues dar, welches der Spielerschaft in dieser Form bisher noch nicht zur Verfügung stand. In diesem Brawl übernehmen die Teilnehmer nämlich jeder die Kontrolle über eine Rakete, die sich auf einer Rennstrecke dauerhaft nach vorne bewegt und sich durch das Bewegen des Mauszeigers in andere Richtungen lenken lässt. Mit diesen Raketen tragen die Spieler dann ein Wettrennen gegen eine Reihe von anderen Personen aus, welches insgesamt sieben Runden lang andauernd und alle Personen als Sieger des Brawls einstuft, die innerhalb von 30 Sekunden nach dem ersten Durchlauf der Ziellinie ebenfalls in das Ziel gelangen und sich nicht auf dem letzten Platz befinden.

Des Weiteren haben die Entwickler überall auf der Strecke rote Umschläge positioniert, die den Teilnehmern dieses Brawls nach dem Einsammeln eine von drei möglichen Fähigkeiten zur Verfügung stellen. Bei diesen nur einmal pro Umschlag nutzbaren Fähigkeiten handelt es sich dann entweder um eine nach vorne abgeschossene Rakete, eine hinter der Spielfigur abgelegte Bombe oder eine mit einem Tempobonus verbundene Unverwundbarkeit. Zusätzlich zu diesen drei Effekten gibt es auf der Map auch noch mehrere pfeilförmige Bereiche, auf denen die Spieler wesentlich schneller fahren und daher in jeder Runde angepeilt werden sollten.

 

(Hinweis: Wer es schafft drei Partien in diesem Spielmodus abzuschließen, der darf sich über eine der neuen Beutetruhee von dem Mondfest als Belohnung freuen.)

 

Heldenchaos der Woche, 9. Februar 2018: Mondfest-Raketenrennen

Es gibt viele Arten, das Mondfest zu begehen. Leckeres Essen, tolle Geschenke, prächtige Zeremonien … oder man bindet einen Sattel auf eine halsbrecherisch schnelle Feuerwerksrakete!

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Regeln:

  • Ein Ritt auf der Rakete
    • Helden bewegen sich automatisch in Richtung des Mauszeigers. Ihr müsst nur lenken!
    • Auf dem Kurs befinden sich Platten, die eure Geschwindigkeit erhöhen. Lenkt eure Rakete über diese Platten, um euch nach vorne zu katapultieren!
  • Schnappt euch die Umschläge
    • Ihr könnt durch die roten Umschläge rasen, die auf dem Kurs verteilt sind, um eine von drei Fähigkeiten zu erhalten:
      • Rakete
        • Eine hüpfende Rakete, die explodiert, sobald sie einen Gegner trifft.
      • Knaller
        • Lasst hinter euch eine Bombe fallen, die Spieler betäubt, wenn sie die Bombe berühren.
      • Segen des Mondes
        • Werdet unverwundbar und erhaltet einen Geschwindigkeitsschub.
  • Überquert die Ziellinie
    • Nachdem der erste Spieler die Ziellinie überquert hat, beginnt ein Countdown von 30 Sekunden.
      • Die verbleibenden Spieler müssen innerhalb dieser Zeit die Ziellinie überqueren, um zu gewinnen.
      • Wenn ihr nicht rechtzeitig über die Ziellinie kommt oder auf dem letzten Platz seid, wenn alle Spieler im Ziel sind, verliert ihr.

 

Belohnungen:

  • Absolviert drei Mondfest-Raketenrennen, um eine Beutetruhe zu verdienen!

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Weitere Informationen zu unserem Spielmodus Heldenchaos findet ihr auf unserer Heldenchaos-Seite. Wie immer könnt ihr mehr über das aktuell stattfindende Heldenchaos erfahren, indem ihr auf die Infoschaltfläche am unteren Rand des Spielen-Bildschirms klickt, wenn ihr euch in die Warteschlange einreihen wollt.

 

 

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Battle for Azeroth: Das Startszenario für die Horde

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Überraschenderweise konnten die in die Alpha von Battle for Azeroth eingeladenen Tester in der vergangenen Nacht kurzzeitig auf das für die Horde bestimmte Startszenario zugreifen, welches sowohl als Einstieg in diese Erweiterung als auch als erster Schritt für die Freischaltung der Zandalari als spielbare Rasse fungiert. Auch wenn diese äußerst interessante Questreihe sich zum jetzigen Zeitpunkt nicht mehr länger auf dem Testserver der Alpha starten lässt, so hat der bekannte YouTuber und Streamer “Nobbel87” die vorübergehende Freischaltung des Startszenarios gestern Abend netterweise dafür genutzt, um diesen Teil von Battle for Azeroth in einem Video festzuhalten. Aus diesem Grund können nun alle daran interessierten Personen einen Blick darauf werfen, wie die Mitglieder Horde in das nächste Addon einsteigen und wie der Grundstein für das Bündnis mit den Zandalari gelegt wird.

(Spoilerwarnung)

Inhaltlich dreht sich dieses Szenario dann um ein kleines Elite-Team der Horde, welches von Sylvanas damit beauftragt wird, den in der Schlacht um Lordaeron von der Allianz gefangen genommenen Hochlord Saurfang aus dem Verlies von Sturmwind zu befreien. In diesem Gefängnis trifft die Gruppe der Spieler dann auch noch auf Princess Talanji und den Propheten Zul von den Zandalari, die sich beide der Gruppe der Horde anschließen und eine nützliche Erweiterung des Teams darstellen. Da solch ein Ausbruch aber selbstverständlich nicht lange unbemerkt bleibt, dreht sich die hintere Hälfte des Szenarios hauptsächlich darum, auf welche Weise die Horde aus Sturmwind flüchten kann. Während der Flucht aus dieser Stadt kämpfen die Spieler dann gegen bekannte Personen wie beispielsweise Jaina Prachtmeer, Zul brennt Teile von Sturmwind nieder und das Team der Horde flieht gemeinsam mit den Zandalari nach Zuldazar.

Genauere Details zu dem Ablauf des Szenarios findet ihr jetzt entweder in dem folgenden Video oder der darunter eingebauten Übersicht.

 

Ein Video zu dem Szenario:

 

 

Der Ablauf des Szenarios:

Tides of War:

Diese Questreihe startet unter normalen Umständen bei der Anschlagtafel des Kriegshäuptlings in Orgrimmar. Aktuell kann diese Questreihe aber leider nicht mehr gestartet werden.

As war wages against the Alliance, the need for naval dominance is paramount.
The Zandalari Empire holds one of the largest fleets in Azeroth. They must be recruited as members of the Horde.

zandalar.png

Lady Sylvanas Windrunner: Champion, the Horde is now at open war with the Alliance.
Lady Sylvanas Windrunner: Our success in this conflict may depend on your skills.
Lady Sylvanas Windrunner: I require your immediate presence in Orgrimmar for a mission of the utmost urgency. Do not keep me waiting.

 

 

Storming Stormwind:

Durch das Gespräch mit Sylvanas startet eine aktuell noch nicht in der Alpha vorhandene Cutscene, die den Spielern das Ziel der Mission näher bringen soll.

Lady Sylvanas Windrunner: Your team is assembled. Retrieve my prize. Nathanos, %n
Nathanos Blightcaller: They are gathered on the eastern zeppelin tower. I will meet you there.

Auf dem östlichen Zeppelinturm von Orgrimmar treffen die Spieler auf Rokhan, Thalyssra, Lasan Himmelshorn, Nathanos Pestrufer und zwei Elite Wachen der Verlassenen.

First Arcanist Thalyssra: We meet again, friend.
Rokhan: ‘Ey, mon
Lasan Skyhorn: Hail, friend of Highmountain’
Nathanos Blightcaller: Good, we’re all here. Pick a bird and get settled in. It’s going to be a long flight to Stormwind.

 

 

Scenario Stage 1: In the Dead of Night

Das Szenario startet mit einem auf Adlern durchgeführten Flug.

Nathanos Blightcaller: Listen up. We won’t be in contact once we’re inside.
Nathanos Blightcaller: You, Thalyssra, and Rokahn will infiltrate the Stockades and extract the prisoners.
Nathanos Blightcaller: Our scouts located a hidden entrance in the park. The tauren and I will cover your escape.
Nathanos Blightcaller: We have no other objectives. There will be no reinforcements.
Nathanos Blightcaller: If you want to live, there can be no witnesses.
Nathanos Blightcaller: There’s our way out. Get to that ship once you have the prisoners.
Nathanos Blightcaller: I’ll find you. Good luck.

 

 

Scenario Stage 2: Down the Drain

Um einen Weg in das Verlies von Sturmwind zu finden, schließen die Spieler danach dann eine Luke der Kanalisation von Sturmwind auf.

 

 

Scenario Stage 3: The Stockades

Rokhan schleicht voran und die Spieler müssen gemeinsam mit Thalyssra zu ihm aufschließen.

Rokhan: Deh 7th Legion be here. Whoever we breakin’ out, deh humans not takin’ chances.
Rokhan: I be going’ on ahead to find deh prisoners. Cover my back.
First Arcanist: We will draw their attention. Be careful.

 

 

Scenario Stage 4: Honor and Loyalty

Spieler müssen nun Hochlord Saurfang aus seiner Zelle im Verlies befreien. Auf dem Liveserver wird an dieser Stelle eine weitere Cutscene starten.

High Overlord Saurfang: I will buy you as much time as I can to complete your mission. The ones you are looking for are just down the hall.
Rokhan: Yah not comin’ with us?
High Overlord Saurfang: Are you going to make me?
Rokhan: I don’ recall hearin’ dat command, now dat yah mention it.
High Overlord Saurfang: Hmph.
High Overlord Saurfang (To guards): Take me to your boy King. I would have words with him.
First Arcanist: I do not think we will be afforded the same courtesy.
Rokhan: T’ink yah right about dat. All de same, got a job to do.

 

 

Scenario Stage 5: The Primary Objective

In dem nächsten Schritt des Szenarios befreien die Spieler die anderen Gefangenen. Dabei handelt es sich um Princess Talanji und Zul von den Zandalari.

Zul the Prophet: Ah , our escort arrives. Just as I said, Princess.
Princess Talanji: My Prophet tells me you be allies.
Rokhan: Prophet? Yah not dat good Zandalari–
First Arcanist: We are here to rescue you. I am Thalyssra, and this is Rokhan.
Zul the Prophet: A little haste would be advised.
Marshal Inora Wyrmbane: Lock it down!
Rokhan: Dat’s some powerful voodoo. Thalyssra?
First Arcanist: They’re raised a nullification barrier. I cannot cast.
Rokhan: MOVE!
Princess Talanji: Which way is out?
Rokhan: Dis way!
Zul the Prophet: I would suggest going the other way, Highness.
Princess Talanji: Better be right! Let’s go!

Die Spieler werden nach einem kurzen Gespräch von Marshall Inora Wyrmbane und der siebten Legion angegriffen.

Marshall Inora Wyrmbane: You will go no further.
Marshall Inora Wyrmbane: No one catches the 7th Legion unawares. Die, Horde filth!
Marshall Inora Wyrmbane: Someone… stop them…
Princess Talanji: It smells… unpleasant.
Rokhan: Where does dis lead?
First Arcanist Thalyssra: Out, if the troll is to be believed.
Zul the Prophet By all means, spend more time discussing it.
First Arcanist Thalyssra: We should not linger here.

 

 

Scenario Stage 6: The Stormwind City Shuffle

In diesem Teil des Szenarios schleichen die Spieler an der Seite von Rokhan durch Sturmwind. Sie müssen Robotern, Stadtbewohnern und Anduin ausweichen.

RokhanI can keep us hidden as no one does anything’ stupid. Just give de word.

 

 

Scenario Stage 7: WAY Behind Enemy Lines

Am Ende des Teils mit der Verstohlenheit wird die Gruppe von Genn Graumähne und seinen Worgen angegriffen. Zu diesem Zeitpunkt startet eine weitere noch nicht in der Alpha vorhandene Cutscene.

Genn Greymane: I have found them, my King! I will bring you their tusks for a trophy!
Rokhan: Deh old wolf got our scent. We got tah get out of here!
Genn Greymane: Scurry, like the rats you are!
First Arcanist Thalyssra: They were waiting for us. We’ve been compromised.
Rokhan: We got to get back to de canals. We be easy pickin’s here! Follow me!
Zul the Prophet: We should wait here.
Princess Talanji: What is it now?

Lady Jaina Prachtmeer bewegt sich langsam auf die Gruppe der Horde zu und erschafft einen Sturm aus Eis um sich herum.

Lady Jaina Proudmoore: I have known the Horde to be cruel, heartless. Ruthless in their pursuit of victory. But this…?
Lady Jaina Proudmoore: This is folly. You will die here, and an unmarked grave will be all you have to show for it.
First Arcanist Thalyssra: We cannot fight her. Run. Run!
Genn Greymare: Look at them flee, tails between their legs!

Zul lässt seine Fackel an einer äußerst günstigen Stelle fallen. Dadurch wird der Pfad blockiert und die Allianz erreicht die Horde nicht.

Zul the Prophet: I’ll just leave this here.
Princess Talanji: We don’t have time for– Ooooh.
Genn Greymane: They’ve blocked the path– quickly, to the harbor!

First Arcanist Thalyssra: I can see the harbor!
Nathanos Blightcaller: I distinctly recall saying something about witnesses. Namely, how there should be none.
Rokhan: Don’t act like yah not happy to see us.
Nahtanos Blightcaller: Delighted. Truly. Now, let’s move. On your mark.

 

 

Scenario Stage 8: The Harbor Run

Die Spieler müssen sich in diesem Teil zu dem Schiff von Talanji durchschlagen. Erschwert wird das Ganze durch die regelmäßig in der Nähe des eigenen Helden einschlagenden Eisgeschosse von Jaina.

Nathanos Blightcaller: I hope this goes without saying, but try not to get hit by her barrage.
Nathanos Blightcaller: Stay together and we can survive. Let’s go!
Lady Jaina Proudmoore: That is far enough!
First Arcanist Thalyssra: She has blocked the path behind us! We are trapped.
Lady Jaina Proudmoore: You will not harm another soul in this city!
Lady Jaina Proudmoore: Die. Horde scum!
Princess Talanji: My loa hears us. Mighty Rezan, lend me your strength!
Rokhan: I don’t know a Rezan, but I be owing him my thanks.
Nathanos Blightcaller: Let’s move!

An dieser Stelle werden die Spieler von Streitkräften der Allianz angegriffen, die scheinbar frisch aus Lordaeron zurückgekehrt sind.

First Arcanist Thalyssra: Their forces must have returned from Lordaeron.
Nathanos Blightcaller: We can’t sneak through now. We’ll just have to punch a hole.Zul the Prophet: We should pause a moment.
Lasan Skyhorn: Hahahaha!
Rokahn: Aha! lasan you clever moose-mon!
Princess Talanji: I need twenty of those birds.

First Arcanist Thalyssra: Are they not pursuing us?
Nathanos Blightcaller: No… but I think I know why. Look.

 

 

Scenario Stage 9: Well… Ship

Jaina wartet am Ende der Docks auf die Horde.

Lady Jaina Proudmoore: you have killed many of my people to get this far. But it is over.
Lady Jaina Proudmoore: Surrender, and I will return you to the Stockades where you belong. There you will await the King’s justice.

Jaina friert das gesamte Team mit einer Frostnova ein.

Nathanos Blightcaller: Respectfully, we have a boat to catch.
Lady Jaina Proudmoore: Then perish.
Zul the Prophet: Let us not be hasty.
Zul the Prophet: You can finish us, mere pawns of the Horde, or you can quench the flames that will otherwise burn Stormwind to the ground.
Zul the Prophet: Your choice.
Lady Jaina Proudmoore: No… it can’t be.
Zul the Prophet: Tick tock.

Jaina teleportiert sich zurück nach Sturmwind. Im Hintergrund sieht man viele der Gebäude brennen. Scheinbar hat die Fackel von Zul einen Großbrand ausgelöst.

Nathanos Blightcaller: Remind me never to make you angry.
Zul the Prophet: The future is uncertain.
Princess Talanji: Come. We must away to Zuldazar.
Nathanos Blightcaller: I think not. I have orders to return you to the Warchief directly.
Princess Talanji: Seeing as how this is my ship and you at present have no other way to leave, I suppose you will need to adjust your plans.
Zul the Prophet: We can discuss it on the way, Highness.

 

 

(via)

WoW: Der Hotfix vom 08. Februar

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Im Verlauf der vergangenen Nacht haben die für World of Warcraft zuständigen Entwickler mal wieder die auf der offiziellen Communityseite dieses MMORPGs vorhandenen Patchnotes zu den in der Vergangenheit veröffentlichten Hotfixes aktualisiert und diese Übersicht dadurch dann um mehrere neue Einträge zu Änderungen und Fehlerbehebungen erweitert, die in den letzten Tagen auf die Liveserver der einzelnen Regionen aufgespielt wurden. Dieser überarbeiteten Übersicht zufolge handelte es sich bei diesem Hotfix allerdings nur um ein sehr klein gehaltenes Update, welches gerade einmal aus zwei Lösungen für fehlerhafte Quests, einer Fehlerbehebung für Todesritter und einer optischen Anpassung an den Nachtgeborenen bestand. Genauere Details zu den Auswirkungen dieses Updates findet ihr in den folgenden Patchnotes.

 

 

Hotfixes 8. Februar:

Charaktere

  • Ohrringe der Nachtgeborenen werden nicht länger von manchen Helmen verdeckt.

 

 

Klassen

 

 

Quests

 

 

(via)

Battle for Azeroth: Der neue Build 26010

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Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment überraschenderweise den neuen Build 26010 auf die mittlerweile schon seit einigen Tagen aktiv laufenden Testserver der geschlossenen Alpha der kommenden Erweiterung “Battle for Azeroth” aufgespielt und dadurch dann erneut mehrere Neuerungen, Fehlerbehebungen und Änderungen zu dieser Testphase hinzugefügt. Den bisherigen Berichten der Data Miner zufolge brachte dieses Update unter anderem mehrere neue Modelle (Zul hat jetzt ein einzigartiges Design), eine Vielzahl von verschiedenen Klassenänderungen, eine möglicherweise zu den braunhäutigen Orcs als verbündetes Volk gehörende Karte und mehrere andere Kleinigkeiten mit sich. Weitere Informationen zu den Inhalten von Build 26010 findet ihr in der folgenden Zusammenfassung der in der letzten Nacht von Data Minern entdeckten Inhalte.

 

 

Eine neue Karte: Gorgrond Orcs

Der neue Build 26010 beinhaltet überraschenderweise eine neue Karte mit der Bezeichnung “Gorgrond Orcs“. Einige Spieler gehen derzeit davon aus, dass diese Map für bereits vor einigen Wochen in einem Q&A angekündigte Implementierung der braunhäutigen Orcs als verbündetes Volk bestimmt ist.

 

 

 

Neue Modelle:

VoidWrath_Low_Wicker

King Dazar

Kul Tiran Male Armored

Lady Ashvane

Vigo

Vulture Mounts



Zul

 

 

 

Neue Icons:

 

 

 

Erfolge:

Battle for Azeroth

Zandalar

  • Exploration

 

 

 

Anpassungen an Talenten:

Hunter

 

Priest

 

Shaman

 

Warlock

 

Warrior

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*10.5% [*8.19% of Attack Power*] Frost damage. Frost Death Knight – Level 58 Talent.
    • Blooddrinker Drains [*170.1% Drains [*132.68% of Attack Power*] health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight – Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled).
    • Bonestorm A whirl of bone and gore batters nearby enemies, dealing [*19.53% [*15.23% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight – Level 100 Talent. 10 Runic Power. Instant.
    • Breath of Sindragosa Continuously deal [*66.36% [*51.76% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight – Level 100 Talent. Instant.
    • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*18.9% [*14.74% of Attack Power*] Shadow damage. Unholy Death Knight – Level 56 Talent.
    • Clawing Shadows Deals (56% of weapon damage Deals [*34.72% of Attack Power*) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight – Level 58 Talent. 1 Runes. 30 yd range. Instant.
    • Defile Defile the targeted ground, dealing [*129.4% [*100.9% of Attack Power*] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight – Level 100 Talent. 1 Runes. 30 yd range. Instant.
    • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*21% [*16.38% of Attack Power*] Shadow damage to the infected enemy, and an additional [*4.41% [*3.44% of Attack Power*] Shadow damage to all other enemies near them. 3 charges. Limited to 20 targets. Unholy Death Knight – Level 57 Talent. 1 Runes. Instant. 10 sec recharge. 3 charges.
    • Frostscythe A sweeping attack that strikes all enemies in front of you for (36% of weapon damage 0) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight – Level 90 Talent. 1 Runes. 8 yd range. Instant.
    • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*6.72% [*5.24% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight – Level 90 Talent.
    • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*78.75% [*61.42% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight – Level 58 Talent. 1 Runes. 100 yd range. Instant.
    • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*21% [*16.38% of Attack Power*] additional Frost damage. Frost Death Knight – Level 75 Talent.
  • PvP Talents
    • Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*21% [*16.38% of Attack Power*] Shadow damage. Unholy DeathKnight – Tier 4 PvP Talent.
    • Death Chain Chains 3 enemies together, dealing [*37.8% [*29.48% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. Blood DeathKnight – Tier 5 PvP Talent. 10 yd range. Instant.
    • Necrotic Strike A vicious strike that deals (34% of weapon damage [*21.08% of Attack Power*) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight – Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
    • Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*21% [*16.38% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight – Tier 4 PvP Talent.
  • Blood
    • Blood Boil Deals [*63% Deals [*49.14% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. 2 charges. Death Knight – Blood Spec. Instant. 7.5 sec recharge. 2 charges.
    • Death’s Caress Reach out with necrotic tendrils, dealing [*18.9% [*14.74% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. Death Knight – Blood Spec. 1 Runes. 30 yd range. Instant.
    • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (69% of weapon damage [*31.05% of Attack Power*) Physical damage, and reducing enemies’ movement speed by 20% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight – Blood Spec. 1 Runes / 10% of Total 254. Melee range. Instant.
    • Marrowrend Smash the target, dealing (107% of weapon damage [*48.15% of Attack Power*) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Blood & Unholy
    • Death and Decay (Blood) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.
    • Death and Decay (Unholy) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.
  • Frost
    • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (190% 2% of weapon damage) Frost damage. Death Knight – Frost Spec. 25 Runic Power. Melee range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [*17.22% [*13.43% of Attack Power*] Frost damage to that foe, and [*8.61% [*6.72% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*92.4% [*72.1% of Attack Power*] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight – Frost Spec. 1 Runes. 30 yd range. Instant.
    • Obliterate A brutal attack with both weapons that deals a total of (310% 2% of weapon damage) Physical damage. Death Knight – Frost Spec. 2 Runes. Melee range. Instant.
    • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*54.8% [*42.8% of Attack Power*] Frost damage over 8 sec and reducing their movement speed by 20%. Death Knight – Frost Spec. 1 Runes. Instant.
  • Unholy
    • Death Coil Fires a blast of unholy energy at the target, causing [*46.75% [*36.46% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight – Unholy Spec. 45 Runic Power. 30 yd range. Instant.
    • Festering Strike Deals [*129.6% Deals [*101.09% of Attack Power*] Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight – Unholy Spec.
    • Outbreak Deals [*10.5% Deals [*8.19% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*66.1% [*51.6% of Attack Power*] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight – Unholy Spec. 1 Runes. 30 yd range. Instant.
    • Scourge Strike An unholy strike that deals (44% of weapon damage) Physical damage and (23% [*27.28% of Attack Power*] Physical damage and (0% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight – Unholy Spec. 1 Runes. Melee range. Instant.

 

Demon Hunter

  • Talents
    • Dark Slash Slash an enemy for (153% of weapon damage [*68.85% of Attack Power*) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant.
    • Feast of Souls Soul Cleave heals you for an additional [*50.4% [*39.31% of Attack Power*] over 6 sec. Vengeance Demon Hunter – Level 100 Talent.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [*520% [*405.6% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant.
    • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*199.5% [*155.6% of Attack Power*] Fire damage over 2 sec. Causing damage also heals you for up to [*525% [*409.5% of Attack Power*] health. Vengeance Demon Hunter – Level 108 Talent. 20 yd range. 2 sec cast (Channeled).
    • Fel Eruption Impales the target for [*42% [*32.76% of Attack Power*] Chaos damage and stuns them for 4 sec. Havoc Demon Hunter – Level 108 Talent. 10 Fury / 10 Pain. 20 yd range. Instant.
    • Felblade (Havoc) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
    • Felblade (Vengeance) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
    • Fracture Rapidly slash your target for (457% 0% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. 2 charges. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 10 sec. Generates 80 Fury over 10 sec. Havoc Demon Hunter – Level 100 Talent. Instant.
    • Soul Barrier Shield yourself for 12 sec, absorbing [*1,000% [*600% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% [*120% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter – Level 110 Talent. Instant.
    • Spirit Bomb Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [*28.35% [*22.11% of Attack Power*] Fire per fragment. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent. 30 Pain. 40 yd range. Instant.
    • Trail of Ruin The final slash of Blade Dance inflicts an additional [*48% [*37.44% of Attack Power*] Chaos damage over 4 sec. Havoc Demon Hunter – Level 102 Talent.
  • PvP Talents
    • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing [*13.23% [*10.32% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter – Tier 5 PvP Talent. Instant.
    • Illidan’s Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan’s Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [*13.23% [*10.32% of Attack Power*] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant.
  • Havoc
    • Chaos Strike Slice your target for (267% 0% of weapon damage) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec.
    • Demon’s Bite Quickly attack for (129% of weapon damage [*58.05% of Attack Power*) Physical damage. Generates 20 to 40 Fury. Demon Hunter – Havoc Spec. Melee range. Instant.
  • Vengeance
    • Demon Spikes Surge with fel power, increasing your Armor by 80% of your Agiliry, and youy Agility, and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter – Vengeance Spec. Instant. 20 sec recharge. 2 charges.
    • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown.
    • Infernal Strike Leap through the air toward a targeted location, dealing [*39.9% [*31.12% of Attack Power*] Fire damage to all enemies within 6 yards. 2 charges. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 2 charges.
    • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [*446.25% [*348.08% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon’s soul will grant you 20% increased damage for 15 sec. Demon Hunter – Vengeance Spec.
    • Shear Shears an enemy for (115% of weapon damage [*51.75% of Attack Power*) Physical damage, and shatters a Lesser Soul Fragment from your target. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
    • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [*33.6% [*26.21% of Attack Power*] Fire damage, and an additional [*33.39% [*26.04% of Attack Power*] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
    • Soul Cleave Viciously strike all enemies in front of you for (93% 1% of weapon damage) Physical damage and heal yourself for [*100% [*58.5% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec. 30 Pain. Melee range. Instant.
    • Throw Glaive Throw a demonic glaive at the target, dealing (45% of weapon damage [*20.25% of Attack Power*) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant.

 

Druid

  • Talents
    • Brambles Sharp brambles protect you, absorbing and reflecting up to [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*3.36% [*2.62% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent.
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (408% of weapon damage [*69.36% of Attack Power*) Physical damage. Awards 1 combo points. 3 charges. Feral Druid – Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 sec recharge. 3 charges.
    • Lunar Beam Summons a beam of lunar light at your location, dealing [*109.2% [*85.2% of Attack Power*] Arcane damage and healing you for [*504% [*393.1% of Attack Power*] over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant.
    • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (289% of weapon damage [*124.27% of Attack Power*) Physical damage, and reduces all damage you take by 9% for 20 sec. Guardian Druid – Level 100 Talent. Melee range. Instant.
  • PvP Talents
    • Enraged Maim You deal (204% of weapon damage [*34.68% of Attack Power*) Physical damage and incapacitate the target for 5 sec. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant.
    • Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (170% of weapon damage [*28.9% of Attack Power*) Physical damage. Feral Druid – Tier 2 PvP Talent.
  • Feral
    • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to [*12.5 – 6.25% of Spell Power*] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*25.2% [*19.7% of Attack Power*] damage 2 points: [*50.4% [*39.3% of Attack Power*] damage 3 points: [*75.6% [*59% of Attack Power*] damage 4 points: [*100.8% [*78.6% of Attack Power*] damage 5 points: [*126% [*98.3% of Attack Power*] damage Druid – Feral Spec. 25 Energy. Melee range. Instant.
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 47% 0% of weapon damage, 1 sec 2 points: 95% 0% of weapon damage, 2 sec 3 points: 142% 0% of weapon damage, 3 sec 4 points: 190% 0% of weapon damage, 4 sec 5 points: 238% 0% of weapon damage, 5 sec Druid – Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
    • Rake Rake the target for [*23.37% [*18.23% of Attack Power*] Bleed damage and an additional [*99.75% [*77.8% of Attack Power*] Bleed damage over 15 sec. Reduces the target’s movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage. Awards 1 combo points. Druid – Feral Spec. 35 Energy. Melee range. Instant.
    • Shred Shred the target, causing [*287% of weapon damage * mult* 0;] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Druid – Feral Spec. 40 Energy. Melee range. Instant.
  • Guardian
    • Ironfur Increases armor by 40% 35% of your Agility for 7 sec. Multiple uses of this ability may overlap. Druid – Guardian Spec. 45 Rage. Instant.
    • Mangle Mangle the target for (131% of weapon damage [*56.33% of Attack Power*) Physical damage. Deals 20% additional damage against bleeding targets. Generates 8 Rage. Druid – Guardian Spec. Melee range. Instant.
    • Maul Maul the target for (255% of weapon damage [*109.65% of Attack Power*) Physical damage. Druid – Guardian Spec. 45 Rage. Melee range. Instant.
  • Restoration
    • Lifebloom Heals the target for [*93.75% [*120% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*62.5% [*80% of Spell Power*]. Limit 1. Limited to 1 target. Druid – Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

 

Hunter

  • Talents
    • A Murder of Crows Summons a flock of crows to attack your target, dealing [*544.3% [*424.6% of Attack Power*] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Marksmanship Hunter – Level 15 Talent. 30 Focus. 40 yd range. Instant.
    • Arctic Bola Throw an icy bola at an enemy, inflicting (204% of weapon damage [*126.48% of Attack Power*) Frost damage and reducing their movement speed by 30% for 5 sec. Survival Hunter – Level 90 Talent. 40 Focus. 40 yd range. Instant.
    • Aspect of the Beast Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity The target also bleeds for [*56.7% [*44.23% of Attack Power*] Physical damage over 6 sec. Tenacity Your pet also takes 30% reduced damage for 6 sec. Cunning The target’s movement speed is also reduced by 50% for 4 sec. Beast Mastery Hunter – Level 100 Talent.
    • Birds of Prey Mongoose Biting your pet’s target extends the duration of Aspect of the Eagle Coordinated Assault by 1 sec. Survival Hunter – Level 100 Talent.
    • Bombardment Name changed from “Sentinel” to “Bombardment”. When Aimed Shot activates Hunter’s Mark, a Sentinel swoops into the battle, applying Hunter’s Mark to all other targets within 10 yards Multi-Shot critical strikes generate 3 Focus. Marksmanship Hunter – Level 30 Talent.
    • Born to Be Wild (New) The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Exhilaration are reduced by 20%. Survival Hunter – Level 75 Talent.
    • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (120% of weapon damage [*74.4% of Attack Power*) Physical damage to each. 3 charges. Survival Hunter – Level 30 Talent. 20 Focus. 8 yd range. Instant. 30 sec recharge. 3 charges.
    • Calling the Shots Casting Quick Shot reduces the cooldown of Hunter’s Mark by 2.0 Trueshot by 3.0 sec. Marksmanship Hunter – Level 100 Talent.
    • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path for (170% 0% of weapon damage) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter – Level 100 Talent. 40 yd range. Instant.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (195% 0% of weapon damage) Nature damage to one and (195% 0% of weapon damage) Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter – Level 30 Talent. 40 yd range. Instant.
    • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [*168% [*131.04% of Attack Power*] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter – Level 30 Talent. 20 Focus. 40 yd range. Instant. 0.3 sec cooldown.
    • Flanking Strike When you Kill Command you will also strike the enemy for (100% 0% of weapon damage) Physical damage and generate 10 Focus, if you are within melee range. Survival Hunter – Level 15 Talent.
    • Hunter’s Mark Apply Hunter’s Mark to the target. When damaged by Aimed Shot and for an additional 5 sec afterwards, all of your damaging shots will cause the target to instantly take [*20% of Ranged Attack Power*] additional Physical damage. 40 yd range. Instant. increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter’s Mark, you instantly gain 20 Focus. Only one Hunter’s Mark can be applied at a time. Marksmanship Hunter – Level 60 Talent. 60 yd range. Instant.
    • Lethal Shots Name changed from “Bombardier” to “Lethal Shots”. Bombardment Trick Shots now also increases the damage of your next Aimed Shot or Rapid Fire by 25%. Marksmanship Hunter – Level 90 Talent.
    • Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots Aimed Shot to cost no Focus and be instant. Marksmanship Hunter – Level 100 Talent.
    • Mongoose Bite A brutal attack that deals (102% of weapon damage [*63.24% of Attack Power*) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter – Level 90 Talent. 30 Focus. Melee range. Instant.
    • Piercing Shot A powerful shot which deals up to (525% 0% of weapon damage) Physical damage to the target and up to (210% 0% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter – Level 100 Talent. 70 Focus. 40 yd range. Instant.
    • Precise Shots When Aimed Shot activates your Hunter’s Mark, the cost of all of your abilities is reduced by 50% for 5 sec Aimed Shot causes your next 1-2 Quick Shots to consume 100% less Focus. Marksmanship Hunter – Level 15 Talent.
    • Primal Instincts Harpoon increases the Critical Strike chance of your abilities by 15% for 12 10 sec. Disengage increases your Haste by 15% for 12 sec. You may only have one of these effects active at once 10 sec. Survival Hunter – Level 100 Talent.
    • Rapid Killing Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter’s Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter’s Mark from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec. Marksmanship Hunter – Level 90 Talent.
    • Spitting Cobra Summons a Spitting Cobra for 20 sec that attacks your target for [*40% [*31.2% of Attack Power*] Nature damage every 2 sec. While the Cobra is active you gain 2 Focus every sec. Beast Mastery Hunter – Level 100 Talent. Instant.
    • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 30 sec and dealing [*450% [*351% of Attack Power*] Bleed damage over 30 sec. Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter – Level 60 Talent. 40 yd range. Instant.
    • Stomp When your Dire Beasts charge in they will stomp the ground, dealing [*1.6% of Attack Power + 70.6% [*1.2% of Attack Power + 55% of Attack Power*] Physical damage to all nearby enemies. Beast Mastery Hunter – Level 90 Talent.
  • PvP Talents
    • Hi-Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [*73.5% [*57.33% of Attack Power*] Fire damage and knocking all enemies away. Trap will exist for 60 sec. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. Instant.
    • Scatter Shot A short-range shot that deals [*11 + 25% of Spell [*25% of Spell Power + 5.72% of Attack Power*]% weapon damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter – Tier 4 PvP Talent. 20 yd range. Instant.
    • Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing (238% of weapon damage 0) Physical damage. Increases the range of all shots by 40% for 15 sec. Marksmanship Hunter – Tier 5 PvP Talent. 50 Focus. 55 yd range. Instant.
  • Beast Mastery
    • Cobra Shot A quick shot causing [*68% of weapon damage [*35.4% of Attack Power * mult*] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter – Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (27% of weapon damage [*14.04% of Attack Power*) Physical damage and triggering Beast Cleave. Hunter – Beast Mastery Spec. 40 Focus. 40 yd range. Instant.
  • Marksmanship
    • Aimed Shot A powerful aimed shot that deals [*275% of weapon damage * mult* 0;] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter – Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
    • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them back,snaring them by 50% for 4 sec, and dealing (13% of weapon damage [*6.76% of Attack Power*) Physical damage. Hunter – Marksmanship Spec. 10 Focus. Instant.
    • Lone Wolf Increases your damage by 18%, but only when you do not have your pet out. Hunter – Marksmanship Spec. an active pet. Hunter – Marksmanship Spec.
    • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (51% of weapon damage [*26.52% of Attack Power*) Physical damage Hunter – Marksmanship Spec. 25 Focus. 40 yd range. Instant.
    • Quick Shot A quick shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Hunter – Marksmanship Spec. 15 Focus. 40 yd range. Instant.
    • Rapid Fire Shoot a stream of arrows at your target, dealing (11% 0% of weapon damage) Physical damage every 0.33 sec for 3 sec. Each arrow shot generates 3 Focus. Usable while moving. Hunter – Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
    • Steady Shot A steady shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Usable while moving. Generates 10 Focus. Hunter – Marksmanship Spec. 40 yd range. 2 sec cast.
    • Trick Shots Name changed from “Bombardment” to “Trick Shots”. When you use Multi-Shot When Multi-Shot hits 2 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter – Marksmanship Spec.
    • Trueshot (New) Increase all damage done by 20%. Hunter – Marksmanship Spec. Instant.
  • Survival
    • Aspect of the Eagle Grants you and your pet 0% increased Critical Strike chance on all abilities, and the range of your Mongoose Bite is increased to 0 to 40 yds. Lasts 20 15 sec. Hunter – Survival Spec. 100 yd range. Instant.
    • Coordinated Assault (New) You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command’s chance to reset is increased by 30%. Hunter – Survival Spec. 100 yd range. Instant.
    • Raptor Strike A vicious slash dealing (130% of weapon damage [*80.6% of Attack Power*) Physical damage. Hunter – Survival Spec. 30 Focus. Melee range. Instant.
    • Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (42% of weapon damage [*26.04% of Attack Power*) Nature damage instantly and an additional [*121.8% [*95% of Attack Power*] damage over 12 sec. Hunter – Survival Spec. 15 Focus. 40 yd range. Instant.
    • Wildfire Bomb Hurl a wildfire bomb at the target, exploding for [*20% [*15.6% of Attack Power*] Fire damage against them and nearby enemies, and an additional [*126% of Attack Power*] damage over 6 sec. While burning, they scorch other enemies within 8 yds for [*14.7% and coating them in wildfire, scorching themselves and nearby enemies for [*93.6% of Attack Power*] Fire damage every 1 over 6 sec. 1 charge. Hunter – Survival Spec. 40 yd range. Instant. 15 sec recharge. 1 charge.

 

Mage

  • Fire
    • Fire Mage Increases damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon’s Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage – Fire Spec.

 

Monk

  • Talents
    • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*18.21% [*14.2% of Attack Power*] Nature damage or [*31.5% [*24.57% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk – Level 15 Talent. 40 yd range. Instant.
    • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*36.12% [*28.17% of Attack Power*] Nature damage to the enemy and [*36.12% [*28.17% of Attack Power*] healing to the Monk over 8 sec. Monk – Level 15 Talent.
    • Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing (500% [*112.5% of Attack Power*]% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk – Level 60 Talent. 40 Energy. Melee range. Instant.
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for [*28.35% [*22.11% of Attack Power*]. Mistweaver Monk – Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*5.25% [*4.09% of Attack Power*] Nature damage. Windwalker Monk – Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
    • Rushing Jade Wind Summons a whirling tornado around you, causing [*105.8% [*82.6% of Attack Power*] damage over 6 sec to enemies within 8 yards. Brewmaster Monk – Level 90 Talent. 1 Chi. Instant.
    • Rushing Jade Wind Summons a whirling tornado around you, causing [*11.7% [*9.2% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk – Level 90 Talent. 4 Energy, plus 4 per sec. Instant.
    • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*42% [*32.76% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk – Level 90 Talent.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*319% [*248.8% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk – Level 100 Talent. Instant.
    • Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% 0% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk – Level 100 Talent. 100 yd range.
  • Brewmaster
    • Blackout Strike Strike with a blast of Chi energy, dealing [*78.43% [*61.18% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk – Brewmaster Spec. Melee range. Instant.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 30.45% 23.75% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn, taking [*25.2% [*19.66% of Attack Power*] Fire damage and dealing 5% reduced damage to you for 12 sec. Monk – Brewmaster Spec. Instant.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*105% [*81.9% of Attack Power*]. Monk – Brewmaster Spec.
    • Keg Smash Smash a keg of brew on the target, dealing [*110.25% [*86% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. 1 charge. Monk – Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 charge.
  • Mistweaver
    • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Instant. Monk – Mistweaver Spec. Instant.
  • Mistweaver & Windwalker
  • Windwalker
    • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*252% [*196.56% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk – Windwalker Spec.
    • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
    • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
    • Fists of Fury Pummels all targets in front of you, dealing [*603.7% [*470.9% of Attack Power*] damage over 4 sec to your primary target and [*301.9% [*235.5% of Attack Power*] damage over 4 sec to other targets. Can be channeled while moving. Monk – Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled).
    • Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [*11.27% [*8.79% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. 1 charge. Monk – Windwalker Spec. Instant. 25 sec recharge. 1 charge.

 

Paladin

  • Talents
    • Aura of Mercy Restores [*3.75% Restores [*7.5% of Spell Power*] health to 3 injured allies within 10 yds every 1 2 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by [*100 + 25% of Spell Power*]%. Holy Paladin – Level 60 Talent.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. 3 charges. Protection Paladin – Level 15 Talent. Instant. 4.5 sec recharge. 3 charges.
    • Consecration Consecrates the land beneath you, causing [*35.3% [*27.5% of Attack Power*] Holy damage over 12 sec to enemies who enter the area. Retribution Paladin – Level 15 Talent. Instant. 12 sec cooldown.
    • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (140% 0% of weapon damage) Holy damage over 9 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant.
    • Execution Sentence A hammer slowly falls from the sky, dealing [*453.6% [*353.81% of Attack Power*] Holy damage after 7 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
    • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (73% 0% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin – Level 75 Talent. Instant.
    • Hand of the Protector Calls down the Light to heal a friendly target for [*125% [*250% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Protection Paladin – Level 75 Talent. 40 yd range. Instant. 10 sec recharge. 1 charge. 15 sec recharge. 1 charge.
    • Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal [*12.6% [*9.83% of Attack Power*] Holy damage to your attacker. Protection Paladin – Level 15 Talent.
    • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals [*0.94% [*0.74% of Attack Power*] Holy damage when melee attacked. Protection Paladin – Level 60 Talent.
    • Zeal Strike the target for (153% of weapon damage) Physical damage. Maximum 2 charges [*94.86% of Attack Power*] Physical damage. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. Generates 1 Holy Power. 2 charges. Retribution Paladin – Level 30 Talent. Melee range. Instant. 6 sec recharge. 2 charges.
  • Holy & Protection
    • Consecration Consecrates the land beneath you, causing [*26.5% [*20.6% of Attack Power*] Holy damage over 9 sec to enemies who enter the area. Paladin – Holy & Protection Spec. Instant. 9 sec cooldown.
  • Protection
    • Avenger’s Shield Hurls your shield at an enemy target, dealing [*67.2% [*52.42% of Attack Power*] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Paladin – Protection Spec. 30 yd range. Instant.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin – Protection Spec.
    • Hammer of the Righteous Hammers the current target for (38% 0% of weapon damage) Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (18% 0% of weapon damage) Holy damage. 2 charges. Paladin – Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
    • Light of the Protector Calls down the Light to heal you for [*150% [*200% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Paladin – Protection Spec. Instant. 15 sec recharge. 1 charge. 20 sec recharge. 1 charge.
    • Protection Paladin Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Divine Hammer, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Hammer of the Righteous, Holy Prism, Holy Shield, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Greater Judgment and Judgment Decreases damage/healing by 10%: Consecration Increases damage/healing by 12%: Avenger’s Shield, Blessed Hammer, Consecration, Eye of Tyr, Greater Judgment, Hammer of the Righteous, Judgment, Shield of the Righteous Paladin – Protection Spec. Paladin – Protection Spec.
    • Shield of the Righteous Slams targets in front of you with your shield, causing [*42% [*32.76% of Attack Power*] Holy damage, and increasing your Armor by 250% of your Strength for 4.5 5 sec. 3 charges. Paladin – Protection Spec. Melee range. Instant. 20 sec recharge. 3 charges.
  • Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*256% of weapon damage [*158.7% of Attack Power * mult*] Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant.
    • Divine Storm Unleashes a whirl of divine energy, dealing (83% 0% of weapon damage) Holy damage to all nearby enemies. Paladin – Retribution Spec. 3 Holy Power. Instant.
    • Templar’s Verdict A powerful weapon strike that deals [*210% [*0% of weapon damage * mult*] Holy damage. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

Priest

  • Talents
    • Angelic Feather Places a feather at the target location, granting the first ally to walk through it [*40 + 25% of Spell Power*]% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. 3 charges. Holy Priest – Level 30 Talent. 40 yd range. Instant. 20 sec recharge. 3 charges.
    • Mania Your movement speed is increased Increases your movement speed by up to 35% based on your current Insanity. Shadow Priest – Level 30 Talent.
    • Perseverance When you cast Renew on yourself, it reduces all damage you take by 10%. Priest – Level 30 Talent. Holy Priest – Level 30 Talent.
    • Shadow Word: Death A word of dark binding that inflicts [*187.5% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 20 Insanity, or 25 15 Insanity, or 30 Insanity if the target dies. 2 charges. Shadow Priest – Level 45 75 Talent. 40 yd range. Instant. 9 sec recharge. 2 charges.
    • Shadow Word: Void Blasts the target with a word of void for [*180% [*175% of Spell Power*] Shadow damage. Generates 15 Insanity. 2 charges. Shadow Priest – Level 15 Talent. 40 yd range. 1.5 sec cast. 9 sec recharge. 2 charges.
    • Twist of Fate After damaging a target below 35% health, you gain 10% increased damage and healing for 8 sec. Shadow Priest – Level 75 Talent. 45 Talent.
    • Void Torrent Channel a torrent of void energy into the target, dealing [*330% [*300% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Shadow Priest – Level 100 Talent. 40 yd range. 4 sec cast (Channeled).

 

Rogue

  • Talents
    • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*201.6% [*157.2% of Attack Power*] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue – Level 90 Talent. 35 yd range. Instant.
    • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [*21% [*16.38% of Attack Power*] Physical damage and causing victims to bleed for additional damage over 12 sec: 1 point : [*21.4% [*16.7% of Attack Power*] damage 2 points: [*42.8% [*33.4% of Attack Power*] damage 3 points: [*64.3% [*50.1% of Attack Power*] damage 4 points: [*85.7% [*66.8% of Attack Power*] damage 5 points: [*107.1% [*83.5% of Attack Power*] damage Assassination Rogue – Level 100 Talent. 35 Energy. Instant.
    • Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*73.5% [*57.33% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Rogue – Level 100 Talent. 25 Energy. 15 yd range. Instant.
    • Dispatch Exploits the vulnerability of foes with less than 30% health, causing (240% of weapon damage [*74.4% of Attack Power*) Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (85% of weapon damage [*38.25% of Attack Power*) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Gloomblade Punctures your target with your shadow-infused blade for (195% of weapon damage [*60.45% of Attack Power*) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
    • Internal Bleeding Kidney Shot also deals up to [*144% [*112.3% of Attack Power*] Bleed damage over 12 sec, based on combo points spent. Assassination Rogue – Level 75 Talent.
    • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [*12.000 * 136% 0% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue – Level 90 Talent. 10 yd range. Instant.
    • Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [*75.6% [*59% of Attack Power*] Nature damage over 3 sec to all enemies within it. Assassination Rogue – Level 100 Talent.
    • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (272% of weapon damage [*84.32% of Attack Power*) Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Assassination Rogue – Level 90 Talent. 20 Energy. Melee range. Instant.
  • PvP Talents
    • Creeping Venom Your Envenom applies Creeping Venom, dealing [*1,200 + 31.5% 24.6% of Attack Power*] Nature damage over 6 sec. Creeping Venom’s duration is refreshed when the target moves. Assassination Rogue – Tier 5 PvP Talent.
    • Mind-numbing Poison Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [*8.4% [*6.55% of Attack Power*] Nature damage. Assassination Rogue – Tier 4 PvP Talent.
    • Neurotoxin Stabs the target with your off-hand weapon, causing (34% of weapon damage [*10.54% of Attack Power*) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue – Tier 4 PvP Talent. 25 Energy. Melee range. Instant.
    • Shiv Deals (170% of weapon damage Deals [*52.7% of Attack Power*) Physical damage, and reduces the target’s movement speed by 70% for 4 sec. Cannot be blocked, dodged or parried. Rogue – Tier 2 PvP Talent. Melee range. Instant.
    • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [*42% [*32.76% of Attack Power*] Nature damage, and reduces their movement speed by 90% for 2 sec. Assassination Rogue – Tier 5 PvP Talent.
  • Assassination
    • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [*36 + 44.1% 34.4% of Attack Power*] Nature damage over 12 sec. Subsequent poison applications will instantly deal [*6.3% [*4.91% of Attack Power*] Nature damage. Rogue – Assassination Spec. 1.5 sec cast.
    • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [*15.7% [*12.3% of Attack Power*] damage, 2 sec 2 points: [*31.5% [*24.6% of Attack Power*] damage, 3 sec 3 points: [*47.2% [*36.9% of Attack Power*] damage, 4 sec 4 points: [*63% [*49.1% of Attack Power*] damage, 5 sec 5 points: [*78.7% [*61.4% of Attack Power*] damage, 6 sec 6 points: [*94.5% [*73.7% of Attack Power*] damage, 7 sec Rogue – Assassination Spec. 35 Energy. Melee range. Instant.
    • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*26.25% [*20.47% of Attack Power*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue – Assassination Spec. 35 Energy. Instant.
    • Garrote Garrote the enemy, causing [*94.5% [*73.71% of Attack Power*] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue – Assassination Spec. 45 Energy. Melee range. Instant.
    • Mutilate Attack with both weapons, dealing a total of (244% 0% of weapon damage) Physical damage. Awards 2 combo points. Rogue – Assassination Spec. 50 Energy. Melee range. Instant.
    • Poisoned Knife Throws a poison-coated knife, dealing [*12.6% [*9.83% of Attack Power*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. 30 yd range. Instant.
    • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [*71.4% [*55.7% of Attack Power*] over 8 sec 2 points: [*107.1% [*83.5% of Attack Power*] over 12 sec 3 points: [*142.8% [*111.4% of Attack Power*] over 16 sec 4 points: [*178.5% [*139.2% of Attack Power*] over 20 sec 5 points: [*214.2% [*167.1% of Attack Power*] over 24 sec 6 points: [*249.9% [*194.9% of Attack Power*] over 28 sec Rogue – Assassination Spec. 25 Energy. Melee range. Instant.
    • Sinister Strike An instant strike that causes (242% of weapon damage [*152 + 27.9% of Attack Power*) Physical damage. Awards 1 combo points. Rogue – Assassination Spec. 40 Energy. Melee range. Instant.
    • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [*15 + 2.73% 2.13% of Attack Power*] Nature damage and reduces all healing received for 12 sec. Rogue – Assassination Spec. 1.5 sec cast.
  • Assassination & Subtlety
    • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [*20.6% [*16.1% of Attack Power*] damage 2 points: [*41.2% [*32.1% of Attack Power*] damage 3 points: [*61.8% [*48.2% of Attack Power*] damage 4 points: [*82.4% [*64.3% of Attack Power*] damage 5 points: [*103% [*80.4% of Attack Power*] damage 6 points: [*123.6% [*96.4% of Attack Power*] damage Rogue – Assassination & Subtlety Spec. 35 Energy. Melee range. Instant.
  • Outlaw
    • Ambush Ambush the target, causing (272% of weapon damage [*25% of Spell Power + 122.4% of Attack Power*) Physical damage. Awards 2 combo points. Rogue – Outlaw Spec. 60 Energy. Melee range. Instant.
    • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [*23.2% [*18.1% of Attack Power*] damage, 1 sec 2 points: [*46.4% [*36.2% of Attack Power*] damage, 2 sec 3 points: [*69.6% [*54.3% of Attack Power*] damage, 3 sec 4 points: [*92.8% [*72.4% of Attack Power*] damage, 4 sec 5 points: [*116% [*90.5% of Attack Power*] damage, 5 sec 6 points: [*139.2% [*108.6% of Attack Power*] damage, 6 sec Rogue – Outlaw Spec. 35 Energy. 20 yd range. Instant.
    • Mastery: Main Gauche Your main-hand attacks have a [*220% of Spell Power*]% chance to trigger an attack with your off-hand that deals (71% 0% of weapon damage) Physical damage. Rogue – Outlaw Spec.
    • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*45.04% [*35.14% of Attack Power*] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue – Outlaw Spec. 40 Energy. 20 yd range. Instant.
    • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (44% 0% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue – Outlaw Spec. Instant. 2 min cooldown.
    • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*38.8% [*30.2% of Attack Power*] damage 2 points: [*77.5% [*60.5% of Attack Power*] damage 3 points: [*116.3% [*90.7% of Attack Power*] damage 4 points: [*155.1% [*120.9% of Attack Power*] damage 5 points: [*193.8% [*151.2% of Attack Power*] damage 6 points: [*232.6% [*181.4% of Attack Power*] damage Rogue – Outlaw Spec. 35 Energy. Melee range. Instant.
    • Saber Slash Viciously slash an enemy, causing [*129% of weapon damage * mult* 0;] Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue – Outlaw Spec. 45 Energy. Melee range. Instant.
  • Subtlety
    • Backstab Stab the target, causing [*170% of weapon damage [*52.7% of Attack Power * mult*] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
    • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 20% for 8 sec. Lasts longer per combo point. 1 point : [*64.7% [*50.5% of Attack Power*] over 8 sec 2 points: [*80.8% [*63.1% of Attack Power*] over 10 sec 3 points: [*97% [*75.7% of Attack Power*] over 12 sec 4 points: [*113.2% [*88.3% of Attack Power*] over 14 sec 5 points: [*129.4% [*100.9% of Attack Power*] over 16 sec 6 points: [*145.5% [*113.5% of Attack Power*] over 18 sec You deal 15% increased damage to enemies afflicted by your Nightblade. Rogue – Subtlety Spec. 25 Energy. Melee range. Instant.
    • Shadowstrike Strike the target, dealing (289% of weapon damage [*89.59% of Attack Power*) Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Rogue – Subtlety Spec. 40 Energy. Melee range. Instant.
    • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [*20.16% [*15.72% of Attack Power*] Physical damage. Damage increased by 100% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue – Subtlety Spec. 35 Energy. Instant.
    • Shuriken Toss Throws a shuriken at an enemy target for [*25.2% [*19.66% of Attack Power*] Physical damage. Awards 1 combo points. Rogue – Subtlety Spec. 40 Energy. 30 yd range. Instant.

 

Shaman

  • Talents
    • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*19.1% [*14.9% of Attack Power*] Nature damage over 6 sec. Enhancement Shaman – Level 90 Talent.
    • Earthen Spike Summons an Earthen Spike under an enemy, dealing [*288.75% [*225.22% of Attack Power*] Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec. Enhancement Shaman – Level 100 Talent. 20 Maelstrom. 10 yd range. Instant.
    • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [*42% [*32.76% of Attack Power*] Physical damage. Enhancement Shaman – Level 30 Talent. 8-25 yd range. Instant.
    • Fury of Air Creates a vortex of wind 8 yards around you, dealing [*7.98% [*6.22% of Attack Power*] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
    • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (10% 0% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [*12.6% [*9.83% of Attack Power*] Nature damage when you deal or take melee damage. Enhancement Shaman – Level 60 Talent. Instant.
    • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 20 times. Elemental Shaman – Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
    • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [*400% [*312% of Attack Power*] Physical damage and Incapacitating any enemy hit for 2 sec. Enhancement Shaman – Level 90 Talent. 20 Maelstrom. Instant.
    • Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [*2.000 * 75% 0% of weapon damage*] Physical damage to the target. Enhancement Shaman – Level 75 Talent. 100 yd range. Instant.
  • PvP Talents
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies’ weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (34% 0% of weapon damage) Physical damage. Shaman – Tier 2 PvP Talent. 5% of Base Mana. Instant.
  • Elemental
    • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Flame Shock generates 3 Maelstrom when it deals damage over time. Shaman – Elemental Spec. 40 yd range. Instant. 2.5 min cooldown.
  • Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing (40% of weapon damage [*18% of Attack Power*) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (51% 0% of weapon damage) Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant.
    • Flametongue Scorches your target, dealing [*31.5% [*24.57% of Attack Power*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Shaman – Enhancement Spec. 20 yd range. Instant.
    • Frostbrand Chills your target, dealing [*19.43% [*15.15% of Attack Power*] Frost damage and reducing the target’s movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 sec. Shaman – Enhancement Spec. 20 Maelstrom. 20 yd range. Instant.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (265% of weapon damage [*119.25% of Attack Power*) Fire damage. Shaman – Enhancement Spec. 25 Maelstrom. Melee range. Instant.
    • Rockbiter Assaults your target with earthen power, dealing [*72.19% [*56.31% of Attack Power*] Nature damage. Generates 25 Maelstrom. 2 charges. Shaman – Enhancement Spec. 20 yd range. Instant. 6 sec recharge. 2 charges.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (510% 0% of weapon damage) Physical damage. Shaman – Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
    • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (34% 0% of weapon damage) Physical damage each. Shaman – Enhancement Spec.

 

Warlock

  • Talents
    • Cataclysm Conjures Calls forth a cataclysm at the target location, dealing [*180% of Spell Power*] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. Destruction Warlock – Level 60 Talent. 40 yd range. 2 sec cast.
    • Grimoire of Supremacy (New) While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 5%. Destruction Warlock – Level 90 Talent.
    • Hellfire Engulfs the surrounding area in hellfire, causing [*40% of Spell Power*] Fire damage to yourself, and [*40% of Spell Power*] Fire damage to all nearby enemies every sec 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec. Destruction Warlock – Level 60 Talent. 10 sec cast (Channeled).
    • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [*46.25% of Spell Power*] Shadowflame damage to all enemies within 8 yards. Demonology Warlock – Level 30 Talent. 2% of Base Mana. 40 yd range. Instant.
    • Internal Combustion (New) Chaos Bolt consumes up to 5 sec of Immolate’s damage over time effect on your target, instantly dealing that much damage. Destruction Warlock – Level 30 Talent.
    • Reverse Entropy Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage. Your spells have a chance to grant you 15% Haste for 8 sec. Destruction Warlock – Level 30 Talent. Approximately 2.5 procs per minute.
    • Roaring Blaze Conflagrate burns the target for an additional [*33% of Spell Power*] Fire damage over 6 sec. Destruction Warlock – Level 30 Talent. 90 Talent.
  • Affliction
    • Affliction Warlock Increases damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock – Affliction Spec.
  • Destruction
    • Destruction Warlock Increases damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock – Destruction Spec.

 

Warrior

  • Talents
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [*7.000 * 70% of weapon damage + 7.000 * 42% [*14.000 * 0% of weapon damage*] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior – Level 100 Talent. Instant.
    • Cleave Strikes all enemies in front of you with a sweeping attack for (100% of weapon damage [*62% of Attack Power*) Physical damage, inflicting Deep Wounds. Arms Warrior – Level 75 Talent. 10 Rage. Melee range. Instant.
    • Coming Soon This talent is not yet implemented. Arms Warrior – Level 30 Talent. Fury Warrior – Level 30 Talent.
    • Devastator Your auto attacks deal an additional [*94% [*0% of weapon damage * mult*] Physical damage, generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior – Level 75 Talent.
    • Dragon Roar Roar explosively, dealing [*28.35% [*22.11% of Attack Power*] damage to all enemies within 8 yards and increasing all damage you deal by 15% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior – Level 100 Talent. Instant.
    • Impending Victory Instantly attack the target, causing [*50.4% [*39.31% of Attack Power*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior – Level 30 Talent. 10 Rage. Melee range. Instant.
    • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by 35% for 12 sec. Protection Warrior – Level 100 Talent. 40 yd range. Instant.
    • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Generates 7 Rage each time it deals damage. Arms Warrior – Level 100 Talent. 40 yd range. Instant.
    • Rend Wounds the target, causing (48% of weapon damage [*29.76% of Attack Power*) Physical damage instantly and an additional [*104% [*81.12% of Attack Power*] Bleed damage over 8 sec. Arms Warrior – Level 45 Talent. 30 Rage. Melee range. Instant.
    • Shockwave Sends a wave of force in a frontal cone, causing [*9.97% [*7.78% of Attack Power*] damage and stunning all enemies within 10 yards for 2 sec. Protection Warrior – Level 15 Talent. Instant. 30 sec cooldown.
    • Skullsplitter Bash an enemy’s skull, dealing (140% of weapon damage [*86.8% of Attack Power*) Physical damage. Generates 30 Rage. Arms Warrior – Level 15 Talent. Melee range. Instant.
    • Storm Bolt Hurls your weapon at an enemy, causing [*21% [*16.38% of Attack Power*] Physical damage and stunning for 4 sec. Fury Warrior – Level 30 Talent. 20 yd range. Instant.
    • Sudden Death Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 40 Rage. Arms Warrior – Level 15 Talent. Approximately 2.5 procs per minute.
    • War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 8 sec. Arms Warrior – Level 15 Talent.
    • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing (250% of weapon damage [*155% of Attack Power*) Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior – Level 75 Talent. Instant.
    • Warbringer Intercept now deals [*22.68% [*17.69% of Attack Power*] additional damage to the target, and stuns them for 2.5 sec. Protection Warrior – Level 15 Talent.
    • Weapon Specialist One of your abilities is improved, based on the weapon you are wielding: Swords reduce the cooldown of Die by the Sword by 1 min, and you will counterattack all melees against you while it is active. Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown. Axes and Polearms cause Hamstring to immobilize the enemy for 6 sec if they are already snared. Swords reduce the cooldown of Die by the Sword by 30 sec, and you will counterattack all melees against you while it is active. Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%. Arms Warrior – Level 30 Talent.
  • PvP Talents
    • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take [*350% [*273% of Attack Power*] Physical damage and be knocked back. Protection Warrior – Tier 5 PvP Talent. Instant.
    • Shield Bash Bash the target with your shield dealing [*410% [*319.8% of Attack Power*] Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset. Generates 3 Rage. Protection Warrior – Tier 4 PvP Talent. Melee range. Instant.
  • Arms
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (490% 0% of weapon damage) Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior – Arms Spec. Instant.
    • Colossus Smash Smashes the enemy’s armor, dealing (210% of weapon damage 0) Physical damage, and increasing damage you deal to them by 30% for 10 sec. Warrior – Arms Spec. Melee range. Instant.
    • Deep Wounds Mortal Strike and Execute inflict Deep Wounds, causing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Warrior – Arms Spec.
    • Hamstring Maims the enemy for (35% of weapon damage [*21.7% of Attack Power*) Physical damage, reducing movement speed by 50% for 15 sec. Warrior – Arms Spec. 10 Rage. Melee range. Instant.
    • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. Warrior – Arms Spec.
    • Mortal Strike A vicious strike that deals (180% of weapon damage [*111.6% of Attack Power*) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior – Arms Spec. 30 Rage. Melee range. Instant.
    • Overpower Overpower the enemy, critically striking them for [*2.000 * 80% of weapon damage* [*99.2% of Attack Power*;] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike or Execute by 30% 20%, stacking up to 2 times. 1 charge. Warrior – Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
    • Slam Slams an opponent, causing (115% of weapon damage [*71.3% of Attack Power*) Physical damage. Warrior – Arms Spec. 20 Rage. Melee range. Instant.
    • Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower and Mortal Strike. Warrior – Arms Spec. Warrior – Arms Spec.
  • Arms & Protection
    • Victory Rush Strikes the target, causing [*42% [*32.76% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. Warrior – Arms & Protection Spec. Melee range. Instant.
  • Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*89% of weapon damage [*55.2% of Attack Power * mult*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Execute Attempt to finish off a wounded foe, causing (272% [*84.3% of Attack Power*]% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 25 Rage. Melee range. Instant.
    • Furious Slash Aggressively strike with your off-hand weapon for [*104% of weapon damage [*64.5% of Attack Power * mult*] Physical damage. Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times. Warrior – Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 56% 0% of weapon damage * mult*] Physical damage. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
    • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (300% 0% of weapon damage) Physical damage. Warrior – Fury Spec. 85 Rage. Melee range. Instant.
    • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 12% 0% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage. Warrior – Fury Spec. Instant.
  • Protection
    • Deep Wounds Your Devastator and Revenge also cause [*75% [*58.5% of Attack Power*] Bleed damage over 15 sec. Warrior – Protection Spec.
    • Devastate A direct strike, dealing [*94% of weapon damage [*42.3% of Attack Power * mult*] Physical damage. Warrior – Protection Spec. Melee range. Instant.
    • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [*14.7% [*11.47% of Attack Power*] Physical damage, roots the target for 1 sec and then reduces the target’s movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 15 Rage. 1 charge. Warrior – Protection Spec. 8-25 yd range (25 for friends). Instant. 20 sec recharge. 1 charge.
    • Protection Warrior Decreases damage/healing by 89%: Ravager Decreases damage/healing by 10%: Impending Victory and Victory Rush Warrior – Protection Spec.
    • Revenge Swing in a wide arc, dealing [*58.8% [*45.86% of Attack Power*] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior – Protection Spec. 30 Rage. Melee range. Instant.
    • Shield Slam Slams the target with your shield, causing [*103.49% [*80.72% of Attack Power*] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 15 Rage. Warrior – Protection Spec. Melee range. Instant.
    • Thunder Clap Blasts all enemies within 8 yards for [*50.4% [*39.31% of Attack Power*] damage, rooting them for 1 sec and reducing their movement speed by 20% for 10 sec. Generates 5 Rage. Warrior – Protection Spec. Instant.

 

 

(via)+(via)

Battle for Azeroth: Das Startszenario für die Allianz

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Nachdem ein Gestern auf dieser Seite veröffentlichte Artikel bereits das kurzzeitig in der Alpha von Battle for Azeroth spielbare Startszenario für die Horde thematisierte, beschäftigt sich dieser Beitrag hier nun mit dem ebenfalls in dieser Testphase ausprobierbar gewesenen Startszenario für alle aufseiten der Allianz spielenden Personen. Das Video zu dieser interessanten Questreihe stammt dabei dann auch wieder von dem hauptsächlich für sein Wissen über die Hintergrundgeschichte von World of Warcraft bekannten YouTuber “Nobbel87, der diese Questreihe aufgrund eines Problems mit der Alpha und der plötzlichen Abschaltung des Szenarios leider nicht komplett durchspielen konnte. Trotz dieser Problematik kann man durch die in den Spieldaten entdeckten Dialoge aber zumindest schon einmal erfahren, wie diese Aufgaben enden, was genau auf die Spieler der Allianz zukommt und welche Schurken es in Kul Tiras zu bekämpfen gibt.

(Spoilerwarnung)

Was den Inhalt des Startszenarios für die Allianz betrifft, so werden die Spieler an der Seite von Jaina Prachtmeer nach Kul Tiras gesandt, um dort als Botschafter ein Bündnis zwischen dieser Seefahrernation und der Allianz auszuhandeln. Leider verläuft das erste Treffen mit der Mutter von Jaina extrem negativ, weshalb die Spieler in einem Gefängnis unter der Stadt Boralus landen und zusammen mit einigen NPCs eine Flucht organisieren müssen. Auch wenn das Szenario in der Alpha zu diesem Zeitpunkt endete, so sprechen die Dialoge aus den Spieldaten dafür, dass die Spieler erst einmal nach Jaina suchen und danach dann Boralus vor einer von Azshara geschickten Flutwelle und dem damit einhergehenden Angriff von Lady Ashvane verteidigen.

Genauere Details zu dem Ablauf des Szenarios findet ihr weiter unten in diesem Artikel.

 

Ein Video zu dem Szenario:

 

 

Der bisherige Ablauf des Szenarios:

Tides of War:

Diese Questreihe startet unter normalen Umständen bei der Anschlagtafel Sturmwind. Aktuell kann diese Questreihe auf dem Testserver aber leider nicht mehr gestartet werden

Anduin Wrynn: Our enemies remain one step ahead of us. We must close that gap.
Anduin Wrynn: The time has come to call upon old allies in distant lands, and to see the true might of the Alliance made whole again.
Anduin Wrynn: Pack your bags and report to Swormwind Keep immediately. You’re heading for Kul Tiras.

Nach der Ankunft in der Burg von Sturmwind findet der folgende Dialog statt:

Lady Jaina Proudmoore: The Horde has just run wild through Stormwind and you want to send me home?!
Lady Jaina Proudmoore: We should head for Zandalar immediately and deliver those animals to justice!
Anduin Wrynn: Underestimating our enemy has already cost us enough lives.
Anduin Wrynn: There is now a more important task at hand, Jaina. Something only you can do.

 

 

The Nation of Kul Tiras:

Die Reise von Sturmwind nach Kul Tiras startet. Die Spieler begleitet Jaina Prachtmeer in ihre Heimat.

Grand Admiral Jes-Tereth: My king, the Lady Jaina’s ship is ready to set sail.
Anduin Wrynn: Thank you, admiral. This hero will be joining her.
Anduin Wrynn: Kul Tiras must pledge their fleet to the Alliance. Can I count on you, Jaina?
Lady Jaina Proudmoore: I will see it done. I will do anything to defeat the Horde.
Anduin Wrynn: <Sigh.> That is what I am afraid of…

 

 

Lady Katherine’s Court:

Jaina trifft sich mit ihrer Mutter. Das Gespräch verläuft nicht sonderlich gut, Jaina wird verstoßen und die Spieler landen in dem Gefängnis von Kul Tiras. Sie teilen sich eine Zelle mit dem NPC “Flynn Fairwind”. Das Cinematic für diesen Teil der Questreihe ist leider noch nicht in der Alpha vorhanden.

[IGC – Katherine rejects Jaina and exiles her. Player is arrested.]

A not implemented cinematic plays and the player ends up in a cell with Flynn Fairwind.
“Sail through Boralus main canal & meet Katherine scene.”

 

 

Out Like Flynn:

Die Spieler müssen Flynn schlagen und auf diese Weise dann eine Schlägerei zwischen den Gefangenen anzetteln. Durch diese Ablenkung können die Helden gemeinsam mit Flynn flüchten.

Flynn: Alright, here’s the plan:
Flynn: Hit me.
Flynn: Come on, hit me.
Flynn: AUGH OH, YOU BRUTE!
Flynn: GUARD! GUARD! HELP! HELP!
Ashvane Jailer: Hey! What’s going on in there?!
Flynn: Quick! Hit that lever!

Die Zellentüren öffnen sich und die Gefangenen fluten die Gänge des Gefängnisses.

Flynn: Riot boys! Give ’em hell!
Flynn: Let’s find the head jailer for this cell block and get his key!
Flynn: Told him he’d regret lockin’ me up. Now where’s my stuff…
Flynn: Ahh, that’s better! I felt naked without these!
Flynn: Let’s get down to the lower levels and look for a way out.

Die Spieler und Flynn fliehen durch die Kanalisation von Boralus.

Flynn: Something touched my leg!
Flynn: Wait wait, no. It was just my other leg. We’re good.

Zu diesem Zeitpunkt müssen die Spieler dem Wärter entkommen und den Lichtern der Wachen ausweichen.

Ashvane Jailer: You! Stop right there!
<Jailer gets eaten by beast.>
Ashvane Jailer: Wh-what?!
Ashvane Jailer: No! Noooo!
Flynn: O…kayyyy…
Flynn: It’s time to go. Our ride should be waiting for us just up the beach.

Ein NPC mit dem Namen “Taelia” rettet die Spieler und Flynn mit ihrem Boot.

Flynn: Right on time, as usual. Thanks for coming on such short notice!
<Get on the getaway boat with Taelia.>
Taelia: We have to stop meeting like this.
Flynn: I know, I know. But I got something BIG on Ashvane.
Flynn: Plus I made a friend! Crime-buddy, Taelia. Taelia, crime-buddy.
Taelia: Wait…I recognize you…
Taelia: You arrived with Jaina Proudmoore! You’re the Alliance emissary!
Flynn: Wait, Jaina’s back? How did that go over with Katherine?
Taelia: You literally just broke the emissary out of an Ashvane prison. How do you think it went?
Taelia: Ashvane won’t be happy about your little stunt. There are probably bounty hunters looking for you as we speak.
Taelia: You’ll be safe in the market though. They wouldn’t dare try anything here.
Flynn: Thanks for the lift, Tae. I’ll see you at the tavern.

 

 

Get Your Bearings:

Taelia offenbart ihre Zugehörigkeit zum Haus Prachtmeer und informiert die Spieler über die Situation in Kul Tiras,

Taelia: Than you for helping Flynn. I’ve been bailing him out of trouble since we were kids.
My name’s Taelia. I’m with the Proudmoore Guard.
You must be wondering why I’d help you after Katherine turned away the Alliance.
Let’s just say things here in Kul Tiras are a little more complicated than they appear. I’ll get you up to speed soon enough.
For now, let me show you around the marketplace.

Leider endete die Questreihe zu diesem Zeitpunkt plötzlich und Nobell wurde beim Testen automatisch aus der Phase der Aufgabe entfernt. Die in den Spieldaten vorhandenen Dialoge lassen aber bereits ungefähr erkennen, wie die Questreihe weitergehen wird.

The outer wall hosts a marketplace that is second to none. Merchants from all over Azeroth dock here to trade their goods.
For most visitors, the market is all they ever see of Boralus. Beyond the Great Gate lies the city proper, and very few outsiders are allowed inside.

Curse it! We’ll have to continue without him… wait, what is that?
This looks like ice magic… Jaina must have come this way!
We must press deeper into the forest! Form up!
The beasts bar the way. Cut through them!
There appears to be a structure in the distance. That must be where Jaina was headed!So you are allied with house Proudmoore, then? I imagine you’ve come here for news of Jaina, then. There’s no other reason you’d come this far north.

Captain Denholm, I have conscripted these men for a special mission. I order you to stand aside and allow us to pass!
By order of the queen, none shall pass this gate. Not even you.
We don’t have time for this! Soldiers, stand with me!
Enough, I yield!
You can pass, Reade, but the queen will hear of this! You’ll never set foot in Boralus again!
That is a risk I must take, Captain. Soldiers, on me.
Jaina!? She is the purpose of this expedition? But that’s treason!

Here we go, this be the path!
I have a feeling they’re not going to open that gate for us when we return…
We will find a way, Mace, once we find Jaina. Thoughts, Yorrick?
It’s likely she would’ve followed the road to look for shelter.
Very well, that’s where we will begin.

House Proudmoore runs the military. The city guard and marines all answer to Lord Admiral Katherine Proudmoore. Technically, she rules the entire nation.
House Ashvane controls the nation’s wealth. The Ashvane Company holds all of the official state contracts for trade and production.
Pretty much everybody works for them in one way or another. Even the gangs.

The Alliance is prepared to offer a large reward for Jaina’s return.
Jaina’s jailers arrived here only a few days ago to carry out her exile. If we hurry, we may be able to find her before it’s too late.

Jaina! I never lost faith that when the hour grew darkest, you would stand with us once more.

Die folgenden Dialoge offenbaren einige weitere Informationen über Lady Ashvane und ihre Verbindung zu Azshara.

Looks as if Boralus is already in its death throes.
Remember, the primary objective is recovering Lady Ashvane’s weapons.
Though while we’re here, may as well see what other treasures we can find.
I’ll circle above and call out anything that looks interesting.
I’ve spotted one of Kul Tiran’s finest rallying his troops in the courtyard ahead.
Defeating him will cause disorder among their ranks, making it easier for you to move through the city.
Ha! Look at them scatter. Without their leadership, these humans are worthless.
I’ve spotted Lady Ashvane in the next district. Hurry and you may be able to cut her off.I will never surrender the city to you, Ashvane.
Surrender? Ha! You misunderstand, my lady. I want you to watch while your city burns.
Why would I save a failure, Ashvane?
I see now that entertaining her delusions of taking this city were a waste of my efforts, a mistake I will now gladly rectify.
You will serve as an example of what happens to those who invoke my wrath. Let Azeroth tremble at my power!
Lord Admiral, we must get you to safety now! A massive tidal wave is approaching the city!

So Lady Ashvane is in league with Azshara? Interesting. Though it changes little about our objective.
You’ll have to remove that beast from your path if you hope to catch Ashvane.
I’ve spotted Ashvane’s entourage crossing the bridge. In order to catch them you’ll need to remove a pair of troublesome naga from your path.
Ashvane has retreated to the castle and has nowhere left to run. Time to end this hunt.
Well done claiming the azerite weapons, but we need to move quickly.
A tidal wave is rushing towards the city. It’s time to leave Boralus to its fate.

 

(via)

Update: Das neue Reittier “Shu-zen, the Divine Sentinel”

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Update: Das bisher nur durch ein Icon und mehrere Textstellen bekannte neue Reittier “Shu-zen, the Divine Sentinel” wurde im Verlauf des gestrigen Abends überraschenderweise in der Reittiersammlung der chinesischen Server freigeschaltet, sodass an diesem Mount interessierte Spieler nach Wochen des Wartens nun endlich einen Blick auf das Modell dieses kommenden Reittiers werfen können. Wie bereits durch das zuvor entdeckte Icon abzusehen war, handelt es sich bei Shu-zen tatsächlich um einen flugfähigen grauen Hund mit goldenen Augen, mehreren gelben Dekorationen und einigen aus Jade bestehenden Rüstungsteilen.

Zusätzlich dazu wird “Shu-zen, the Divine Sentinel” auf den chinesischen Liveservern von World of Warcraft aktuell als ein kostenpflichtiges Reittier aufgeführt, welches die Spieler nur durch den Ingame Shop dieses MMORPGs erhalten können. Was den Veröffentlichungstermin dieses Reittiers betrifft, so wäre es im Moment noch immer möglich, dass dieses Mount zumindest in China irgendwann zwischen dem 12. und 25. Februar erscheinen wird. In diesem Zeitraum finden in diesem Teil der Welt nämlich die Feierlichkeiten zu dem diesjährigen chinesischen Neujahr statt, die aus mehreren kleineren Events in den verschiedenen Titeln von Blizzard Entertainment bestehen und sehr gut zu der Optik von Shu-zen passen würden.

 

Übersetzung der Beschreibung: As the Golden Lotus worked tirelessly to repair the Vale of Eternal Blossoms, a single statue came to life and wordlessly defended them from the Sha that assaulted them. Believed by some to be a sign of good fortune and others to be a gift from the Light, Shu-zen provides faithful companionship to any that would defend Azeroth from the maddening whispers of the Old Gods.

 

 

Originalartikel:

Zu Beginn der Testphase von Patch 7.3.5 entdeckten einige findige Data Miner ein neues Reittier in den Spieldaten dieses Updates, welches damals nur als “Dog Mount” bezeichnet wurde und aufgrund der von den Entwicklern verwendeten Verschlüsselung leider kein einsehbares Modell verwendete. Nachdem dieser Fund mittlerweile bereits zwei Monate zurückliegt, konnten die Data Miner von wowhead vor einigen Tagen sowohl den Namen als auch das für dieses Mount bestimmte Icon in der veröffentlichten Version von Patch 7.3.5 entdeckten. Dieses Reittier trägt wohl den Namen “Shu-zen, the Divine Sentinel” und basiert dem Icon zufolge auf einem großen grauen Hund mit goldenen Augen und gelben Dekorationen.

Was die Quelle dieses möglicherweise bald erscheinenden Reittiers betrifft, so benötigt die Verwendung dieses Mounts im Moment einen Charakter auf Stufe 20, der Gegenstand zum Erlernen des Reittiers besitzt ein Itemlevel von 20 und die Sammlung listet weder einen Preis noch einen Fundort auf. Da diese Angaben von Shu-zen mit dem Muster von kostenpflichtigen Reittieren oder den Belohnungen aus speziellen Werbeevents übereinstimmen, sieht es aktuell sehr stark danach aus, als würde es sich bei diesem Hund entweder um einen zukünftigen Inhalt für den Ingame Shop oder einen Teil eines irgendwann anstehenden Events handeln.

Zusätzlich dazu gehen aktuell einige Spieler davon aus, dass dieses Reittier eine direkte Verbindung zu dem am 16. Februar 2018 in dem chinesischen Horoskop startenden Jahr des Hundes und dem ungefähr am gleichen Termin in World of Warcraft beginnenden Mondfest besitzt. Diese Theorie basiert hauptsächlich darauf, dass sowohl die Form eines Hundes als auch der Name “Shu-zen, the Divine Sentinel” perfekt zu den Hintergründen dieses Feiertags passen und die in der Vergangenheit eher langweilig gewesenen Festivitäten zum Mondest sehr stark von solch einem Upgrade profitieren würden. Ob die Spieler mit dieser Theorie richtig liegen oder dieses Mount einfach nur für den Shop bestimmt ist, erfahren wir vermutlich irgendwann in den kommenden Wochen oder Monaten.

 

 

Creature\DogMount\7FX_AlphaMask_Fire_Anim_Stylized_Desat_03.blp
Creature\DogMount\7FX_Crystalized01.blp
Creature\DogMount\7FX_Crystalized01_Gold.blp
Creature\DogMount\7FX_EnergyScroll_Holy_Dark.blp
Creature\DogMount\Alpha_Streak_Mid.blp
Creature\DogMount\ArmorReflect4.blp
Creature\DogMount\Aura_Square2.blp
Creature\DogMount\Cloud_WispySoft_Mod4x.blp
Creature\DogMount\Dirt_Scroll_Wispy_Holy.blp
Creature\DogMount\Dirt_Slide_Wispy_Shadow.blp
Creature\DogMount\DogMount.m2
Creature\DogMount\DogMount00.skin
Creature\DogMount\DogMount0096-00.anim
Creature\DogMount\DogMount0097-00.anim
Creature\DogMount\DogMount0098-00.anim
Creature\DogMount\DogMount01.skin
Creature\DogMount\DogMount_Armor.blp
Creature\DogMount\DogMount_armor_glow.blp
Creature\DogMount\DogMount_Body.blp
Creature\DogMount\DogMount_Body_Glow.blp

 

(via)

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